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https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Update enum/color names to match C# naming convention (#224)
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@ -31,7 +31,7 @@ public class TextureDrawing
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing");
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// Load blank texture to fill on shader
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Image imBlank = GenImageColor(1024, 1024, Color.BLANK);
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Image imBlank = GenImageColor(1024, 1024, Color.Blank);
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Texture2D texture = LoadTextureFromImage(imBlank);
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UnloadImage(imBlank);
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@ -40,7 +40,7 @@ public class TextureDrawing
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float time = 0.0f;
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int timeLoc = GetShaderLocation(shader, "uTime");
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Raylib.SetShaderValue(shader, timeLoc, time, ShaderUniformDataType.SHADER_UNIFORM_FLOAT);
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Raylib.SetShaderValue(shader, timeLoc, time, ShaderUniformDataType.Float);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -51,24 +51,24 @@ public class TextureDrawing
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// Update
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//----------------------------------------------------------------------------------
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time = (float)GetTime();
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Raylib.SetShaderValue(shader, timeLoc, time, ShaderUniformDataType.SHADER_UNIFORM_FLOAT);
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Raylib.SetShaderValue(shader, timeLoc, time, ShaderUniformDataType.Float);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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// Enable our custom shader for next shapes/textures drawings
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BeginShaderMode(shader);
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// Drawing blank texture, all magic happens on shader
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DrawTexture(texture, 0, 0, Color.WHITE);
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DrawTexture(texture, 0, 0, Color.White);
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// Disable our custom shader, return to default shader
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EndShaderMode();
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DrawText("BACKGROUND is PAINTED and ANIMATED on SHADER!", 10, 10, 20, Color.MAROON);
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DrawText("BACKGROUND is PAINTED and ANIMATED on SHADER!", 10, 10, 20, Color.Maroon);
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EndDrawing();
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//----------------------------------------------------------------------------------
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