mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Update enum/color names to match C# naming convention (#224)
This commit is contained in:
@ -38,7 +38,7 @@ public class InputGamepad
|
||||
const int screenHeight = 450;
|
||||
|
||||
// Set MSAA 4X hint before windows creation
|
||||
SetConfigFlags(ConfigFlags.FLAG_MSAA_4X_HINT);
|
||||
SetConfigFlags(ConfigFlags.Msaa4xHint);
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
|
||||
|
||||
Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
|
||||
@ -58,232 +58,232 @@ public class InputGamepad
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RAYWHITE);
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
if (IsGamepadAvailable(0))
|
||||
{
|
||||
string gamepadName = GetGamepadName_(0);
|
||||
DrawText($"GP1: {gamepadName}", 10, 10, 10, Color.BLACK);
|
||||
DrawText($"GP1: {gamepadName}", 10, 10, 10, Color.Black);
|
||||
|
||||
if (gamepadName == XBOX360_LEGACY_NAME_ID ||
|
||||
gamepadName == XBOX360_NAME_ID ||
|
||||
gamepadName == XBOX360_NAME_ID_RPI)
|
||||
{
|
||||
DrawTexture(texXboxPad, 0, 0, Color.DARKGRAY);
|
||||
DrawTexture(texXboxPad, 0, 0, Color.DarkGray);
|
||||
|
||||
// Draw buttons: xbox home
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.Middle))
|
||||
{
|
||||
DrawCircle(394, 89, 19, Color.RED);
|
||||
DrawCircle(394, 89, 19, Color.Red);
|
||||
}
|
||||
|
||||
// Draw buttons: basic
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE_RIGHT))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.MiddleRight))
|
||||
{
|
||||
DrawCircle(436, 150, 9, Color.RED);
|
||||
DrawCircle(436, 150, 9, Color.Red);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE_LEFT))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.MiddleLeft))
|
||||
{
|
||||
DrawCircle(352, 150, 9, Color.RED);
|
||||
DrawCircle(352, 150, 9, Color.Red);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_LEFT))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.RightFaceLeft))
|
||||
{
|
||||
DrawCircle(501, 151, 15, Color.BLUE);
|
||||
DrawCircle(501, 151, 15, Color.Blue);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.RightFaceDown))
|
||||
{
|
||||
DrawCircle(536, 187, 15, Color.LIME);
|
||||
DrawCircle(536, 187, 15, Color.Lime);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.RightFaceRight))
|
||||
{
|
||||
DrawCircle(572, 151, 15, Color.MAROON);
|
||||
DrawCircle(572, 151, 15, Color.Maroon);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_UP))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.RightFaceUp))
|
||||
{
|
||||
DrawCircle(536, 115, 15, Color.GOLD);
|
||||
DrawCircle(536, 115, 15, Color.Gold);
|
||||
}
|
||||
|
||||
// Draw buttons: d-pad
|
||||
DrawRectangle(317, 202, 19, 71, Color.BLACK);
|
||||
DrawRectangle(293, 228, 69, 19, Color.BLACK);
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_UP))
|
||||
DrawRectangle(317, 202, 19, 71, Color.Black);
|
||||
DrawRectangle(293, 228, 69, 19, Color.Black);
|
||||
if (IsGamepadButtonDown(0, GamepadButton.LeftFaceUp))
|
||||
{
|
||||
DrawRectangle(317, 202, 19, 26, Color.RED);
|
||||
DrawRectangle(317, 202, 19, 26, Color.Red);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_DOWN))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.LeftFaceDown))
|
||||
{
|
||||
DrawRectangle(317, 202 + 45, 19, 26, Color.RED);
|
||||
DrawRectangle(317, 202 + 45, 19, 26, Color.Red);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_LEFT))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.LeftFaceLeft))
