2
0
mirror of https://github.com/raylib-cs/raylib-cs synced 2025-06-30 19:03:42 -04:00

Update enum/color names to match C# naming convention (#224)

This commit is contained in:
Danil
2024-01-18 21:00:57 +02:00
committed by GitHub
parent 2a1889403d
commit 70d86837d4
123 changed files with 1843 additions and 1847 deletions

View File

@ -39,11 +39,11 @@ public class AnimationDemo
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
Model model = LoadModel("resources/models/iqm/guy.iqm");
Texture2D texture = LoadTexture("resources/models/iqm/guytex.png");
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
Vector3 position = new(0.0f, 0.0f, 0.0f);
// Load animation data
@ -59,10 +59,10 @@ public class AnimationDemo
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.CAMERA_FREE);
UpdateCamera(ref camera, CameraMode.Free);
// Play animation when spacebar is held down
if (IsKeyDown(KeyboardKey.KEY_SPACE))
if (IsKeyDown(KeyboardKey.Space))
{
animFrameCounter++;
UpdateModelAnimation(model, anims[0], animFrameCounter);
@ -76,7 +76,7 @@ public class AnimationDemo
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
@ -86,21 +86,21 @@ public class AnimationDemo
new Vector3(1.0f, 0.0f, 0.0f),
-90.0f,
new Vector3(1.0f, 1.0f, 1.0f),
Color.WHITE
Color.White
);
for (int i = 0; i < model.BoneCount; i++)
{
var framePoses = anims[0].FramePoses;
DrawCube(framePoses[animFrameCounter][i].Translation, 0.2f, 0.2f, 0.2f, Color.RED);
DrawCube(framePoses[animFrameCounter][i].Translation, 0.2f, 0.2f, 0.2f, Color.Red);
}
DrawGrid(10, 1.0f);
EndMode3D();
DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, Color.MAROON);
DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, Color.GRAY);
DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, Color.Maroon);
DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
EndDrawing();
//----------------------------------------------------------------------------------

View File

@ -31,7 +31,7 @@ public class BillboardDemo
camera.Target = new Vector3(0.0f, 2.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
// Our texture billboard
Texture2D bill = LoadTexture("resources/billboard.png");
@ -66,7 +66,7 @@ public class BillboardDemo
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.CAMERA_ORBITAL);
UpdateCamera(ref camera, CameraMode.Orbital);
rotation += 0.4f;
distanceStatic = Vector3.Distance(camera.Position, billPositionStatic);
distanceRotating = Vector3.Distance(camera.Position, billPositionRotating);
@ -75,7 +75,7 @@ public class BillboardDemo
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
@ -84,7 +84,7 @@ public class BillboardDemo
// Draw order matters!
if (distanceStatic > distanceRotating)
{
DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.WHITE);
DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.White);
DrawBillboardPro(
camera,
bill,
@ -94,7 +94,7 @@ public class BillboardDemo
new Vector2(1.0f, 1.0f),
rotateOrigin,
rotation,
Color.WHITE
Color.White
);
}
else
@ -108,9 +108,9 @@ public class BillboardDemo
new Vector2(1.0f, 1.0f),
rotateOrigin,
rotation,
Color.WHITE
Color.White
);
DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.WHITE);
DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.White);
}
EndMode3D();

View File

@ -31,11 +31,11 @@ public class BoxCollisions
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
Vector3 playerPosition = new(0.0f, 1.0f, 2.0f);
Vector3 playerSize = new(1.0f, 2.0f, 1.0f);
Color playerColor = Color.GREEN;
Color playerColor = Color.Green;
Vector3 enemyBoxPos = new(-4.0f, 1.0f, 0.0f);
Vector3 enemyBoxSize = new(2.0f, 2.0f, 2.0f);
@ -55,19 +55,19 @@ public class BoxCollisions
//----------------------------------------------------------------------------------
// Move player
if (IsKeyDown(KeyboardKey.KEY_RIGHT))
if (IsKeyDown(KeyboardKey.Right))
{
playerPosition.X += 0.2f;
}
else if (IsKeyDown(KeyboardKey.KEY_LEFT))
else if (IsKeyDown(KeyboardKey.Left))
{
playerPosition.X -= 0.2f;
}
else if (IsKeyDown(KeyboardKey.KEY_DOWN))
else if (IsKeyDown(KeyboardKey.Down))
{
playerPosition.Z += 0.2f;
}
else if (IsKeyDown(KeyboardKey.KEY_UP))
else if (IsKeyDown(KeyboardKey.Up))
{
playerPosition.Z -= 0.2f;
}
@ -97,28 +97,28 @@ public class BoxCollisions
if (collision)
{
playerColor = Color.RED;
playerColor = Color.Red;
}
else
{
playerColor = Color.GREEN;
playerColor = Color.Green;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
// Draw enemy-box
DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.GRAY);
DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.DARKGRAY);
DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.Gray);
DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.DarkGray);
// Draw enemy-sphere
DrawSphere(enemySpherePos, enemySphereSize, Color.GRAY);
DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, Color.DARKGRAY);
DrawSphere(enemySpherePos, enemySphereSize, Color.Gray);
DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, Color.DarkGray);
// Draw player
DrawCubeV(playerPosition, playerSize, playerColor);
@ -127,7 +127,7 @@ public class BoxCollisions
EndMode3D();
DrawText("Move player with cursors to collide", 220, 40, 20, Color.GRAY);
DrawText("Move player with cursors to collide", 220, 40, 20, Color.Gray);
DrawFPS(10, 10);
EndDrawing();

