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https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Update enum/color names to match C# naming convention (#224)
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@ -40,7 +40,7 @@ public class SolarSystem
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camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
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camera.Projection = CameraProjection.Perspective;
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// General system rotation speed
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float rotationSpeed = 0.2f;
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@ -61,7 +61,7 @@ public class SolarSystem
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.CAMERA_FREE);
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UpdateCamera(ref camera, CameraMode.Free);
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earthRotation += (5.0f * rotationSpeed);
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earthOrbitRotation += (365 / 360.0f * (5.0f * rotationSpeed) * rotationSpeed);
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@ -72,7 +72,7 @@ public class SolarSystem
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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@ -80,7 +80,7 @@ public class SolarSystem
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// Scale Sun
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Rlgl.Scalef(sunRadius, sunRadius, sunRadius);
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// Draw the Sun
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DrawSphereBasic(Color.GOLD);
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DrawSphereBasic(Color.Gold);
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Rlgl.PopMatrix();
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Rlgl.PushMatrix();
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@ -98,7 +98,7 @@ public class SolarSystem
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Rlgl.Scalef(earthRadius, earthRadius, earthRadius);
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// Draw the Earth
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DrawSphereBasic(Color.BLUE);
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DrawSphereBasic(Color.Blue);
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Rlgl.PopMatrix();
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// Rotation for Moon orbit around Earth
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@ -113,7 +113,7 @@ public class SolarSystem
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Rlgl.Scalef(moonRadius, moonRadius, moonRadius);
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// Draw the Moon
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DrawSphereBasic(Color.LIGHTGRAY);
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DrawSphereBasic(Color.LightGray);
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Rlgl.PopMatrix();
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// Some reference elements (not affected by previous matrix transformations)
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@ -122,13 +122,13 @@ public class SolarSystem
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earthOrbitRadius,
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new Vector3(1, 0, 0),
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90.0f,
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ColorAlpha(Color.RED, 0.5f)
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ColorAlpha(Color.Red, 0.5f)
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);
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DrawGrid(20, 1.0f);
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EndMode3D();
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DrawText("EARTH ORBITING AROUND THE SUN!", 400, 10, 20, Color.MAROON);
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DrawText("EARTH ORBITING AROUND THE SUN!", 400, 10, 20, Color.Maroon);
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DrawFPS(10, 10);
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EndDrawing();
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@ -150,7 +150,7 @@ public class SolarSystem
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int rings = 16;
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int slices = 16;
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Rlgl.Begin(DrawMode.TRIANGLES);
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Rlgl.Begin(DrawMode.Triangles);
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Rlgl.Color4ub(color.R, color.G, color.B, color.A);
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for (int i = 0; i < (rings + 2); i++)
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