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https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Update enum/color names to match C# naming convention (#224)
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@ -70,11 +70,11 @@ public class Camera2dPlatformer
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EnvItem[] envItems = new EnvItem[]
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{
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new EnvItem(new Rectangle(0, 0, 1000, 400), 0, Color.LIGHTGRAY),
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new EnvItem(new Rectangle(0, 400, 1000, 200), 1, Color.GRAY),
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new EnvItem(new Rectangle(300, 200, 400, 10), 1, Color.GRAY),
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new EnvItem(new Rectangle(250, 300, 100, 10), 1, Color.GRAY),
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new EnvItem(new Rectangle(650, 300, 100, 10), 1, Color.GRAY)
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new EnvItem(new Rectangle(0, 0, 1000, 400), 0, Color.LightGray),
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new EnvItem(new Rectangle(0, 400, 1000, 200), 1, Color.Gray),
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new EnvItem(new Rectangle(300, 200, 400, 10), 1, Color.Gray),
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new EnvItem(new Rectangle(250, 300, 100, 10), 1, Color.Gray),
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new EnvItem(new Rectangle(650, 300, 100, 10), 1, Color.Gray)
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};
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Camera2D camera = new();
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@ -127,13 +127,13 @@ public class Camera2dPlatformer
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camera.Zoom = 0.25f;
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}
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if (IsKeyPressed(KeyboardKey.KEY_R))
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if (IsKeyPressed(KeyboardKey.R))
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{
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camera.Zoom = 1.0f;
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player.Position = new Vector2(400, 280);
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}
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if (IsKeyPressed(KeyboardKey.KEY_C))
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if (IsKeyPressed(KeyboardKey.C))
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{
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cameraOption = (cameraOption + 1) % cameraUpdatersLength;
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}
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@ -145,7 +145,7 @@ public class Camera2dPlatformer
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.LIGHTGRAY);
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ClearBackground(Color.LightGray);
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BeginMode2D(camera);
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@ -155,17 +155,17 @@ public class Camera2dPlatformer
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}
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Rectangle playerRect = new(player.Position.X - 20, player.Position.Y - 40, 40, 40);
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DrawRectangleRec(playerRect, Color.RED);
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DrawRectangleRec(playerRect, Color.Red);
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EndMode2D();
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DrawText("Controls:", 20, 20, 10, Color.BLACK);
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DrawText("- Right/Left to move", 40, 40, 10, Color.DARKGRAY);
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DrawText("- Space to jump", 40, 60, 10, Color.DARKGRAY);
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DrawText("- Mouse Wheel to Zoom in-out, R to reset zoom", 40, 80, 10, Color.DARKGRAY);
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DrawText("- C to change camera mode", 40, 100, 10, Color.DARKGRAY);
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DrawText("Current camera mode:", 20, 120, 10, Color.BLACK);
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DrawText(cameraDescriptions[cameraOption], 40, 140, 10, Color.DARKGRAY);
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DrawText("Controls:", 20, 20, 10, Color.Black);
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DrawText("- Right/Left to move", 40, 40, 10, Color.DarkGray);
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DrawText("- Space to jump", 40, 60, 10, Color.DarkGray);
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DrawText("- Mouse Wheel to Zoom in-out, R to reset zoom", 40, 80, 10, Color.DarkGray);
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DrawText("- C to change camera mode", 40, 100, 10, Color.DarkGray);
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DrawText("Current camera mode:", 20, 120, 10, Color.Black);
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DrawText(cameraDescriptions[cameraOption], 40, 140, 10, Color.DarkGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -181,17 +181,17 @@ public class Camera2dPlatformer
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static void UpdatePlayer(ref Player player, EnvItem[] envItems, float delta)
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{
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if (IsKeyDown(KeyboardKey.KEY_LEFT))
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if (IsKeyDown(KeyboardKey.Left))
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{
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player.Position.X -= PlayerHorSpeed * delta;
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}
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if (IsKeyDown(KeyboardKey.KEY_RIGHT))
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if (IsKeyDown(KeyboardKey.Right))
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{
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player.Position.X += PlayerHorSpeed * delta;
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}
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if (IsKeyDown(KeyboardKey.KEY_SPACE) && player.CanJump)
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if (IsKeyDown(KeyboardKey.Space) && player.CanJump)
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{
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player.Speed = -PlayerJumpSpeed;
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player.CanJump = false;
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