View File

@ -31,7 +31,7 @@ public class CubicmapDemo
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
Image image = LoadImage("resources/cubicmap.png");
Texture2D cubicmap = LoadTextureFromImage(image);
@ -43,7 +43,7 @@ public class CubicmapDemo
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");
// Set map diffuse texture
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
Vector3 mapPosition = new(-16.0f, 0.0f, -8.0f);
UnloadImage(image);
@ -56,32 +56,32 @@ public class CubicmapDemo
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.CAMERA_ORBITAL);
UpdateCamera(ref camera, CameraMode.Orbital);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawModel(model, mapPosition, 1.0f, Color.WHITE);
DrawModel(model, mapPosition, 1.0f, Color.White);
EndMode3D();
Vector2 position = new(screenWidth - cubicmap.Width * 4 - 20, 20);
DrawTextureEx(cubicmap, position, 0.0f, 4.0f, Color.WHITE);
DrawTextureEx(cubicmap, position, 0.0f, 4.0f, Color.White);
DrawRectangleLines(
screenWidth - cubicmap.Width * 4 - 20,
20,
cubicmap.Width * 4,
cubicmap.Height * 4,
Color.GREEN
Color.Green
);
DrawText("cubicmap image used to", 658, 90, 10, Color.GRAY);
DrawText("generate map 3d model", 658, 104, 10, Color.GRAY);
DrawText("cubicmap image used to", 658, 90, 10, Color.Gray);
DrawText("generate map 3d model", 658, 104, 10, Color.Gray);
DrawFPS(10, 10);

View File

@ -31,7 +31,7 @@ public class FirstPersonMaze
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
Image imMap = LoadImage("resources/cubicmap.png");
Texture2D cubicmap = LoadTextureFromImage(imMap);
@ -42,7 +42,7 @@ public class FirstPersonMaze
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");
// Set map diffuse texture
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
// Get map image data to be used for collision detection
Color* mapPixels = LoadImageColors(imMap);
@ -61,7 +61,7 @@ public class FirstPersonMaze
//----------------------------------------------------------------------------------
Vector3 oldCamPos = camera.Position;
UpdateCamera(ref camera, CameraMode.CAMERA_FIRST_PERSON);
UpdateCamera(ref camera, CameraMode.FirstPerson);
// Check player collision (we simplify to 2D collision detection)
Vector2 playerPos = new(camera.Position.X, camera.Position.Z);
@ -120,18 +120,18 @@ public class FirstPersonMaze
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
// Draw maze map
BeginMode3D(camera);
DrawModel(model, mapPosition, 1.0f, Color.WHITE);
DrawModel(model, mapPosition, 1.0f, Color.White);
EndMode3D();
DrawTextureEx(cubicmap, new Vector2(GetScreenWidth() - cubicmap.Width * 4 - 20, 20), 0.0f, 4.0f, Color.WHITE);
DrawRectangleLines(GetScreenWidth() - cubicmap.Width * 4 - 20, 20, cubicmap.Width * 4, cubicmap.Height * 4, Color.GREEN);
DrawTextureEx(cubicmap, new Vector2(GetScreenWidth() - cubicmap.Width * 4 - 20, 20), 0.0f, 4.0f, Color.White);
DrawRectangleLines(GetScreenWidth() - cubicmap.Width * 4 - 20, 20, cubicmap.Width * 4, cubicmap.Height * 4, Color.Green);
// Draw player position radar
DrawRectangle(GetScreenWidth() - cubicmap.Width * 4 - 20 + playerCellX * 4, 20 + playerCellY * 4, 4, 4, Color.RED);
DrawRectangle(GetScreenWidth() - cubicmap.Width * 4 - 20 + playerCellX * 4, 20 + playerCellY * 4, 4, 4, Color.Red);
DrawFPS(10, 10);

View File

@ -31,7 +31,7 @@ public class GeometricShapes
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -47,23 +47,23 @@ public class GeometricShapes
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawCube(new Vector3(-4.0f, 0.0f, 2.0f), 2.0f, 5.0f, 2.0f, Color.RED);
DrawCubeWires(new Vector3(-4.0f, 0.0f, 2.0f), 2.0f, 5.0f, 2.0f, Color.GOLD);
DrawCubeWires(new Vector3(-4.0f, 0.0f, -2.0f), 3.0f, 6.0f, 2.0f, Color.MAROON);
DrawCube(new Vector3(-4.0f, 0.0f, 2.0f), 2.0f, 5.0f, 2.0f, Color.Red);
DrawCubeWires(new Vector3(-4.0f, 0.0f, 2.0f), 2.0f, 5.0f, 2.0f, Color.Gold);
DrawCubeWires(new Vector3(-4.0f, 0.0f, -2.0f), 3.0f, 6.0f, 2.0f, Color.Maroon);
DrawSphere(new Vector3(-1.0f, 0.0f, -2.0f), 1.0f, Color.GREEN);
DrawSphereWires(new Vector3(1.0f, 0.0f, 2.0f), 2.0f, 16, 16, Color.LIME);
DrawSphere(new Vector3(-1.0f, 0.0f, -2.0f), 1.0f, Color.Green);
DrawSphereWires(new Vector3(1.0f, 0.0f, 2.0f), 2.0f, 16, 16, Color.Lime);
DrawCylinder(new Vector3(4.0f, 0.0f, -2.0f), 1.0f, 2.0f, 3.0f, 4, Color.SKYBLUE);
DrawCylinderWires(new Vector3(4.0f, 0.0f, -2.0f), 1.0f, 2.0f, 3.0f, 4, Color.DARKBLUE);
DrawCylinderWires(new Vector3(4.5f, -1.0f, 2.0f), 1.0f, 1.0f, 2.0f, 6, Color.BROWN);
DrawCylinder(new Vector3(4.0f, 0.0f, -2.0f), 1.0f, 2.0f, 3.0f, 4, Color.SkyBlue);
DrawCylinderWires(new Vector3(4.0f, 0.0f, -2.0f), 1.0f, 2.0f, 3.0f, 4, Color.DarkBlue);
DrawCylinderWires(new Vector3(4.5f, -1.0f, 2.0f), 1.0f, 1.0f, 2.0f, 6, Color.Brown);
DrawCylinder(new Vector3(1.0f, 0.0f, -4.0f), 0.0f, 1.5f, 3.0f, 8, Color.GOLD);
DrawCylinderWires(new Vector3(1.0f, 0.0f, -4.0f), 0.0f, 1.5f, 3.0f, 8, Color.PINK);
DrawCylinder(new Vector3(1.0f, 0.0f, -4.0f), 0.0f, 1.5f, 3.0f, 8, Color.Gold);
DrawCylinderWires(new Vector3(1.0f, 0.0f, -4.0f), 0.0f, 1.5f, 3.0f, 8, Color.Pink);
DrawGrid(10, 1.0f);

