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https://github.com/raylib-cs/raylib-cs
synced 2025-07-04 19:23:43 -04:00
Update enum/color names to match C# naming convention (#224)
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@ -25,7 +25,7 @@ public class WindowLetterbox
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const int windowHeight = 450;
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// Enable config flags for resizable window and vertical synchro
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SetConfigFlags(ConfigFlags.FLAG_WINDOW_RESIZABLE | ConfigFlags.FLAG_VSYNC_HINT);
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SetConfigFlags(ConfigFlags.ResizableWindow | ConfigFlags.VSyncHint);
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InitWindow(windowWidth, windowHeight, "raylib [core] example - window scale letterbox");
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SetWindowMinSize(320, 240);
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@ -34,7 +34,7 @@ public class WindowLetterbox
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// Render texture initialization, used to hold the rendering result so we can easily resize it
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RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
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SetTextureFilter(target.Texture, TextureFilter.TEXTURE_FILTER_BILINEAR);
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SetTextureFilter(target.Texture, TextureFilter.Bilinear);
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Color[] colors = new Color[10];
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for (int i = 0; i < 10; i++)
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@ -56,7 +56,7 @@ public class WindowLetterbox
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(float)GetScreenHeight() / gameScreenHeight
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);
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if (IsKeyPressed(KeyboardKey.KEY_SPACE))
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if (IsKeyPressed(KeyboardKey.Space))
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{
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// Recalculate random colors for the bars
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for (int i = 0; i < 10; i++)
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@ -83,11 +83,11 @@ public class WindowLetterbox
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.BLACK);
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ClearBackground(Color.Black);
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// Draw everything in the render texture, note this will not be rendered on screen, yet
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BeginTextureMode(target);
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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for (int i = 0; i < 10; i++)
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{
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@ -99,11 +99,11 @@ public class WindowLetterbox
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10,
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25,
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20,
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Color.WHITE
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Color.White
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);
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DrawText($"Default Mouse: [{(int)mouse.X} {(int)mouse.Y}]", 350, 25, 20, Color.GREEN);
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DrawText($"Virtual Mouse: [{(int)virtualMouse.X}, {(int)virtualMouse.Y}]", 350, 55, 20, Color.YELLOW);
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DrawText($"Default Mouse: [{(int)mouse.X} {(int)mouse.Y}]", 350, 25, 20, Color.Green);
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DrawText($"Virtual Mouse: [{(int)virtualMouse.X}, {(int)virtualMouse.Y}]", 350, 55, 20, Color.Yellow);
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EndTextureMode();
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@ -120,7 +120,7 @@ public class WindowLetterbox
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(float)gameScreenWidth * scale,
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(float)gameScreenHeight * scale
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);
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DrawTexturePro(target.Texture, sourceRec, destRec, new Vector2(0, 0), 0.0f, Color.WHITE);
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DrawTexturePro(target.Texture, sourceRec, destRec, new Vector2(0, 0), 0.0f, Color.White);
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EndDrawing();
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//--------------------------------------------------------------------------------------
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