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Update enum/color names to match C# naming convention (#224)

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Danil 2024-01-18 21:00:57 +02:00 committed by GitHub
commit 70d86837d4
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123 changed files with 1846 additions and 1850 deletions

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@ -100,25 +100,25 @@ public static class SmoothPixelPerfect
// Draw
//----------------------------------------------------------------------------------
BeginTextureMode(target);
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode2D(worldSpaceCamera);
DrawRectanglePro(rec01, origin, rotation, Color.BLACK);
DrawRectanglePro(rec02, origin, -rotation, Color.RED);
DrawRectanglePro(rec03, origin, rotation + 45.0f, Color.BLUE);
DrawRectanglePro(rec01, origin, rotation, Color.Black);
DrawRectanglePro(rec02, origin, -rotation, Color.Red);
DrawRectanglePro(rec03, origin, rotation + 45.0f, Color.Blue);
EndMode2D();
EndTextureMode();
BeginDrawing();
ClearBackground(Color.RED);
ClearBackground(Color.Red);
BeginMode2D(screenSpaceCamera);
DrawTexturePro(target.Texture, sourceRec, destRec, origin, 0.0f, Color.WHITE);
DrawTexturePro(target.Texture, sourceRec, destRec, origin, 0.0f, Color.White);
EndMode2D();
DrawText($"Screen resolution: {screenWidth}x{screenHeight}", 10, 10, 20, Color.DARKBLUE);
DrawText($"World resolution: {virtualScreenWidth}x{virtualScreenHeight}", 10, 40, 20, Color.DARKGREEN);
DrawText($"Screen resolution: {screenWidth}x{screenHeight}", 10, 10, 20, Color.DarkBlue);
DrawText($"World resolution: {virtualScreenWidth}x{virtualScreenHeight}", 10, 40, 20, Color.DarkGreen);
DrawFPS(GetScreenWidth() - 95, 10);
EndDrawing();
//----------------------------------------------------------------------------------