View File

@ -31,7 +31,7 @@ public class HeightmapDemo
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
Image image = LoadImage("resources/heightmap.png");
Texture2D texture = LoadTextureFromImage(image);
@ -40,7 +40,7 @@ public class HeightmapDemo
Model model = LoadModelFromMesh(mesh);
// Set map diffuse texture
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
Vector3 mapPosition = new(-8.0f, 0.0f, -8.0f);
@ -54,24 +54,24 @@ public class HeightmapDemo
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.CAMERA_ORBITAL);
UpdateCamera(ref camera, CameraMode.Orbital);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawModel(model, mapPosition, 1.0f, Color.RED);
DrawModel(model, mapPosition, 1.0f, Color.Red);
DrawGrid(20, 1.0f);
EndMode3D();
DrawTexture(texture, screenWidth - texture.Width - 20, 20, Color.WHITE);
DrawRectangleLines(screenWidth - texture.Width - 20, 20, texture.Width, texture.Height, Color.GREEN);
DrawTexture(texture, screenWidth - texture.Width - 20, 20, Color.White);
DrawRectangleLines(screenWidth - texture.Width - 20, 20, texture.Width, texture.Height, Color.Green);
DrawFPS(10, 10);

View File

@ -20,7 +20,7 @@ public class MeshDemo
camera.Target = Vector3.Zero;
camera.Up = Vector3.UnitY;
camera.FovY = 60.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
// Generate a mesh using utils to allocate/access mesh attribute data
Mesh tetrahedron = new(4, 4);
@ -44,10 +44,10 @@ public class MeshDemo
texcoords[2] = Vector2.UnitY;
texcoords[3] = Vector2.One;
colors[0] = Color.PINK;
colors[1] = Color.LIME;
colors[2] = Color.SKYBLUE;
colors[3] = Color.VIOLET;
colors[0] = Color.Pink;
colors[1] = Color.Lime;
colors[2] = Color.SkyBlue;
colors[3] = Color.Violet;
indices[0] = 2;
indices[1] = 1;
@ -76,7 +76,7 @@ public class MeshDemo
Texture2D texture = Raylib.LoadTextureFromImage(image);
Raylib.UnloadImage(image);
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_DIFFUSE, ref texture);
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Diffuse, ref texture);
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@ -86,17 +86,17 @@ public class MeshDemo
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.CAMERA_FREE);
UpdateCamera(ref camera, CameraMode.Free);
rotationAngle = Raymath.Wrap(rotationAngle += 1f, 0f, 360f);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
Raylib.DrawModelEx(model, Vector3.Zero, Vector3.UnitX, rotationAngle, Vector3.One, Color.WHITE);
Raylib.DrawModelEx(model, Vector3.Zero, Vector3.UnitX, rotationAngle, Vector3.One, Color.White);
EndMode3D();
EndDrawing();

View File

@ -26,7 +26,7 @@ public class MeshGeneration
InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation");
// We generate a isChecked image for texturing
Image isChecked = GenImageChecked(2, 2, 1, 1, Color.RED, Color.GREEN);
Image isChecked = GenImageChecked(2, 2, 1, 1, Color.Red, Color.Green);
Texture2D texture = LoadTextureFromImage(isChecked);
UnloadImage(isChecked);
@ -46,7 +46,7 @@ public class MeshGeneration
for (int i = 0; i < models.Length; i++)
{
// Set map diffuse texture
Raylib.SetMaterialTexture(ref models[i], 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
Raylib.SetMaterialTexture(ref models[i], 0, MaterialMapIndex.Albedo, ref texture);
}
// Define the camera to look into our 3d world
@ -55,7 +55,7 @@ public class MeshGeneration
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
// Model drawing position
Vector3 position = new(0.0f, 0.0f, 0.0f);
@ -70,9 +70,9 @@ public class MeshGeneration
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.CAMERA_ORBITAL);
UpdateCamera(ref camera, CameraMode.Orbital);
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonPressed(MouseButton.Left))
{
// Cycle between the textures
currentModel = (currentModel + 1) % models.Length;
@ -82,48 +82,48 @@ public class MeshGeneration
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawModel(models[currentModel], position, 1.0f, Color.WHITE);
DrawModel(models[currentModel], position, 1.0f, Color.White);
DrawGrid(10, 1.0f);
EndMode3D();
DrawRectangle(30, 400, 310, 30, ColorAlpha(Color.SKYBLUE, 0.5f));
DrawRectangleLines(30, 400, 310, 30, ColorAlpha(Color.DARKBLUE, 0.5f));
DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL MODELS", 40, 410, 10, Color.BLUE);
DrawRectangle(30, 400, 310, 30, ColorAlpha(Color.SkyBlue, 0.5f));
DrawRectangleLines(30, 400, 310, 30, ColorAlpha(Color.DarkBlue, 0.5f));
DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL MODELS", 40, 410, 10, Color.Blue);
switch (currentModel)
{
case 0:
DrawText("PLANE", 680, 10, 20, Color.DARKBLUE);
DrawText("PLANE", 680, 10, 20, Color.DarkBlue);
break;
case 1:
DrawText("CUBE", 680, 10, 20, Color.DARKBLUE);
DrawText("CUBE", 680, 10, 20, Color.DarkBlue);
break;
case 2:
DrawText("SPHERE", 680, 10, 20, Color.DARKBLUE);
DrawText("SPHERE", 680, 10, 20, Color.DarkBlue);
break;
case 3:
DrawText("HEMISPHERE", 640, 10, 20, Color.DARKBLUE);
DrawText("HEMISPHERE", 640, 10, 20, Color.DarkBlue);
break;
case 4:
DrawText("CYLINDER", 680, 10, 20, Color.DARKBLUE);
DrawText("CYLINDER", 680, 10, 20, Color.DarkBlue);
break;
case 5:
DrawText("TORUS", 680, 10, 20, Color.DARKBLUE);
DrawText("TORUS", 680, 10, 20, Color.DarkBlue);
break;
case 6:
DrawText("KNOT", 680, 10, 20, Color.DARKBLUE);
DrawText("KNOT", 680, 10, 20, Color.DarkBlue);
break;
case 7:
DrawText("POLY", 680, 10, 20, Color.DARKBLUE);
DrawText("POLY", 680, 10, 20, Color.DarkBlue);
break;
case 8:
DrawText("Custom (triagnle)", 580, 10, 20, Color.DARKBLUE);
DrawText("Custom (triagnle)", 580, 10, 20, Color.DarkBlue);
break;
default:
break;

