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https://github.com/raylib-cs/raylib-cs
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Update enum/color names to match C# naming convention (#224)
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@ -38,13 +38,13 @@ public class ImageDrawing
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// Draw one image over the other with a scaling of 1.5f
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Rectangle src = new(0, 0, cat.Width, cat.Height);
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ImageDraw(ref parrots, cat, src, new Rectangle(30, 40, cat.Width * 1.5f, cat.Height * 1.5f), Color.WHITE);
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ImageDraw(ref parrots, cat, src, new Rectangle(30, 40, cat.Width * 1.5f, cat.Height * 1.5f), Color.White);
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ImageCrop(ref parrots, new Rectangle(0, 50, parrots.Width, parrots.Height - 100));
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// Draw on the image with a few image draw methods
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ImageDrawPixel(ref parrots, 10, 10, Color.RAYWHITE);
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ImageDrawCircle(ref parrots, 10, 10, 5, Color.RAYWHITE);
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ImageDrawRectangle(ref parrots, 5, 20, 10, 10, Color.RAYWHITE);
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ImageDrawPixel(ref parrots, 10, 10, Color.RayWhite);
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ImageDrawCircle(ref parrots, 10, 10, 5, Color.RayWhite);
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ImageDrawRectangle(ref parrots, 5, 20, 10, 10, Color.RayWhite);
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UnloadImage(cat);
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@ -52,7 +52,7 @@ public class ImageDrawing
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Font font = LoadFont("resources/fonts/custom_jupiter_crash.png");
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// Draw over image using custom font
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ImageDrawTextEx(ref parrots, font, "PARROTS & CAT", new Vector2(300, 230), font.BaseSize, -2, Color.WHITE);
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ImageDrawTextEx(ref parrots, font, "PARROTS & CAT", new Vector2(300, 230), font.BaseSize, -2, Color.White);
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// Unload custom spritefont (already drawn used on image)
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UnloadFont(font);
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@ -74,17 +74,17 @@ public class ImageDrawing
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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int x = screenWidth / 2 - texture.Width / 2;
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int y = screenHeight / 2 - texture.Height / 2;
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DrawTexture(texture, x, y - 40, Color.WHITE);
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DrawRectangleLines(x, y - 40, texture.Width, texture.Height, Color.DARKGRAY);
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DrawTexture(texture, x, y - 40, Color.White);
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DrawRectangleLines(x, y - 40, texture.Width, texture.Height, Color.DarkGray);
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DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, Color.DARKGRAY);
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DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, Color.DarkGray);
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string text = "Source images have been cropped, scaled, flipped and copied one over the other.";
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DrawText(text, 90, 370, 10, Color.DARKGRAY);
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DrawText(text, 90, 370, 10, Color.DarkGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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