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Update enum/color names to match C# naming convention (#224)

This commit is contained in:
Danil
2024-01-18 21:00:57 +02:00
committed by GitHub
parent 2a1889403d
commit 70d86837d4
123 changed files with 1843 additions and 1847 deletions

View File

@ -50,7 +50,7 @@ public class NpatchDrawing
Top = 40,
Right = 12,
Bottom = 12,
Layout = NPatchLayout.NPATCH_NINE_PATCH
Layout = NPatchLayout.NinePatch
};
NPatchInfo ninePatchInfo2 = new NPatchInfo
{
@ -59,7 +59,7 @@ public class NpatchDrawing
Top = 16,
Right = 16,
Bottom = 16,
Layout = NPatchLayout.NPATCH_NINE_PATCH
Layout = NPatchLayout.NinePatch
};
// A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only
@ -70,7 +70,7 @@ public class NpatchDrawing
Top = 8,
Right = 8,
Bottom = 8,
Layout = NPatchLayout.NPATCH_THREE_PATCH_HORIZONTAL
Layout = NPatchLayout.ThreePatchHorizontal
};
// A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only
@ -81,7 +81,7 @@ public class NpatchDrawing
Top = 6,
Right = 6,
Bottom = 6,
Layout = NPatchLayout.NPATCH_THREE_PATCH_VERTICAL
Layout = NPatchLayout.ThreePatchVertical
};
SetTargetFPS(60);
@ -114,20 +114,20 @@ public class NpatchDrawing
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
// Draw the n-patches
DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, Color.WHITE);
DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, Color.WHITE);
DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, Color.WHITE);
DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, Color.WHITE);
DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, Color.White);
DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, Color.White);
DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, Color.White);
DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, Color.White);
// Draw the source texture
DrawRectangleLines(5, 88, 74, 266, Color.BLUE);
DrawTexture(nPatchTexture, 10, 93, Color.WHITE);
DrawText("TEXTURE", 15, 360, 10, Color.DARKGRAY);
DrawRectangleLines(5, 88, 74, 266, Color.Blue);
DrawTexture(nPatchTexture, 10, 93, Color.White);
DrawText("TEXTURE", 15, 360, 10, Color.DarkGray);
DrawText("Move the mouse to stretch or shrink the n-patches", 10, 20, 20, Color.DARKGRAY);
DrawText("Move the mouse to stretch or shrink the n-patches", 10, 20, 20, Color.DarkGray);
EndDrawing();
//----------------------------------------------------------------------------------