View File

@ -33,14 +33,14 @@ public class MeshPicking
camera.Target = new Vector3(0.0f, 8.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.6f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
// Picking ray
Ray ray = new();
Model tower = LoadModel("resources/models/obj/turret.obj");
Texture2D texture = LoadTexture("resources/models/obj/turret_diffuse.png");
Raylib.SetMaterialTexture(ref tower, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
Raylib.SetMaterialTexture(ref tower, 0, MaterialMapIndex.Albedo, ref texture);
Vector3 towerPos = new(0.0f, 0.0f, 0.0f);
BoundingBox towerBBox = GetMeshBoundingBox(tower.Meshes[0]);
@ -75,11 +75,11 @@ public class MeshPicking
//----------------------------------------------------------------------------------
if (IsCursorHidden())
{
UpdateCamera(ref camera, CameraMode.CAMERA_FIRST_PERSON);
UpdateCamera(ref camera, CameraMode.FirstPerson);
}
// Toggle camera controls
if (IsMouseButtonPressed(MouseButton.MOUSE_BUTTON_RIGHT))
if (IsMouseButtonPressed(MouseButton.Right))
{
if (IsCursorHidden())
{
@ -96,7 +96,7 @@ public class MeshPicking
string hitObjectName = "None";
collision.Distance = float.MaxValue;
collision.Hit = false;
Color cursorColor = Color.WHITE;
Color cursorColor = Color.White;
// Get ray and test against objects
ray = GetMouseRay(GetMousePosition(), camera);
@ -106,7 +106,7 @@ public class MeshPicking
if (groundHitInfo.Hit && (groundHitInfo.Distance < collision.Distance))
{
collision = groundHitInfo;
cursorColor = Color.GREEN;
cursorColor = Color.Green;
hitObjectName = "Ground";
}
@ -115,7 +115,7 @@ public class MeshPicking
if (triHitInfo.Hit && (triHitInfo.Distance < collision.Distance))
{
collision = triHitInfo;
cursorColor = Color.PURPLE;
cursorColor = Color.Purple;
hitObjectName = "Triangle";
bary = Vector3Barycenter(collision.Point, ta, tb, tc);
@ -126,7 +126,7 @@ public class MeshPicking
if ((sphereHitInfo.Hit) && (sphereHitInfo.Distance < collision.Distance))
{
collision = sphereHitInfo;
cursorColor = Color.ORANGE;
cursorColor = Color.Orange;
hitObjectName = "Sphere";
}
@ -135,7 +135,7 @@ public class MeshPicking
if (boxHitInfo.Hit && boxHitInfo.Distance < collision.Distance)
{
collision = boxHitInfo;
cursorColor = Color.ORANGE;
cursorColor = Color.Orange;
hitObjectName = "Box";
// Check ray collision against model meshes
@ -160,7 +160,7 @@ public class MeshPicking
if (meshHitInfo.Hit)
{
collision = meshHitInfo;
cursorColor = Color.ORANGE;
cursorColor = Color.Orange;
hitObjectName = "Mesh";
}
}
@ -169,65 +169,65 @@ public class MeshPicking
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
// Draw the tower
DrawModel(tower, towerPos, 1.0f, Color.WHITE);
DrawModel(tower, towerPos, 1.0f, Color.White);
// Draw the test triangle
DrawLine3D(ta, tb, Color.PURPLE);
DrawLine3D(tb, tc, Color.PURPLE);
DrawLine3D(tc, ta, Color.PURPLE);
DrawLine3D(ta, tb, Color.Purple);
DrawLine3D(tb, tc, Color.Purple);
DrawLine3D(tc, ta, Color.Purple);
// Draw the test sphere
DrawSphereWires(sp, sr, 8, 8, Color.PURPLE);
DrawSphereWires(sp, sr, 8, 8, Color.Purple);
// Draw the mesh bbox if we hit it
if (boxHitInfo.Hit)
{
DrawBoundingBox(towerBBox, Color.LIME);
DrawBoundingBox(towerBBox, Color.Lime);
}
// If we hit something, draw the cursor at the hit point
if (collision.Hit)
{
DrawCube(collision.Point, 0.3f, 0.3f, 0.3f, cursorColor);
DrawCubeWires(collision.Point, 0.3f, 0.3f, 0.3f, Color.RED);
DrawCubeWires(collision.Point, 0.3f, 0.3f, 0.3f, Color.Red);
Vector3 normalEnd = collision.Point + collision.Normal;
DrawLine3D(collision.Point, normalEnd, Color.RED);
DrawLine3D(collision.Point, normalEnd, Color.Red);
}
DrawRay(ray, Color.MAROON);
DrawRay(ray, Color.Maroon);
DrawGrid(10, 10.0f);
EndMode3D();
// Draw some debug GUI text
DrawText($"Hit Object: {hitObjectName}", 10, 50, 10, Color.BLACK);
DrawText($"Hit Object: {hitObjectName}", 10, 50, 10, Color.Black);
if (collision.Hit)
{
int ypos = 70;
DrawText($"Distance: {collision.Distance}", 10, ypos, 10, Color.BLACK);
DrawText($"Distance: {collision.Distance}", 10, ypos, 10, Color.Black);
DrawText($"Hit Pos: {collision.Point}", 10, ypos + 15, 10, Color.BLACK);
DrawText($"Hit Pos: {collision.Point}", 10, ypos + 15, 10, Color.Black);
DrawText($"Hit Norm: {collision.Normal}", 10, ypos + 30, 10, Color.BLACK);
DrawText($"Hit Norm: {collision.Normal}", 10, ypos + 30, 10, Color.Black);
if (triHitInfo.Hit)
{
DrawText($"Barycenter: {bary}", 10, ypos + 45, 10, Color.BLACK);
DrawText($"Barycenter: {bary}", 10, ypos + 45, 10, Color.Black);
}
}
DrawText("Right click mouse to toggle camera controls", 10, 430, 10, Color.GRAY);
DrawText("Right click mouse to toggle camera controls", 10, 430, 10, Color.Gray);
DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, Color.GRAY);
DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
DrawFPS(10, 10);

