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https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Update enum/color names to match C# naming convention (#224)
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@ -20,7 +20,7 @@ public class MeshDemo
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camera.Target = Vector3.Zero;
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camera.Up = Vector3.UnitY;
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camera.FovY = 60.0f;
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camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
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camera.Projection = CameraProjection.Perspective;
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// Generate a mesh using utils to allocate/access mesh attribute data
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Mesh tetrahedron = new(4, 4);
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@ -44,10 +44,10 @@ public class MeshDemo
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texcoords[2] = Vector2.UnitY;
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texcoords[3] = Vector2.One;
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colors[0] = Color.PINK;
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colors[1] = Color.LIME;
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colors[2] = Color.SKYBLUE;
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colors[3] = Color.VIOLET;
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colors[0] = Color.Pink;
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colors[1] = Color.Lime;
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colors[2] = Color.SkyBlue;
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colors[3] = Color.Violet;
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indices[0] = 2;
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indices[1] = 1;
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@ -76,7 +76,7 @@ public class MeshDemo
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Texture2D texture = Raylib.LoadTextureFromImage(image);
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Raylib.UnloadImage(image);
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_DIFFUSE, ref texture);
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Diffuse, ref texture);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -86,17 +86,17 @@ public class MeshDemo
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.CAMERA_FREE);
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UpdateCamera(ref camera, CameraMode.Free);
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rotationAngle = Raymath.Wrap(rotationAngle += 1f, 0f, 360f);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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Raylib.DrawModelEx(model, Vector3.Zero, Vector3.UnitX, rotationAngle, Vector3.One, Color.WHITE);
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Raylib.DrawModelEx(model, Vector3.Zero, Vector3.UnitX, rotationAngle, Vector3.One, Color.White);
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EndMode3D();
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EndDrawing();
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