|
||||
{
|
||||
DrawRectangle(292, 228, 25, 19, Color.RED);
|
||||
DrawRectangle(292, 228, 25, 19, Color.Red);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_RIGHT))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.LeftFaceRight))
|
||||
{
|
||||
DrawRectangle(292 + 44, 228, 26, 19, Color.RED);
|
||||
DrawRectangle(292 + 44, 228, 26, 19, Color.Red);
|
||||
}
|
||||
|
||||
// Draw buttons: left-right back
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_TRIGGER_1))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.LeftTrigger1))
|
||||
{
|
||||
DrawCircle(259, 61, 20, Color.RED);
|
||||
DrawCircle(259, 61, 20, Color.Red);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_TRIGGER_1))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.RightTrigger1))
|
||||
{
|
||||
DrawCircle(536, 61, 20, Color.RED);
|
||||
DrawCircle(536, 61, 20, Color.Red);
|
||||
}
|
||||
|
||||
// Draw axis: left joystick
|
||||
DrawCircle(259, 152, 39, Color.BLACK);
|
||||
DrawCircle(259, 152, 34, Color.LIGHTGRAY);
|
||||
DrawCircle(259, 152, 39, Color.Black);
|
||||
DrawCircle(259, 152, 34, Color.LightGray);
|
||||
DrawCircle(
|
||||
259 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_X) * 20),
|
||||
152 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_Y) * 20),
|
||||
259 + (int)(GetGamepadAxisMovement(0, GamepadAxis.LeftX) * 20),
|
||||
152 + (int)(GetGamepadAxisMovement(0, GamepadAxis.LeftY) * 20),
|
||||
25,
|
||||
Color.BLACK
|
||||
Color.Black
|
||||
);
|
||||
|
||||
// Draw axis: right joystick
|
||||
DrawCircle(461, 237, 38, Color.BLACK);
|
||||
DrawCircle(461, 237, 33, Color.LIGHTGRAY);
|
||||
DrawCircle(461, 237, 38, Color.Black);
|
||||
DrawCircle(461, 237, 33, Color.LightGray);
|
||||
DrawCircle(
|
||||
461 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_X) * 20),
|
||||
237 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_Y) * 20),
|
||||
25, Color.BLACK
|
||||
461 + (int)(GetGamepadAxisMovement(0, GamepadAxis.RightX) * 20),
|
||||
237 + (int)(GetGamepadAxisMovement(0, GamepadAxis.RightY) * 20),
|
||||
25, Color.Black
|
||||
);
|
||||
|
||||
// Draw axis: left-right triggers
|
||||
float leftTriggerX = GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_TRIGGER);
|
||||
float rightTriggerX = GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_TRIGGER);
|
||||
DrawRectangle(170, 30, 15, 70, Color.GRAY);
|
||||
DrawRectangle(604, 30, 15, 70, Color.GRAY);
|
||||
DrawRectangle(170, 30, 15, (int)(((1.0f + leftTriggerX) / 2.0f) * 70), Color.RED);
|
||||
DrawRectangle(604, 30, 15, (int)(((1.0f + rightTriggerX) / 2.0f) * 70), Color.RED);
|
||||
float leftTriggerX = GetGamepadAxisMovement(0, GamepadAxis.LeftTrigger);
|
||||
float rightTriggerX = GetGamepadAxisMovement(0, GamepadAxis.RightTrigger);
|
||||
DrawRectangle(170, 30, 15, 70, Color.Gray);
|
||||
DrawRectangle(604, 30, 15, 70, Color.Gray);
|
||||
DrawRectangle(170, 30, 15, (int)(((1.0f + leftTriggerX) / 2.0f) * 70), Color.Red);
|
||||
DrawRectangle(604, 30, 15, (int)(((1.0f + rightTriggerX) / 2.0f) * 70), Color.Red);
|
||||
}
|
||||
else if (gamepadName == PS3_NAME_ID)
|
||||
{
|
||||
DrawTexture(texPs3Pad, 0, 0, Color.DARKGRAY);
|
||||
DrawTexture(texPs3Pad, 0, 0, Color.DarkGray);
|
||||
|
||||
// Draw buttons: ps
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.Middle))
|
||||
{
|
||||
DrawCircle(396, 222, 13, Color.RED);
|
||||
