2
0
mirror of https://github.com/raylib-cs/raylib-cs synced 2025-06-30 19:03:42 -04:00

Update enum/color names to match C# naming convention (#224)

This commit is contained in:
Danil
2024-01-18 21:00:57 +02:00
committed by GitHub
parent 2a1889403d
commit 70d86837d4
123 changed files with 1843 additions and 1847 deletions

View File

@ -67,15 +67,15 @@ public static class Rlights
shader,
light.EnabledLoc,
light.Enabled ? 1 : 0,
ShaderUniformDataType.SHADER_UNIFORM_INT
ShaderUniformDataType.Int
);
Raylib.SetShaderValue(shader, light.TypeLoc, (int)light.Type, ShaderUniformDataType.SHADER_UNIFORM_INT);
Raylib.SetShaderValue(shader, light.TypeLoc, (int)light.Type, ShaderUniformDataType.Int);
// Send to shader light target position values
Raylib.SetShaderValue(shader, light.PosLoc, light.Position, ShaderUniformDataType.SHADER_UNIFORM_VEC3);
Raylib.SetShaderValue(shader, light.PosLoc, light.Position, ShaderUniformDataType.Vec3);
// Send to shader light target position values
Raylib.SetShaderValue(shader, light.TargetLoc, light.Target, ShaderUniformDataType.SHADER_UNIFORM_VEC3);
Raylib.SetShaderValue(shader, light.TargetLoc, light.Target, ShaderUniformDataType.Vec3);
// Send to shader light color values
float[] color = new[]
@ -85,6 +85,6 @@ public static class Rlights
(float)light.Color.B / (float)255,
(float)light.Color.A / (float)255
};
Raylib.SetShaderValue(shader, light.ColorLoc, color, ShaderUniformDataType.SHADER_UNIFORM_VEC4);
Raylib.SetShaderValue(shader, light.ColorLoc, color, ShaderUniformDataType.Vec4);
}
}