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https://github.com/raylib-cs/raylib-cs
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Update enum/color names to match C# naming convention (#224)
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@ -31,7 +31,7 @@ public class BillboardDemo
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camera.Target = new Vector3(0.0f, 2.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
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camera.Projection = CameraProjection.Perspective;
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// Our texture billboard
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Texture2D bill = LoadTexture("resources/billboard.png");
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@ -66,7 +66,7 @@ public class BillboardDemo
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.CAMERA_ORBITAL);
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UpdateCamera(ref camera, CameraMode.Orbital);
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rotation += 0.4f;
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distanceStatic = Vector3.Distance(camera.Position, billPositionStatic);
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distanceRotating = Vector3.Distance(camera.Position, billPositionRotating);
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@ -75,7 +75,7 @@ public class BillboardDemo
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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@ -84,7 +84,7 @@ public class BillboardDemo
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// Draw order matters!
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if (distanceStatic > distanceRotating)
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{
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DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.WHITE);
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DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.White);
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DrawBillboardPro(
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camera,
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bill,
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@ -94,7 +94,7 @@ public class BillboardDemo
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new Vector2(1.0f, 1.0f),
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rotateOrigin,
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rotation,
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Color.WHITE
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Color.White
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);
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}
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else
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@ -108,9 +108,9 @@ public class BillboardDemo
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new Vector2(1.0f, 1.0f),
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rotateOrigin,
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rotation,
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Color.WHITE
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Color.White
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);
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DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.WHITE);
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DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.White);
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}
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EndMode3D();
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