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https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Update enum/color names to match C# naming convention (#224)
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@ -40,13 +40,13 @@ public class ModelLoading
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camera.Target = new Vector3(0.0f, 10.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
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camera.Projection = CameraProjection.Perspective;
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Model model = LoadModel("resources/models/obj/castle.obj");
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Texture2D texture = LoadTexture("resources/models/obj/castle_diffuse.png");
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// Set map diffuse texture
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
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Vector3 position = new(0.0f, 0.0f, 0.0f);
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BoundingBox bounds = GetMeshBoundingBox(model.Meshes[0]);
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@ -64,7 +64,7 @@ public class ModelLoading
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.CAMERA_FREE);
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UpdateCamera(ref camera, CameraMode.Free);
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if (IsFileDropped())
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{
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@ -81,7 +81,7 @@ public class ModelLoading
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model = LoadModel(files[0]);
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// Set current map diffuse texture
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
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bounds = GetMeshBoundingBox(model.Meshes[0]);
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@ -92,13 +92,13 @@ public class ModelLoading
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// Unload model texture and load new one
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UnloadTexture(texture);
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texture = LoadTexture(files[0]);
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
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}
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}
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}
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// Select model on mouse click
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonPressed(MouseButton.Left))
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{
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// Check collision between ray and box
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if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).Hit)
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@ -115,28 +115,28 @@ public class ModelLoading
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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DrawModel(model, position, 1.0f, Color.WHITE);
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DrawModel(model, position, 1.0f, Color.White);
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DrawGrid(20, 10.0f);
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if (selected)
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{
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DrawBoundingBox(bounds, Color.GREEN);
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DrawBoundingBox(bounds, Color.Green);
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}
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EndMode3D();
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DrawText("Drag & drop model to load mesh/texture.", 10, GetScreenHeight() - 20, 10, Color.DARKGRAY);
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DrawText("Drag & drop model to load mesh/texture.", 10, GetScreenHeight() - 20, 10, Color.DarkGray);
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if (selected)
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{
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DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, Color.GREEN);
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DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, Color.Green);
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}
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DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, Color.GRAY);
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DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
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DrawFPS(10, 10);
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