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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-07-02 19:13:43 -04:00

Update enum/color names to match C# naming convention (#224)

This commit is contained in:
Danil
2024-01-18 21:00:57 +02:00
committed by GitHub
parent 2a1889403d
commit 70d86837d4
123 changed files with 1843 additions and 1847 deletions

View File

@ -31,7 +31,7 @@ public class BillboardDemo
camera.Target = new Vector3(0.0f, 2.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
// Our texture billboard
Texture2D bill = LoadTexture("resources/billboard.png");
@ -66,7 +66,7 @@ public class BillboardDemo
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.CAMERA_ORBITAL);
UpdateCamera(ref camera, CameraMode.Orbital);
rotation += 0.4f;
distanceStatic = Vector3.Distance(camera.Position, billPositionStatic);
distanceRotating = Vector3.Distance(camera.Position, billPositionRotating);
@ -75,7 +75,7 @@ public class BillboardDemo
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
@ -84,7 +84,7 @@ public class BillboardDemo
// Draw order matters!
if (distanceStatic > distanceRotating)
{
DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.WHITE);
DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.White);
DrawBillboardPro(
camera,
bill,
@ -94,7 +94,7 @@ public class BillboardDemo
new Vector2(1.0f, 1.0f),
rotateOrigin,
rotation,
Color.WHITE
Color.White
);
}
else
@ -108,9 +108,9 @@ public class BillboardDemo
new Vector2(1.0f, 1.0f),
rotateOrigin,
rotation,
Color.WHITE
Color.White
);
DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.WHITE);
DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.White);
}
EndMode3D();