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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-07-02 19:13:43 -04:00

Update enum/color names to match C# naming convention (#224)

This commit is contained in:
Danil
2024-01-18 21:00:57 +02:00
committed by GitHub
parent 2a1889403d
commit 70d86837d4
123 changed files with 1843 additions and 1847 deletions

View File

@ -41,7 +41,7 @@ public class FontSdf
// Loading font data from memory data
// Parameters > font size: 16, no chars array provided (0), chars count: 95 (autogenerate chars array)
fontDefault.Glyphs = LoadFontData(fileData, (int)fileSize, 16, null, 95, FontType.FONT_DEFAULT);
fontDefault.Glyphs = LoadFontData(fileData, (int)fileSize, 16, null, 95, FontType.Default);
// Parameters > chars count: 95, font size: 16, chars padding in image: 4 px, pack method: 0 (default)
Image atlas = GenImageFontAtlas(fontDefault.Glyphs, &fontDefault.Recs, 95, 16, 4, 0);
fontDefault.Texture = LoadTextureFromImage(atlas);
@ -52,7 +52,7 @@ public class FontSdf
fontSDF.BaseSize = 16;
fontSDF.GlyphCount = 95;
// Parameters > font size: 16, no chars array provided (0), chars count: 0 (defaults to 95)
fontSDF.Glyphs = LoadFontData(fileData, (int)fileSize, 16, null, 0, FontType.FONT_SDF);
fontSDF.Glyphs = LoadFontData(fileData, (int)fileSize, 16, null, 0, FontType.Sdf);
// Parameters > chars count: 95, font size: 16, chars padding in image: 0 px, pack method: 1 (Skyline algorythm)
atlas = GenImageFontAtlas(fontSDF.Glyphs, &fontSDF.Recs, 95, 16, 0, 1);
fontSDF.Texture = LoadTextureFromImage(atlas);
@ -64,7 +64,7 @@ public class FontSdf
// Load SDF required shader (we use default vertex shader)
Shader shader = LoadShader(null, "resources/shaders/glsl330/sdf.fs");
// Required for SDF font
SetTextureFilter(fontSDF.Texture, TextureFilter.TEXTURE_FILTER_BILINEAR);
SetTextureFilter(fontSDF.Texture, TextureFilter.Bilinear);
Vector2 fontPosition = new(40, screenHeight / 2 - 50);
Vector2 textSize = new(0.0f);
@ -87,7 +87,7 @@ public class FontSdf
fontSize = 6;
}
if (IsKeyDown(KeyboardKey.KEY_SPACE))
if (IsKeyDown(KeyboardKey.Space))
{
currentFont = 1;
}
@ -112,37 +112,37 @@ public class FontSdf
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
if (currentFont == 1)
{
// NOTE: SDF fonts require a custom SDf shader to compute fragment color
BeginShaderMode(shader);
DrawTextEx(fontSDF, msg, fontPosition, fontSize, 0, Color.BLACK);
DrawTextEx(fontSDF, msg, fontPosition, fontSize, 0, Color.Black);
EndShaderMode();
DrawTexture(fontSDF.Texture, 10, 10, Color.BLACK);
DrawTexture(fontSDF.Texture, 10, 10, Color.Black);
}
else
{
DrawTextEx(fontDefault, msg, fontPosition, fontSize, 0, Color.BLACK);
DrawTexture(fontDefault.Texture, 10, 10, Color.BLACK);
DrawTextEx(fontDefault, msg, fontPosition, fontSize, 0, Color.Black);
DrawTexture(fontDefault.Texture, 10, 10, Color.Black);
}
if (currentFont == 1)
{
DrawText("SDF!", 320, 20, 80, Color.RED);
DrawText("SDF!", 320, 20, 80, Color.Red);
}
else
{
DrawText("default font", 315, 40, 30, Color.GRAY);
DrawText("default font", 315, 40, 30, Color.Gray);
}
DrawText("FONT SIZE: 16.0", GetScreenWidth() - 240, 20, 20, Color.DARKGRAY);
DrawText($"RENDER SIZE: {fontSize:2F}", GetScreenWidth() - 240, 50, 20, Color.DARKGRAY);
DrawText("Use MOUSE WHEEL to SCALE TEXT!", GetScreenWidth() - 240, 90, 10, Color.DARKGRAY);
DrawText("FONT SIZE: 16.0", GetScreenWidth() - 240, 20, 20, Color.DarkGray);
DrawText($"RENDER SIZE: {fontSize:2F}", GetScreenWidth() - 240, 50, 20, Color.DarkGray);
DrawText("Use MOUSE WHEEL to SCALE TEXT!", GetScreenWidth() - 240, 90, 10, Color.DarkGray);
DrawText("PRESS SPACE to USE SDF FONT VERSION!", 340, GetScreenHeight() - 30, 20, Color.MAROON);
DrawText("PRESS SPACE to USE SDF FONT VERSION!", 340, GetScreenHeight() - 30, 20, Color.Maroon);
EndDrawing();
//----------------------------------------------------------------------------------