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Update enum/color names to match C# naming convention (#224)
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@ -67,15 +67,15 @@ public static class Rlights
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shader,
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light.EnabledLoc,
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light.Enabled ? 1 : 0,
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ShaderUniformDataType.SHADER_UNIFORM_INT
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ShaderUniformDataType.Int
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);
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Raylib.SetShaderValue(shader, light.TypeLoc, (int)light.Type, ShaderUniformDataType.SHADER_UNIFORM_INT);
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Raylib.SetShaderValue(shader, light.TypeLoc, (int)light.Type, ShaderUniformDataType.Int);
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// Send to shader light target position values
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Raylib.SetShaderValue(shader, light.PosLoc, light.Position, ShaderUniformDataType.SHADER_UNIFORM_VEC3);
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Raylib.SetShaderValue(shader, light.PosLoc, light.Position, ShaderUniformDataType.Vec3);
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// Send to shader light target position values
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Raylib.SetShaderValue(shader, light.TargetLoc, light.Target, ShaderUniformDataType.SHADER_UNIFORM_VEC3);
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Raylib.SetShaderValue(shader, light.TargetLoc, light.Target, ShaderUniformDataType.Vec3);
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// Send to shader light color values
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float[] color = new[]
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@ -85,6 +85,6 @@ public static class Rlights
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(float)light.Color.B / (float)255,
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(float)light.Color.A / (float)255
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};
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Raylib.SetShaderValue(shader, light.ColorLoc, color, ShaderUniformDataType.SHADER_UNIFORM_VEC4);
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Raylib.SetShaderValue(shader, light.ColorLoc, color, ShaderUniformDataType.Vec4);
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}
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}
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