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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-07-02 19:13:43 -04:00

Update enum/color names to match C# naming convention (#224)

This commit is contained in:
Danil
2024-01-18 21:00:57 +02:00
committed by GitHub
parent 2a1889403d
commit 70d86837d4
123 changed files with 1843 additions and 1847 deletions

View File

@ -33,7 +33,7 @@ public class RawData
"resources/fudesumi.raw",
384,
512,
PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
PixelFormat.UncompressedR8G8B8A8,
0
);
Texture2D fudesumi = LoadTextureFromImage(fudesumiRaw);
@ -51,11 +51,11 @@ public class RawData
{
if (((x / 32 + y / 32) / 1) % 2 == 0)
{
pixels[y * width + x] = Color.ORANGE;
pixels[y * width + x] = Color.Orange;
}
else
{
pixels[y * width + x] = Color.GOLD;
pixels[y * width + x] = Color.Gold;
}
}
}
@ -66,7 +66,7 @@ public class RawData
Data = pixels,
Width = width,
Height = height,
Format = PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
Format = PixelFormat.UncompressedR8G8B8A8,
Mipmaps = 1,
};
Texture2D checkedTex = LoadTextureFromImage(checkedIm);
@ -84,18 +84,18 @@ public class RawData
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
int x = screenWidth / 2 - checkedTex.Width / 2;
int y = screenHeight / 2 - checkedTex.Height / 2;
DrawTexture(checkedTex, x, y, ColorAlpha(Color.WHITE, 0.5f));
DrawTexture(fudesumi, 430, -30, Color.WHITE);
DrawTexture(checkedTex, x, y, ColorAlpha(Color.White, 0.5f));
DrawTexture(fudesumi, 430, -30, Color.White);
DrawText("CHECKED TEXTURE ", 84, 85, 30, Color.BROWN);
DrawText("GENERATED by CODE", 72, 148, 30, Color.BROWN);
DrawText("and RAW IMAGE LOADING", 46, 210, 30, Color.BROWN);
DrawText("CHECKED TEXTURE ", 84, 85, 30, Color.Brown);
DrawText("GENERATED by CODE", 72, 148, 30, Color.Brown);
DrawText("and RAW IMAGE LOADING", 46, 210, 30, Color.Brown);
DrawText("(c) Fudesumi sprite by Eiden Marsal", 310, screenHeight - 20, 10, Color.BROWN);
DrawText("(c) Fudesumi sprite by Eiden Marsal", 310, screenHeight - 20, 10, Color.Brown);
EndDrawing();
//----------------------------------------------------------------------------------