DrawCircle(396, 222, 13, Color.Red);
|
||||
}
|
||||
|
||||
// Draw buttons: basic
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE_LEFT))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.MiddleLeft))
|
||||
{
|
||||
DrawRectangle(328, 170, 32, 13, Color.RED);
|
||||
DrawRectangle(328, 170, 32, 13, Color.Red);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE_RIGHT))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.MiddleRight))
|
||||
{
|
||||
DrawTriangle(
|
||||
new Vector2(436, 168),
|
||||
new Vector2(436, 185),
|
||||
new Vector2(464, 177),
|
||||
Color.RED
|
||||
Color.Red
|
||||
);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_UP))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.RightFaceUp))
|
||||
{
|
||||
DrawCircle(557, 144, 13, Color.LIME);
|
||||
DrawCircle(557, 144, 13, Color.Lime);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.RightFaceRight))
|
||||
{
|
||||
DrawCircle(586, 173, 13, Color.RED);
|
||||
DrawCircle(586, 173, 13, Color.Red);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.RightFaceDown))
|
||||
{
|
||||
DrawCircle(557, 203, 13, Color.VIOLET);
|
||||
DrawCircle(557, 203, 13, Color.Violet);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_LEFT))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.RightFaceLeft))
|
||||
{
|
||||
DrawCircle(527, 173, 13, Color.PINK);
|
||||
DrawCircle(527, 173, 13, Color.Pink);
|
||||
}
|
||||
|
||||
// Draw buttons: d-pad
|
||||
DrawRectangle(225, 132, 24, 84, Color.BLACK);
|
||||
DrawRectangle(195, 161, 84, 25, Color.BLACK);
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_UP))
|
||||
DrawRectangle(225, 132, 24, 84, Color.Black);
|
||||
DrawRectangle(195, 161, 84, 25, Color.Black);
|
||||
if (IsGamepadButtonDown(0, GamepadButton.LeftFaceUp))
|
||||
{
|
||||
DrawRectangle(225, 132, 24, 29, Color.RED);
|
||||
DrawRectangle(225, 132, 24, 29, Color.Red);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_DOWN))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.LeftFaceDown))
|
||||
{
|
||||
DrawRectangle(225, 132 + 54, 24, 30, Color.RED);
|
||||
DrawRectangle(225, 132 + 54, 24, 30, Color.Red);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_LEFT))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.LeftFaceLeft))
|
||||
{
|
||||
DrawRectangle(195, 161, 30, 25, Color.RED);
|
||||
DrawRectangle(195, 161, 30, 25, Color.Red);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_RIGHT))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.LeftFaceRight))
|
||||
{
|
||||
DrawRectangle(195 + 54, 161, 30, 25, Color.RED);
|
||||
DrawRectangle(195 + 54, 161, 30, 25, Color.Red);
|
||||
}
|
||||
|
||||
// Draw buttons: left-right back buttons
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_TRIGGER_1))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.LeftTrigger1))
|
||||
{
|
||||
DrawCircle(239, 82, 20, Color.RED);
|
||||
DrawCircle(239, 82, 20, Color.Red);
|
||||
}
|
||||
|
||||
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_TRIGGER_1))
|
||||
if (IsGamepadButtonDown(0, GamepadButton.RightTrigger1))
|
||||
{
|
||||
DrawCircle(557, 82, 20, Color.RED);
|
||||
DrawCircle(557, 82, 20, Color.Red);
|
||||
}
|
||||
|
||||
// Draw axis: left joystick
|
||||
DrawCircle(319, 255, 35, Color.BLACK);
|
||||
DrawCircle(319, 255, 31, Color.LIGHTGRAY);
|
||||
DrawCircle(319, 255, 35, Color.Black);
|
||||
DrawCircle(319, 255, 31, Color.LightGray);
|
||||
DrawCircle(
|
||||
