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https://github.com/raylib-cs/raylib-cs
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Update enum/color names to match C# naming convention (#224)
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@ -99,11 +99,11 @@ public class PaletteSwitch
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KeyboardKey.KEY_RIGHT))
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if (IsKeyPressed(KeyboardKey.Right))
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{
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currentPalette++;
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}
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else if (IsKeyPressed(KeyboardKey.KEY_LEFT))
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else if (IsKeyPressed(KeyboardKey.Left))
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{
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currentPalette--;
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}
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@ -123,7 +123,7 @@ public class PaletteSwitch
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shader,
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paletteLoc,
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Palettes[currentPalette],
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ShaderUniformDataType.SHADER_UNIFORM_IVEC3,
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ShaderUniformDataType.IVec3,
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ColorsPerPalette
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);
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//----------------------------------------------------------------------------------
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@ -131,7 +131,7 @@ public class PaletteSwitch
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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BeginShaderMode(shader);
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@ -144,9 +144,9 @@ public class PaletteSwitch
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EndShaderMode();
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DrawText("< >", 10, 10, 30, Color.DARKBLUE);
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DrawText("CURRENT PALETTE:", 60, 15, 20, Color.RAYWHITE);
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DrawText(PaletteText[currentPalette], 300, 15, 20, Color.RED);
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DrawText("< >", 10, 10, 30, Color.DarkBlue);
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DrawText("CURRENT PALETTE:", 60, 15, 20, Color.RayWhite);
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DrawText(PaletteText[currentPalette], 300, 15, 20, Color.Red);
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DrawFPS(700, 15);
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