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https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Update enum/color names to match C# naming convention (#224)
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@ -67,7 +67,7 @@ public class PostProcessing
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const int screenHeight = 450;
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// Enable Multi Sampling Anti Aliasing 4x (if available)
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SetConfigFlags(ConfigFlags.FLAG_MSAA_4X_HINT);
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SetConfigFlags(ConfigFlags.Msaa4xHint);
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader");
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// Define the camera to look into our 3d world
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@ -76,13 +76,13 @@ public class PostProcessing
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camera.Target = new Vector3(0.0f, 1.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
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camera.Projection = CameraProjection.Perspective;
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Model model = LoadModel("resources/models/obj/church.obj");
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Texture2D texture = LoadTexture("resources/models/obj/church_diffuse.png");
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// Set model diffuse texture
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
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Vector3 position = new(0.0f, 0.0f, 0.0f);
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@ -119,13 +119,13 @@ public class PostProcessing
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.CAMERA_ORBITAL);
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UpdateCamera(ref camera, CameraMode.Orbital);
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if (IsKeyPressed(KeyboardKey.KEY_RIGHT))
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if (IsKeyPressed(KeyboardKey.Right))
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{
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currentShader++;
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}
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else if (IsKeyPressed(KeyboardKey.KEY_LEFT))
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else if (IsKeyPressed(KeyboardKey.Left))
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{
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currentShader--;
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}
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@ -143,15 +143,15 @@ public class PostProcessing
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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// Enable drawing to texture
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BeginTextureMode(target);
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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DrawModel(model, position, 0.1f, Color.WHITE);
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DrawModel(model, position, 0.1f, Color.White);
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DrawGrid(10, 1.0f);
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@ -168,18 +168,18 @@ public class PostProcessing
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target.Texture,
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new Rectangle(0, 0, target.Texture.Width, -target.Texture.Height),
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new Vector2(0, 0),
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Color.WHITE
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Color.White
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);
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EndShaderMode();
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DrawRectangle(0, 9, 580, 30, ColorAlpha(Color.LIGHTGRAY, 0.7f));
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DrawRectangle(0, 9, 580, 30, ColorAlpha(Color.LightGray, 0.7f));
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DrawText("(c) Church 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, Color.GRAY);
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DrawText("(c) Church 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
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DrawText("CURRENT POSTPRO SHADER:", 10, 15, 20, Color.BLACK);
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DrawText(postproShaderText[currentShader], 330, 15, 20, Color.RED);
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DrawText("< >", 540, 10, 30, Color.DARKBLUE);
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DrawText("CURRENT POSTPRO SHADER:", 10, 15, 20, Color.Black);
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DrawText(postproShaderText[currentShader], 330, 15, 20, Color.Red);
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DrawText("< >", 540, 10, 30, Color.DarkBlue);
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DrawFPS(700, 15);
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