319 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_X) * 20),
|
||||
255 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_Y) * 20),
|
||||
319 + (int)(GetGamepadAxisMovement(0, GamepadAxis.LeftX) * 20),
|
||||
255 + (int)(GetGamepadAxisMovement(0, GamepadAxis.LeftY) * 20),
|
||||
25,
|
||||
Color.BLACK
|
||||
Color.Black
|
||||
);
|
||||
|
||||
// Draw axis: right joystick
|
||||
DrawCircle(475, 255, 35, Color.BLACK);
|
||||
DrawCircle(475, 255, 31, Color.LIGHTGRAY);
|
||||
DrawCircle(475, 255, 35, Color.Black);
|
||||
DrawCircle(475, 255, 31, Color.LightGray);
|
||||
DrawCircle(
|
||||
475 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_X) * 20),
|
||||
255 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_Y) * 20),
|
||||
475 + (int)(GetGamepadAxisMovement(0, GamepadAxis.RightX) * 20),
|
||||
255 + (int)(GetGamepadAxisMovement(0, GamepadAxis.RightY) * 20),
|
||||
25,
|
||||
Color.BLACK
|
||||
Color.Black
|
||||
);
|
||||
|
||||
// Draw axis: left-right triggers
|
||||
float leftTriggerX = GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_TRIGGER);
|
||||
float rightTriggerX = GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_TRIGGER);
|
||||
DrawRectangle(169, 48, 15, 70, Color.GRAY);
|
||||
DrawRectangle(611, 48, 15, 70, Color.GRAY);
|
||||
DrawRectangle(169, 48, 15, (int)(((1.0f - leftTriggerX) / 2.0f) * 70), Color.RED);
|
||||
DrawRectangle(611, 48, 15, (int)(((1.0f - rightTriggerX) / 2.0f) * 70), Color.RED);
|
||||
float leftTriggerX = GetGamepadAxisMovement(0, GamepadAxis.LeftTrigger);
|
||||
float rightTriggerX = GetGamepadAxisMovement(0, GamepadAxis.RightTrigger);
|
||||
DrawRectangle(169, 48, 15, 70, Color.Gray);
|
||||
DrawRectangle(611, 48, 15, 70, Color.Gray);
|
||||
DrawRectangle(169, 48, 15, (int)(((1.0f - leftTriggerX) / 2.0f) * 70), Color.Red);
|
||||
DrawRectangle(611, 48, 15, (int)(((1.0f - rightTriggerX) / 2.0f) * 70), Color.Red);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawText("- GENERIC GAMEPAD -", 280, 180, 20, Color.GRAY);
|
||||
DrawText("- GENERIC GAMEPAD -", 280, 180, 20, Color.Gray);
|
||||
// TODO: Draw generic gamepad
|
||||
}
|
||||
|
||||
DrawText($"DETECTED AXIS [{GetGamepadAxisCount(0)}]:", 10, 50, 10, Color.MAROON);
|
||||
DrawText($"DETECTED AXIS [{GetGamepadAxisCount(0)}]:", 10, 50, 10, Color.Maroon);
|
||||
|
||||
for (int i = 0; i < GetGamepadAxisCount(0); i++)
|
||||
{
|
||||
@ -292,23 +292,23 @@ public class InputGamepad
|
||||
20,
|
||||
70 + 20 * i,
|
||||
10,
|
||||
Color.DARKGRAY
|
||||
Color.DarkGray
|
||||
);
|
||||
}
|
||||
|
||||
if (GetGamepadButtonPressed() != (int)GamepadButton.GAMEPAD_BUTTON_UNKNOWN)
|
||||
if (GetGamepadButtonPressed() != (int)GamepadButton.Unknown)
|
||||
{
|
||||
DrawText($"DETECTED BUTTON: {GetGamepadButtonPressed()}", 10, 430, 10, Color.RED);
|
||||
DrawText($"DETECTED BUTTON: {GetGamepadButtonPressed()}", 10, 430, 10, Color.Red);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawText("DETECTED BUTTON: NONE", 10, 430, 10, Color.GRAY);
|
||||
DrawText("DETECTED BUTTON: NONE", 10, 430, 10, Color.Gray);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawText("GP1: NOT DETECTED", 10, 10, 10, Color.GRAY);
|
||||
DrawTexture(texXboxPad, 0, 0, Color.LIGHTGRAY);
|
||||
DrawText("GP1: NOT DETECTED", 10, 10, 10, Color.Gray);
|
||||
DrawTexture(texXboxPad, 0, 0, Color.LightGray);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
|
Reference in New Issue
Block a user