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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-07-02 19:13:43 -04:00

Update enum/color names to match C# naming convention (#224)

This commit is contained in:
Danil
2024-01-18 21:00:57 +02:00
committed by GitHub
parent 2a1889403d
commit 70d86837d4
123 changed files with 1843 additions and 1847 deletions

View File

@ -26,10 +26,10 @@ public class ImageGeneration
InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation");
Image verticalGradient = GenImageGradientLinear(screenWidth, screenHeight, 0, Color.RED, Color.BLUE);
Image horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, Color.RED, Color.BLUE);
Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, Color.WHITE, Color.BLACK);
Image isChecked = GenImageChecked(screenWidth, screenHeight, 32, 32, Color.RED, Color.BLUE);
Image verticalGradient = GenImageGradientLinear(screenWidth, screenHeight, 0, Color.Red, Color.Blue);
Image horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, Color.Red, Color.Blue);
Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, Color.White, Color.Black);
Image isChecked = GenImageChecked(screenWidth, screenHeight, 32, 32, Color.Red, Color.Blue);
Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
Image cellular = GenImageCellular(screenWidth, screenHeight, 32);
@ -58,7 +58,7 @@ public class ImageGeneration
{
// Update
//----------------------------------------------------------------------------------
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON) || IsKeyPressed(KeyboardKey.KEY_RIGHT))
if (IsMouseButtonPressed(MouseButton.Left) || IsKeyPressed(KeyboardKey.Right))
{
// Cycle between the textures
currentTexture = (currentTexture + 1) % NumTextures;
@ -68,33 +68,33 @@ public class ImageGeneration
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
DrawTexture(textures[currentTexture], 0, 0, Color.WHITE);
DrawTexture(textures[currentTexture], 0, 0, Color.White);
DrawRectangle(30, 400, 325, 30, ColorAlpha(Color.SKYBLUE, 0.5f));
DrawRectangleLines(30, 400, 325, 30, ColorAlpha(Color.WHITE, 0.5f));
DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL TEXTURES", 40, 410, 10, Color.WHITE);
DrawRectangle(30, 400, 325, 30, ColorAlpha(Color.SkyBlue, 0.5f));
DrawRectangleLines(30, 400, 325, 30, ColorAlpha(Color.White, 0.5f));
DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL TEXTURES", 40, 410, 10, Color.White);
switch (currentTexture)
{
case 0:
DrawText("VERTICAL GRADIENT", 560, 10, 20, Color.RAYWHITE);
DrawText("VERTICAL GRADIENT", 560, 10, 20, Color.RayWhite);
break;
case 1:
DrawText("HORIZONTAL GRADIENT", 540, 10, 20, Color.RAYWHITE);
DrawText("HORIZONTAL GRADIENT", 540, 10, 20, Color.RayWhite);
break;
case 2:
DrawText("RADIAL GRADIENT", 580, 10, 20, Color.LIGHTGRAY);
DrawText("RADIAL GRADIENT", 580, 10, 20, Color.LightGray);
break;
case 3:
DrawText("CHECKED", 680, 10, 20, Color.RAYWHITE);
DrawText("CHECKED", 680, 10, 20, Color.RayWhite);
break;
case 4:
DrawText("Color.WHITE NOISE", 640, 10, 20, Color.RED);
DrawText("Color.WHITE NOISE", 640, 10, 20, Color.Red);
break;
case 5:
DrawText("CELLULAR", 670, 10, 20, Color.RAYWHITE);
DrawText("CELLULAR", 670, 10, 20, Color.RayWhite);
break;
default:
break;