mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-07-04 19:23:43 -04:00
Update enum/color names to match C# naming convention (#224)
This commit is contained in:
@ -54,54 +54,54 @@ public class ShapesTextures
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RAYWHITE);
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
// Start drawing with default shader
|
||||
DrawText("USING DEFAULT SHADER", 20, 40, 10, Color.RED);
|
||||
DrawText("USING DEFAULT SHADER", 20, 40, 10, Color.Red);
|
||||
|
||||
DrawCircle(80, 120, 35, Color.DARKBLUE);
|
||||
DrawCircleGradient(80, 220, 60, Color.GREEN, Color.SKYBLUE);
|
||||
DrawCircleLines(80, 340, 80, Color.DARKBLUE);
|
||||
DrawCircle(80, 120, 35, Color.DarkBlue);
|
||||
DrawCircleGradient(80, 220, 60, Color.Green, Color.SkyBlue);
|
||||
DrawCircleLines(80, 340, 80, Color.DarkBlue);
|
||||
|
||||
|
||||
// Activate our custom shader to be applied on next shapes/textures drawings
|
||||
BeginShaderMode(shader);
|
||||
|
||||
DrawText("USING CUSTOM SHADER", 190, 40, 10, Color.RED);
|
||||
DrawText("USING CUSTOM SHADER", 190, 40, 10, Color.Red);
|
||||
|
||||
DrawRectangle(250 - 60, 90, 120, 60, Color.RED);
|
||||
DrawRectangleGradientH(250 - 90, 170, 180, 130, Color.MAROON, Color.GOLD);
|
||||
DrawRectangleLines(250 - 40, 320, 80, 60, Color.ORANGE);
|
||||
DrawRectangle(250 - 60, 90, 120, 60, Color.Red);
|
||||
DrawRectangleGradientH(250 - 90, 170, 180, 130, Color.Maroon, Color.Gold);
|
||||
DrawRectangleLines(250 - 40, 320, 80, 60, Color.Orange);
|
||||
|
||||
// Activate our default shader for next drawings
|
||||
EndShaderMode();
|
||||
|
||||
DrawText("USING DEFAULT SHADER", 370, 40, 10, Color.RED);
|
||||
DrawText("USING DEFAULT SHADER", 370, 40, 10, Color.Red);
|
||||
|
||||
DrawTriangle(
|
||||
new Vector2(430, 80),
|
||||
new Vector2(430 - 60, 150),
|
||||
new Vector2(430 + 60, 150), Color.VIOLET
|
||||
new Vector2(430 + 60, 150), Color.Violet
|
||||
);
|
||||
|
||||
DrawTriangleLines(
|
||||
new Vector2(430, 160),
|
||||
new Vector2(430 - 20, 230),
|
||||
new Vector2(430 + 20, 230), Color.DARKBLUE
|
||||
new Vector2(430 + 20, 230), Color.DarkBlue
|
||||
);
|
||||
|
||||
DrawPoly(new Vector2(430, 320), 6, 80, 0, Color.BROWN);
|
||||
DrawPoly(new Vector2(430, 320), 6, 80, 0, Color.Brown);
|
||||
|
||||
// Activate our custom shader to be applied on next shapes/textures drawings
|
||||
BeginShaderMode(shader);
|
||||
|
||||
// Using custom shader
|
||||
DrawTexture(fudesumi, 500, -30, Color.WHITE);
|
||||
DrawTexture(fudesumi, 500, -30, Color.White);
|
||||
|
||||
// Activate our default shader for next drawings
|
||||
EndShaderMode();
|
||||
|
||||
DrawText("(c) Fudesumi sprite by Eiden Marsal", 380, screenHeight - 20, 10, Color.GRAY);
|
||||
DrawText("(c) Fudesumi sprite by Eiden Marsal", 380, screenHeight - 20, 10, Color.Gray);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
Reference in New Issue
Block a user