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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-07-02 19:13:43 -04:00

Update enum/color names to match C# naming convention (#224)

This commit is contained in:
Danil
2024-01-18 21:00:57 +02:00
committed by GitHub
parent 2a1889403d
commit 70d86837d4
123 changed files with 1843 additions and 1847 deletions

View File

@ -45,8 +45,8 @@ public class FontFilters
Vector2 textSize = new(0.0f, 0.0f);
// Setup texture scaling filter
SetTextureFilter(font.Texture, TextureFilter.TEXTURE_FILTER_POINT);
TextureFilter currentFontFilter = TextureFilter.TEXTURE_FILTER_POINT;
SetTextureFilter(font.Texture, TextureFilter.Point);
TextureFilter currentFontFilter = TextureFilter.Point;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@ -59,30 +59,30 @@ public class FontFilters
fontSize += GetMouseWheelMove() * 4.0f;
// Choose font texture filter method
if (IsKeyPressed(KeyboardKey.KEY_ONE))
if (IsKeyPressed(KeyboardKey.One))
{
SetTextureFilter(font.Texture, TextureFilter.TEXTURE_FILTER_POINT);
currentFontFilter = TextureFilter.TEXTURE_FILTER_POINT;
SetTextureFilter(font.Texture, TextureFilter.Point);
currentFontFilter = TextureFilter.Point;
}
else if (IsKeyPressed(KeyboardKey.KEY_TWO))
else if (IsKeyPressed(KeyboardKey.Two))
{
SetTextureFilter(font.Texture, TextureFilter.TEXTURE_FILTER_BILINEAR);
currentFontFilter = TextureFilter.TEXTURE_FILTER_BILINEAR;
SetTextureFilter(font.Texture, TextureFilter.Bilinear);
currentFontFilter = TextureFilter.Bilinear;
}
else if (IsKeyPressed(KeyboardKey.KEY_THREE))
else if (IsKeyPressed(KeyboardKey.Three))
{
// NOTE: Trilinear filter won't be noticed on 2D drawing
SetTextureFilter(font.Texture, TextureFilter.TEXTURE_FILTER_TRILINEAR);
currentFontFilter = TextureFilter.TEXTURE_FILTER_TRILINEAR;
SetTextureFilter(font.Texture, TextureFilter.Trilinear);
currentFontFilter = TextureFilter.Trilinear;
}
textSize = MeasureTextEx(font, msg, fontSize, 0);
if (IsKeyDown(KeyboardKey.KEY_LEFT))
if (IsKeyDown(KeyboardKey.Left))
{
fontPosition.X -= 10;
}
else if (IsKeyDown(KeyboardKey.KEY_RIGHT))
else if (IsKeyDown(KeyboardKey.Right))
{
fontPosition.X += 10;
}
@ -104,29 +104,29 @@ public class FontFilters
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
DrawText("Use mouse wheel to change font size", 20, 20, 10, Color.GRAY);
DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, Color.GRAY);
DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, Color.GRAY);
DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, Color.DARKGRAY);
DrawText("Use mouse wheel to change font size", 20, 20, 10, Color.Gray);
DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, Color.Gray);
DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, Color.Gray);
DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, Color.DarkGray);
DrawTextEx(font, msg, fontPosition, fontSize, 0, Color.BLACK);
DrawTextEx(font, msg, fontPosition, fontSize, 0, Color.Black);
DrawRectangle(0, screenHeight - 80, screenWidth, 80, Color.LIGHTGRAY);
DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, Color.GRAY);
DrawRectangle(0, screenHeight - 80, screenWidth, 80, Color.LightGray);
DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, Color.Gray);
if (currentFontFilter == TextureFilter.TEXTURE_FILTER_POINT)
if (currentFontFilter == TextureFilter.Point)
{
DrawText("POINT", 570, 400, 20, Color.BLACK);
DrawText("POINT", 570, 400, 20, Color.Black);
}
else if (currentFontFilter == TextureFilter.TEXTURE_FILTER_POINT)
else if (currentFontFilter == TextureFilter.Point)
{
DrawText("BILINEAR", 570, 400, 20, Color.BLACK);
DrawText("BILINEAR", 570, 400, 20, Color.Black);
}
else if (currentFontFilter == TextureFilter.TEXTURE_FILTER_TRILINEAR)
else if (currentFontFilter == TextureFilter.Trilinear)
{
DrawText("TRILINEAR", 570, 400, 20, Color.BLACK);
DrawText("TRILINEAR", 570, 400, 20, Color.Black);
}
EndDrawing();