View File

@ -33,7 +33,7 @@ public class ModelCubeTexture
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
// Load texture to be applied to the cubes sides
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");
@ -51,12 +51,12 @@ public class ModelCubeTexture
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
// Draw cube with an applied texture
DrawCubeTexture(texture, new Vector3(-2.0f, 2.0f, 0.0f), 2.0f, 4.0f, 2.0f, Color.WHITE);
DrawCubeTexture(texture, new Vector3(-2.0f, 2.0f, 0.0f), 2.0f, 4.0f, 2.0f, Color.White);
// Draw cube with an applied texture, but only a defined rectangle piece of the texture
DrawCubeTextureRec(
@ -66,7 +66,7 @@ public class ModelCubeTexture
2.0f,
2.0f,
2.0f,
Color.WHITE
Color.White
);
DrawGrid(10, 1.0f);
@ -113,7 +113,7 @@ public class ModelCubeTexture
// Rlgl.Rotatef(45, 0, 1, 0);
// Rlgl.Scalef(2.0f, 2.0f, 2.0f);
Rlgl.Begin(DrawMode.QUADS);
Rlgl.Begin(DrawMode.Quads);
Rlgl.Color4ub(color.R, color.G, color.B, color.A);
// Front Face
@ -239,7 +239,7 @@ public class ModelCubeTexture
// We calculate the normalized texture coordinates for the desired texture-source-rectangle
// It means converting from (tex.Width, tex.Height) coordinates to [0.0f, 1.0f] equivalent
Rlgl.Begin(DrawMode.QUADS);
Rlgl.Begin(DrawMode.Quads);
Rlgl.Color4ub(color.R, color.G, color.B, color.A);
// Front face

View File

@ -40,13 +40,13 @@ public class ModelLoading
camera.Target = new Vector3(0.0f, 10.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
Model model = LoadModel("resources/models/obj/castle.obj");
Texture2D texture = LoadTexture("resources/models/obj/castle_diffuse.png");
// Set map diffuse texture
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
Vector3 position = new(0.0f, 0.0f, 0.0f);
BoundingBox bounds = GetMeshBoundingBox(model.Meshes[0]);
@ -64,7 +64,7 @@ public class ModelLoading
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.CAMERA_FREE);
UpdateCamera(ref camera, CameraMode.Free);
if (IsFileDropped())
{
@ -81,7 +81,7 @@ public class ModelLoading
model = LoadModel(files[0]);
// Set current map diffuse texture
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
bounds = GetMeshBoundingBox(model.Meshes[0]);
@ -92,13 +92,13 @@ public class ModelLoading
// Unload model texture and load new one
UnloadTexture(texture);
texture = LoadTexture(files[0]);
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
}
}
}
// Select model on mouse click
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonPressed(MouseButton.Left))
{
// Check collision between ray and box
if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).Hit)
@ -115,28 +115,28 @@ public class ModelLoading
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawModel(model, position, 1.0f, Color.WHITE);
DrawModel(model, position, 1.0f, Color.White);
DrawGrid(20, 10.0f);
if (selected)
{
DrawBoundingBox(bounds, Color.GREEN);
DrawBoundingBox(bounds, Color.Green);
}
EndMode3D();
DrawText("Drag & drop model to load mesh/texture.", 10, GetScreenHeight() - 20, 10, Color.DARKGRAY);
DrawText("Drag & drop model to load mesh/texture.", 10, GetScreenHeight() - 20, 10, Color.DarkGray);
if (selected)
{
DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, Color.GREEN);
DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, Color.Green);
}
DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, Color.GRAY);
DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
DrawFPS(10, 10);

