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https://github.com/raylib-cs/raylib-cs
synced 2025-07-04 19:23:43 -04:00
Update enum/color names to match C# naming convention (#224)
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@ -69,12 +69,12 @@ public class JuliaSet
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shader,
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GetShaderLocation(shader, "screenDims"),
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screenDims,
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ShaderUniformDataType.SHADER_UNIFORM_VEC2
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ShaderUniformDataType.Vec2
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);
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Raylib.SetShaderValue(shader, cLoc, c, ShaderUniformDataType.SHADER_UNIFORM_VEC2);
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Raylib.SetShaderValue(shader, zoomLoc, zoomLoc, ShaderUniformDataType.SHADER_UNIFORM_FLOAT);
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Raylib.SetShaderValue(shader, offsetLoc, offset, ShaderUniformDataType.SHADER_UNIFORM_VEC2);
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Raylib.SetShaderValue(shader, cLoc, c, ShaderUniformDataType.Vec2);
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Raylib.SetShaderValue(shader, zoomLoc, zoomLoc, ShaderUniformDataType.Float);
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Raylib.SetShaderValue(shader, offsetLoc, offset, ShaderUniformDataType.Vec2);
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// Create a RenderTexture2D to be used for render to texture
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
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@ -95,80 +95,80 @@ public class JuliaSet
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// Update
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//----------------------------------------------------------------------------------
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// Press [1 - 6] to reset c to a point of interest
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if (IsKeyPressed(KeyboardKey.KEY_ONE) ||
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IsKeyPressed(KeyboardKey.KEY_TWO) ||
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IsKeyPressed(KeyboardKey.KEY_THREE) ||
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IsKeyPressed(KeyboardKey.KEY_FOUR) ||
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IsKeyPressed(KeyboardKey.KEY_FIVE) ||
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IsKeyPressed(KeyboardKey.KEY_SIX))
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if (IsKeyPressed(KeyboardKey.One) ||
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IsKeyPressed(KeyboardKey.Two) ||
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IsKeyPressed(KeyboardKey.Three) ||
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IsKeyPressed(KeyboardKey.Four) ||
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IsKeyPressed(KeyboardKey.Five) ||
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IsKeyPressed(KeyboardKey.Six))
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{
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if (IsKeyPressed(KeyboardKey.KEY_ONE))
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if (IsKeyPressed(KeyboardKey.One))
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{
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c[0] = PointsOfInterest[0][0];
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c[1] = PointsOfInterest[0][1];
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}
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else if (IsKeyPressed(KeyboardKey.KEY_TWO))
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else if (IsKeyPressed(KeyboardKey.Two))
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{
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c[0] = PointsOfInterest[1][0];
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c[1] = PointsOfInterest[1][1];
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}
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else if (IsKeyPressed(KeyboardKey.KEY_THREE))
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else if (IsKeyPressed(KeyboardKey.Three))
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{
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c[0] = PointsOfInterest[2][0];
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c[1] = PointsOfInterest[2][1];
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}
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else if (IsKeyPressed(KeyboardKey.KEY_FOUR))
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else if (IsKeyPressed(KeyboardKey.Four))
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{
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c[0] = PointsOfInterest[3][0];
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c[1] = PointsOfInterest[3][1];
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}
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else if (IsKeyPressed(KeyboardKey.KEY_FIVE))
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else if (IsKeyPressed(KeyboardKey.Five))
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{
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c[0] = PointsOfInterest[4][0];
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c[1] = PointsOfInterest[4][1];
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}
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else if (IsKeyPressed(KeyboardKey.KEY_SIX))
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else if (IsKeyPressed(KeyboardKey.Six))
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{
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c[0] = PointsOfInterest[5][0];
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c[1] = PointsOfInterest[5][1];
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}
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Raylib.SetShaderValue(shader, cLoc, c, ShaderUniformDataType.SHADER_UNIFORM_VEC2);
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Raylib.SetShaderValue(shader, cLoc, c, ShaderUniformDataType.Vec2);
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}
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// Pause animation (c change)
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if (IsKeyPressed(KeyboardKey.KEY_SPACE))
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if (IsKeyPressed(KeyboardKey.Space))
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{
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pause = !pause;
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}
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// Toggle whether or not to show controls
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if (IsKeyPressed(KeyboardKey.KEY_F1))
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if (IsKeyPressed(KeyboardKey.F1))
