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https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Update enum/color names to match C# naming convention (#224)
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@ -49,19 +49,19 @@ public class TextureOutline
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shdrOutline,
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outlineSizeLoc,
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outlineSize,
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ShaderUniformDataType.SHADER_UNIFORM_FLOAT
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ShaderUniformDataType.Float
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);
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Raylib.SetShaderValue(
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shdrOutline,
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outlineColorLoc,
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outlineColor,
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ShaderUniformDataType.SHADER_UNIFORM_VEC4
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ShaderUniformDataType.Vec4
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);
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Raylib.SetShaderValue(
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shdrOutline,
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textureSizeLoc,
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textureSize,
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ShaderUniformDataType.SHADER_UNIFORM_VEC2
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ShaderUniformDataType.Vec2
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);
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SetTargetFPS(60);
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@ -82,7 +82,7 @@ public class TextureOutline
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shdrOutline,
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outlineSizeLoc,
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outlineSize,
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ShaderUniformDataType.SHADER_UNIFORM_FLOAT
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ShaderUniformDataType.Float
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);
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//----------------------------------------------------------------------------------
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@ -90,15 +90,15 @@ public class TextureOutline
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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BeginShaderMode(shdrOutline);
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DrawTexture(texture, GetScreenWidth() / 2 - texture.Width / 2, -30, Color.WHITE);
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DrawTexture(texture, GetScreenWidth() / 2 - texture.Width / 2, -30, Color.White);
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EndShaderMode();
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DrawText("Shader-based\ntexture\noutline", 10, 10, 20, Color.GRAY);
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DrawText("Shader-based\ntexture\noutline", 10, 10, 20, Color.Gray);
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DrawText($"Outline size: {outlineSize} px", 10, 120, 20, Color.MAROON);
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DrawText($"Outline size: {outlineSize} px", 10, 120, 20, Color.Maroon);
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DrawFPS(710, 10);
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