View File

@ -36,7 +36,7 @@ public class OrthographicProjection
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = FOVY_PERSPECTIVE;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -46,17 +46,17 @@ public class OrthographicProjection
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KeyboardKey.KEY_SPACE))
if (IsKeyPressed(KeyboardKey.Space))
{
if (camera.Projection == CameraProjection.CAMERA_PERSPECTIVE)
if (camera.Projection == CameraProjection.Perspective)
{
camera.FovY = WIDTH_ORTHOGRAPHIC;
camera.Projection = CameraProjection.CAMERA_ORTHOGRAPHIC;
camera.Projection = CameraProjection.Orthographic;
}
else
{
camera.FovY = FOVY_PERSPECTIVE;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
}
}
//----------------------------------------------------------------------------------
@ -64,37 +64,37 @@ public class OrthographicProjection
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawCube(new Vector3(-4.0f, 0.0f, 2.0f), 2.0f, 5.0f, 2.0f, Color.RED);
DrawCubeWires(new Vector3(-4.0f, 0.0f, 2.0f), 2.0f, 5.0f, 2.0f, Color.GOLD);
DrawCubeWires(new Vector3(-4.0f, 0.0f, -2.0f), 3.0f, 6.0f, 2.0f, Color.MAROON);
DrawCube(new Vector3(-4.0f, 0.0f, 2.0f), 2.0f, 5.0f, 2.0f, Color.Red);
DrawCubeWires(new Vector3(-4.0f, 0.0f, 2.0f), 2.0f, 5.0f, 2.0f, Color.Gold);
DrawCubeWires(new Vector3(-4.0f, 0.0f, -2.0f), 3.0f, 6.0f, 2.0f, Color.Maroon);
DrawSphere(new Vector3(-1.0f, 0.0f, -2.0f), 1.0f, Color.GREEN);
DrawSphereWires(new Vector3(1.0f, 0.0f, 2.0f), 2.0f, 16, 16, Color.LIME);
DrawSphere(new Vector3(-1.0f, 0.0f, -2.0f), 1.0f, Color.Green);
DrawSphereWires(new Vector3(1.0f, 0.0f, 2.0f), 2.0f, 16, 16, Color.Lime);
DrawCylinder(new Vector3(4.0f, 0.0f, -2.0f), 1.0f, 2.0f, 3.0f, 4, Color.SKYBLUE);
DrawCylinderWires(new Vector3(4.0f, 0.0f, -2.0f), 1.0f, 2.0f, 3.0f, 4, Color.DARKBLUE);
DrawCylinderWires(new Vector3(4.5f, -1.0f, 2.0f), 1.0f, 1.0f, 2.0f, 6, Color.BROWN);
DrawCylinder(new Vector3(4.0f, 0.0f, -2.0f), 1.0f, 2.0f, 3.0f, 4, Color.SkyBlue);
DrawCylinderWires(new Vector3(4.0f, 0.0f, -2.0f), 1.0f, 2.0f, 3.0f, 4, Color.DarkBlue);
DrawCylinderWires(new Vector3(4.5f, -1.0f, 2.0f), 1.0f, 1.0f, 2.0f, 6, Color.Brown);
DrawCylinder(new Vector3(1.0f, 0.0f, -4.0f), 0.0f, 1.5f, 3.0f, 8, Color.GOLD);
DrawCylinderWires(new Vector3(1.0f, 0.0f, -4.0f), 0.0f, 1.5f, 3.0f, 8, Color.PINK);
DrawCylinder(new Vector3(1.0f, 0.0f, -4.0f), 0.0f, 1.5f, 3.0f, 8, Color.Gold);
DrawCylinderWires(new Vector3(1.0f, 0.0f, -4.0f), 0.0f, 1.5f, 3.0f, 8, Color.Pink);
DrawGrid(10, 1.0f);
EndMode3D();
DrawText("Press Spacebar to switch camera type", 10, GetScreenHeight() - 30, 20, Color.DARKGRAY);
DrawText("Press Spacebar to switch camera type", 10, GetScreenHeight() - 30, 20, Color.DarkGray);
if (camera.Projection == CameraProjection.CAMERA_ORTHOGRAPHIC)
if (camera.Projection == CameraProjection.Orthographic)
{
DrawText("ORTHOGRAPHIC", 10, 40, 20, Color.BLACK);
DrawText("ORTHOGRAPHIC", 10, 40, 20, Color.Black);
}
else if (camera.Projection == CameraProjection.CAMERA_PERSPECTIVE)
else if (camera.Projection == CameraProjection.Perspective)
{
DrawText("PERSPECTIVE", 10, 40, 20, Color.BLACK);
DrawText("PERSPECTIVE", 10, 40, 20, Color.Black);
}
DrawFPS(10, 10);