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{
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showControls = !showControls;
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}
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if (!pause)
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{
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if (IsKeyPressed(KeyboardKey.KEY_RIGHT))
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if (IsKeyPressed(KeyboardKey.Right))
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{
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incrementSpeed++;
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}
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else if (IsKeyPressed(KeyboardKey.KEY_LEFT))
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else if (IsKeyPressed(KeyboardKey.Left))
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{
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incrementSpeed--;
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}
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// TODO: The idea is to zoom and move around with mouse
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// Probably offset movement should be proportional to zoom level
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if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Left) || IsMouseButtonDown(MouseButton.Right))
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{
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if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Left))
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{
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zoom += zoom * 0.003f;
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}
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if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Right))
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{
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zoom -= zoom * 0.003f;
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}
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@ -187,48 +187,48 @@ public class JuliaSet
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offsetSpeed = new Vector2(0.0f, 0.0f);
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}
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Raylib.SetShaderValue(shader, zoomLoc, zoom, ShaderUniformDataType.SHADER_UNIFORM_FLOAT);
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Raylib.SetShaderValue(shader, offsetLoc, offset, ShaderUniformDataType.SHADER_UNIFORM_VEC2);
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Raylib.SetShaderValue(shader, zoomLoc, zoom, ShaderUniformDataType.Float);
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Raylib.SetShaderValue(shader, offsetLoc, offset, ShaderUniformDataType.Vec2);
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// Increment c value with time
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float amount = GetFrameTime() * incrementSpeed * 0.0005f;
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c[0] += amount;
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c[1] += amount;
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Raylib.SetShaderValue(shader, cLoc, c, ShaderUniformDataType.SHADER_UNIFORM_VEC2);
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Raylib.SetShaderValue(shader, cLoc, c, ShaderUniformDataType.Vec2);
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.BLACK);
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ClearBackground(Color.Black);
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// Using a render texture to draw Julia set
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// Enable drawing to texture
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BeginTextureMode(target);
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ClearBackground(Color.BLACK);
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ClearBackground(Color.Black);
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// Draw a rectangle in shader mode to be used as shader canvas
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// NOTE: Rectangle uses font Color.white character texture coordinates,
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// so shader can not be applied here directly because input vertexTexCoord
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// do not represent full screen coordinates (space where want to apply shader)
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Color.BLACK);
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Color.Black);
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EndTextureMode();
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// Draw the saved texture and rendered julia set with shader
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// NOTE: We do not invert texture on Y, already considered inside shader
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BeginShaderMode(shader);
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DrawTexture(target.Texture, 0, 0, Color.WHITE);
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DrawTexture(target.Texture, 0, 0, Color.White);
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EndShaderMode();
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if (showControls)
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{
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DrawText("Press Mouse buttons right/left to zoom in/out and move", 10, 15, 10, Color.RAYWHITE);
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DrawText("Press KEY_F1 to toggle these controls", 10, 30, 10, Color.RAYWHITE);
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DrawText("Press KEYS [1 - 6] to change point of interest", 10, 45, 10, Color.RAYWHITE);
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DrawText("Press KEY_LEFT | KEY_RIGHT to change speed", 10, 60, 10, Color.RAYWHITE);
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DrawText("Press KEY_SPACE to pause movement animation", 10, 75, 10, Color.RAYWHITE);
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DrawText("Press Mouse buttons right/left to zoom in/out and move", 10, 15, 10, Color.RayWhite);
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DrawText("Press KEY_F1 to toggle these controls", 10, 30, 10, Color.RayWhite);
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DrawText("Press KEYS [1 - 6] to change point of interest", 10, 45, 10, Color.RayWhite);
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DrawText("Press KEY_LEFT | KEY_RIGHT to change speed", 10, 60, 10, Color.RayWhite);
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DrawText("Press KEY_SPACE to pause movement animation", 10, 75, 10, Color.RayWhite);
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}
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EndDrawing();
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