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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-07-02 19:13:43 -04:00

Update enum/color names to match C# naming convention (#224)

This commit is contained in:
Danil
2024-01-18 21:00:57 +02:00
committed by GitHub
parent 2a1889403d
commit 70d86837d4
123 changed files with 1843 additions and 1847 deletions

View File

@ -38,7 +38,7 @@ public class ImageText
new Vector2(20, 20),
font.BaseSize,
0,
Color.WHITE
Color.White
);
// Image converted to texture, uploaded to GPU memory (VRAM)
@ -60,7 +60,7 @@ public class ImageText
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KeyboardKey.KEY_SPACE))
if (IsKeyDown(KeyboardKey.Space))
{
showFont = true;
}
@ -73,23 +73,23 @@ public class ImageText
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
if (!showFont)
{
// Draw texture with text already drawn inside
DrawTextureV(texture, position, Color.WHITE);
DrawTextureV(texture, position, Color.White);
// Draw text directly using sprite font
Vector2 textPosition = new(position.X + 20, position.Y + 20 + 280);
DrawTextEx(font, "[Parrots font drawing]", textPosition, font.BaseSize, 0, Color.WHITE);
DrawTextEx(font, "[Parrots font drawing]", textPosition, font.BaseSize, 0, Color.White);
}
else
{
DrawTexture(font.Texture, screenWidth / 2 - font.Texture.Width / 2, 50, Color.BLACK);
DrawTexture(font.Texture, screenWidth / 2 - font.Texture.Width / 2, 50, Color.Black);
}
DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, Color.DARKGRAY);
DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, Color.DarkGray);
EndDrawing();
//----------------------------------------------------------------------------------