View File

@ -31,7 +31,7 @@ public class SkyboxDemo
camera.Target = new Vector3(4.0f, 1.0f, 4.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
// Load skybox model
Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
@ -46,22 +46,22 @@ public class SkyboxDemo
Raylib.SetShaderValue(
shdrSkybox,
GetShaderLocation(shdrSkybox, "environmentMap"),
(int)MaterialMapIndex.MATERIAL_MAP_CUBEMAP,
ShaderUniformDataType.SHADER_UNIFORM_INT
(int)MaterialMapIndex.Cubemap,
ShaderUniformDataType.Int
);
Raylib.SetShaderValue(
shdrSkybox,
GetShaderLocation(shdrSkybox, "doGamma"),
useHdr ? 1 : 0,
ShaderUniformDataType.SHADER_UNIFORM_INT
ShaderUniformDataType.Int
);
Raylib.SetShaderValue(
shdrSkybox,
GetShaderLocation(shdrSkybox, "vflipped"),
useHdr ? 1 : 0,
ShaderUniformDataType.SHADER_UNIFORM_INT
ShaderUniformDataType.Int
);
Raylib.SetMaterialShader(ref skybox, 0, ref shdrSkybox);
@ -75,7 +75,7 @@ public class SkyboxDemo
shdrCubemap,
GetShaderLocation(shdrCubemap, "equirectangularMap"),
0,
ShaderUniformDataType.SHADER_UNIFORM_INT
ShaderUniformDataType.Int
);
// Load skybox
@ -90,16 +90,16 @@ public class SkyboxDemo
shdrCubemap,
panorama,
1024,
PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
PixelFormat.UncompressedR8G8B8A8
);
SetMaterialTexture(ref skybox, 0, MaterialMapIndex.MATERIAL_MAP_CUBEMAP, ref cubemap);
SetMaterialTexture(ref skybox, 0, MaterialMapIndex.Cubemap, ref cubemap);
UnloadTexture(panorama);
}
else
{
Image img = LoadImage("resources/skybox.png");
Texture2D cubemap = LoadTextureCubemap(img, CubemapLayout.CUBEMAP_LAYOUT_AUTO_DETECT);
SetMaterialTexture(ref skybox, 0, MaterialMapIndex.MATERIAL_MAP_CUBEMAP, ref cubemap);
Texture2D cubemap = LoadTextureCubemap(img, CubemapLayout.AutoDetect);
SetMaterialTexture(ref skybox, 0, MaterialMapIndex.Cubemap, ref cubemap);
UnloadImage(img);
}
@ -113,7 +113,7 @@ public class SkyboxDemo
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.CAMERA_FIRST_PERSON);
UpdateCamera(ref camera, CameraMode.FirstPerson);
// Load new cubemap texture on drag & drop
if (IsFileDropped())
@ -125,7 +125,7 @@ public class SkyboxDemo
if (IsFileExtension(files[0], ".png;.jpg;.hdr;.bmp;.tga"))
{
// Unload cubemap texture and load new one
UnloadTexture(Raylib.GetMaterialTexture(ref skybox, 0, MaterialMapIndex.MATERIAL_MAP_CUBEMAP));
UnloadTexture(Raylib.GetMaterialTexture(ref skybox, 0, MaterialMapIndex.Cubemap));
if (useHdr)
{
@ -134,16 +134,16 @@ public class SkyboxDemo
shdrCubemap,
panorama,
1024,
PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
PixelFormat.UncompressedR8G8B8A8
);
SetMaterialTexture(ref skybox, 0, MaterialMapIndex.MATERIAL_MAP_CUBEMAP, ref cubemap);
SetMaterialTexture(ref skybox, 0, MaterialMapIndex.Cubemap, ref cubemap);
UnloadTexture(panorama);
}
else
{
Image img = LoadImage(files[0]);
Texture2D cubemap = LoadTextureCubemap(img, CubemapLayout.CUBEMAP_LAYOUT_AUTO_DETECT);
SetMaterialTexture(ref skybox, 0, MaterialMapIndex.MATERIAL_MAP_CUBEMAP, ref cubemap);
Texture2D cubemap = LoadTextureCubemap(img, CubemapLayout.AutoDetect);
SetMaterialTexture(ref skybox, 0, MaterialMapIndex.Cubemap, ref cubemap);
UnloadImage(img);
}
@ -156,14 +156,14 @@ public class SkyboxDemo
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
// We are inside the cube, we need to disable backface culling!
Rlgl.DisableBackfaceCulling();
Rlgl.DisableDepthMask();
DrawModel(skybox, Vector3.Zero, 1.0f, Color.WHITE);
DrawModel(skybox, Vector3.Zero, 1.0f, Color.White);
Rlgl.EnableBackfaceCulling();
Rlgl.EnableDepthMask();
@ -178,12 +178,12 @@ public class SkyboxDemo
10,
GetScreenHeight() - 20,
10,
Color.BLACK
Color.Black
);
}
else
{
DrawText($": {skyboxFileName}", 10, GetScreenHeight() - 20, 10, Color.BLACK);
DrawText($": {skyboxFileName}", 10, GetScreenHeight() - 20, 10, Color.Black);
}
DrawFPS(10, 10);
@ -195,7 +195,7 @@ public class SkyboxDemo
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadShader(Raylib.GetMaterial(ref skybox, 0).Shader);
UnloadTexture(Raylib.GetMaterialTexture(ref skybox, 0, MaterialMapIndex.MATERIAL_MAP_CUBEMAP));
UnloadTexture(Raylib.GetMaterialTexture(ref skybox, 0, MaterialMapIndex.Cubemap));
UnloadModel(skybox);
@ -222,15 +222,15 @@ public class SkyboxDemo
Rlgl.FramebufferAttach(
fbo,
rbo,
FramebufferAttachType.RL_ATTACHMENT_DEPTH,
FramebufferAttachTextureType.RL_ATTACHMENT_RENDERBUFFER,
FramebufferAttachType.Depth,
FramebufferAttachTextureType.Renderbuffer,
0
);
Rlgl.FramebufferAttach(
fbo,
cubemap.Id,
FramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL0,
FramebufferAttachTextureType.RL_ATTACHMENT_CUBEMAP_POSITIVE_X,
FramebufferAttachType.ColorChannel0,
FramebufferAttachTextureType.CubemapPositiveX,
0
);
@ -253,7 +253,7 @@ public class SkyboxDemo
Rlgl.CULL_DISTANCE_NEAR,
Rlgl.CULL_DISTANCE_FAR
);
Rlgl.SetUniformMatrix(shader.Locs[(int)ShaderLocationIndex.SHADER_LOC_MATRIX_PROJECTION], matFboProjection);
Rlgl.SetUniformMatrix(shader.Locs[(int)ShaderLocationIndex.MatrixProjection], matFboProjection);
// Define view matrix for every side of the cubemap
Matrix4x4[] fboViews = new[]
@ -276,15 +276,15 @@ public class SkyboxDemo
for (int i = 0; i < 6; i++)
{
// Set the view matrix for the current cube face
Rlgl.SetUniformMatrix(shader.Locs[(int)ShaderLocationIndex.SHADER_LOC_MATRIX_VIEW], fboViews[i]);
Rlgl.SetUniformMatrix(shader.Locs[(int)ShaderLocationIndex.MatrixView], fboViews[i]);
// Select the current cubemap face attachment for the fbo
// WARNING: This function by default enables->attach->disables fbo!!!
Rlgl.FramebufferAttach(
fbo,
cubemap.Id,
FramebufferAttachType.RL_ATTACHMENT_COLOR_CHANNEL0,
FramebufferAttachTextureType.RL_ATTACHMENT_CUBEMAP_POSITIVE_X + i,
FramebufferAttachType.ColorChannel0,
FramebufferAttachTextureType.CubemapPositiveX + i,
0
);
Rlgl.EnableFramebuffer(fbo);

