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https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Update enum/color names to match C# naming convention (#224)
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@ -31,11 +31,11 @@ public class BoxCollisions
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camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
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camera.Projection = CameraProjection.Perspective;
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Vector3 playerPosition = new(0.0f, 1.0f, 2.0f);
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Vector3 playerSize = new(1.0f, 2.0f, 1.0f);
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Color playerColor = Color.GREEN;
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Color playerColor = Color.Green;
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Vector3 enemyBoxPos = new(-4.0f, 1.0f, 0.0f);
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Vector3 enemyBoxSize = new(2.0f, 2.0f, 2.0f);
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@ -55,19 +55,19 @@ public class BoxCollisions
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//----------------------------------------------------------------------------------
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// Move player
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if (IsKeyDown(KeyboardKey.KEY_RIGHT))
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if (IsKeyDown(KeyboardKey.Right))
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{
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playerPosition.X += 0.2f;
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}
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else if (IsKeyDown(KeyboardKey.KEY_LEFT))
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else if (IsKeyDown(KeyboardKey.Left))
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{
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playerPosition.X -= 0.2f;
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}
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else if (IsKeyDown(KeyboardKey.KEY_DOWN))
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else if (IsKeyDown(KeyboardKey.Down))
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{
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playerPosition.Z += 0.2f;
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}
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else if (IsKeyDown(KeyboardKey.KEY_UP))
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else if (IsKeyDown(KeyboardKey.Up))
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{
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playerPosition.Z -= 0.2f;
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}
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@ -97,28 +97,28 @@ public class BoxCollisions
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if (collision)
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{
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playerColor = Color.RED;
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playerColor = Color.Red;
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}
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else
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{
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playerColor = Color.GREEN;
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playerColor = Color.Green;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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// Draw enemy-box
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DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.GRAY);
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DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.DARKGRAY);
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DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.Gray);
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DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.DarkGray);
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// Draw enemy-sphere
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DrawSphere(enemySpherePos, enemySphereSize, Color.GRAY);
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DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, Color.DARKGRAY);
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DrawSphere(enemySpherePos, enemySphereSize, Color.Gray);
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DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, Color.DarkGray);
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// Draw player
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DrawCubeV(playerPosition, playerSize, playerColor);
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@ -127,7 +127,7 @@ public class BoxCollisions
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EndMode3D();
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DrawText("Move player with cursors to collide", 220, 40, 20, Color.GRAY);
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DrawText("Move player with cursors to collide", 220, 40, 20, Color.Gray);
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DrawFPS(10, 10);
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EndDrawing();
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