View File

@ -40,7 +40,7 @@ public class SolarSystem
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
// General system rotation speed
float rotationSpeed = 0.2f;
@ -61,7 +61,7 @@ public class SolarSystem
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.CAMERA_FREE);
UpdateCamera(ref camera, CameraMode.Free);
earthRotation += (5.0f * rotationSpeed);
earthOrbitRotation += (365 / 360.0f * (5.0f * rotationSpeed) * rotationSpeed);
@ -72,7 +72,7 @@ public class SolarSystem
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
@ -80,7 +80,7 @@ public class SolarSystem
// Scale Sun
Rlgl.Scalef(sunRadius, sunRadius, sunRadius);
// Draw the Sun
DrawSphereBasic(Color.GOLD);
DrawSphereBasic(Color.Gold);
Rlgl.PopMatrix();
Rlgl.PushMatrix();
@ -98,7 +98,7 @@ public class SolarSystem
Rlgl.Scalef(earthRadius, earthRadius, earthRadius);
// Draw the Earth
DrawSphereBasic(Color.BLUE);
DrawSphereBasic(Color.Blue);
Rlgl.PopMatrix();
// Rotation for Moon orbit around Earth
@ -113,7 +113,7 @@ public class SolarSystem
Rlgl.Scalef(moonRadius, moonRadius, moonRadius);
// Draw the Moon
DrawSphereBasic(Color.LIGHTGRAY);
DrawSphereBasic(Color.LightGray);
Rlgl.PopMatrix();
// Some reference elements (not affected by previous matrix transformations)
@ -122,13 +122,13 @@ public class SolarSystem
earthOrbitRadius,
new Vector3(1, 0, 0),
90.0f,
ColorAlpha(Color.RED, 0.5f)
ColorAlpha(Color.Red, 0.5f)
);
DrawGrid(20, 1.0f);
EndMode3D();
DrawText("EARTH ORBITING AROUND THE SUN!", 400, 10, 20, Color.MAROON);
DrawText("EARTH ORBITING AROUND THE SUN!", 400, 10, 20, Color.Maroon);
DrawFPS(10, 10);
EndDrawing();
@ -150,7 +150,7 @@ public class SolarSystem
int rings = 16;
int slices = 16;
Rlgl.Begin(DrawMode.TRIANGLES);
Rlgl.Begin(DrawMode.Triangles);
Rlgl.Color4ub(color.R, color.G, color.B, color.A);
for (int i = 0; i < (rings + 2); i++)

View File

@ -34,7 +34,7 @@ public class WavingCubes
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 70.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
// Specify the amount of blocks in each direction
const int numBlocks = 15;
@ -61,7 +61,7 @@ public class WavingCubes
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);

View File

@ -33,12 +33,12 @@ public class YawPitchRoll
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 30.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
// Model loading
Model model = LoadModel("resources/models/obj/plane.obj");
Texture2D texture = LoadTexture("resources/models/obj/plane_diffuse.png");
model.Materials[0].Maps[(int)MaterialMapIndex.MATERIAL_MAP_DIFFUSE].Texture = texture;
model.Materials[0].Maps[(int)MaterialMapIndex.Diffuse].Texture = texture;
float pitch = 0.0f;
float roll = 0.0f;
@ -53,11 +53,11 @@ public class YawPitchRoll
//----------------------------------------------------------------------------------
// Plane roll (x-axis) controls
if (IsKeyDown(KeyboardKey.KEY_DOWN))
if (IsKeyDown(KeyboardKey.Down))
{
pitch += 0.6f;
}
else if (IsKeyDown(KeyboardKey.KEY_UP))
else if (IsKeyDown(KeyboardKey.Up))
{
pitch -= 0.6f;
}
@ -74,11 +74,11 @@ public class YawPitchRoll
}
// Plane yaw (y-axis) controls
if (IsKeyDown(KeyboardKey.KEY_S))
if (IsKeyDown(KeyboardKey.S))
{
yaw += 1.0f;
}
else if (IsKeyDown(KeyboardKey.KEY_A))
else if (IsKeyDown(KeyboardKey.A))
{
yaw -= 1.0f;
}
@ -95,11 +95,11 @@ public class YawPitchRoll
}
// Plane pitch (z-axis) controls
if (IsKeyDown(KeyboardKey.KEY_LEFT))
if (IsKeyDown(KeyboardKey.Left))
{
roll += 1.0f;
}
else if (IsKeyDown(KeyboardKey.KEY_RIGHT))
else if (IsKeyDown(KeyboardKey.Right))
{
roll -= 1.0f;
}
@ -122,30 +122,30 @@ public class YawPitchRoll
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
// Draw 3D model (recomended to draw 3D always before 2D)
BeginMode3D(camera);
// Draw 3d model with texture
DrawModel(model, new Vector3(0.0f, -8.0f, 0.0f), 1.0f, Color.WHITE);
DrawModel(model, new Vector3(0.0f, -8.0f, 0.0f), 1.0f, Color.White);
DrawGrid(10, 10.0f);
EndMode3D();
// Draw controls info
DrawRectangle(30, 370, 260, 70, Fade(Color.GREEN, 0.5f));
DrawRectangleLines(30, 370, 260, 70, Fade(Color.DARKGREEN, 0.5f));
DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 380, 10, Color.DARKGRAY);
DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 400, 10, Color.DARKGRAY);
DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 420, 10, Color.DARKGRAY);
DrawRectangle(30, 370, 260, 70, Fade(Color.Green, 0.5f));
DrawRectangleLines(30, 370, 260, 70, Fade(Color.DarkGreen, 0.5f));
DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 380, 10, Color.DarkGray);
DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 400, 10, Color.DarkGray);
DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 420, 10, Color.DarkGray);
DrawText(
"(c) WWI Plane Model created by GiaHanLam",
screenWidth - 240,
screenHeight - 20,
10,
Color.DARKGRAY
Color.DarkGray
);
EndDrawing();