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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-07-02 19:13:43 -04:00

Update enum/color names to match C# naming convention (#224)

This commit is contained in:
Danil
2024-01-18 21:00:57 +02:00
committed by GitHub
parent 2a1889403d
commit 70d86837d4
123 changed files with 1843 additions and 1847 deletions

View File

@ -66,11 +66,11 @@ public class Camera2dDemo
//----------------------------------------------------------------------------------
// Player movement
if (IsKeyDown(KeyboardKey.KEY_RIGHT))
if (IsKeyDown(KeyboardKey.Right))
{
player.X += 2;
}
else if (IsKeyDown(KeyboardKey.KEY_LEFT))
else if (IsKeyDown(KeyboardKey.Left))
{
player.X -= 2;
}
@ -79,11 +79,11 @@ public class Camera2dDemo
camera.Target = new Vector2(player.X + 20, player.Y + 20);
// Camera3D rotation controls
if (IsKeyDown(KeyboardKey.KEY_A))
if (IsKeyDown(KeyboardKey.A))
{
camera.Rotation--;
}
else if (IsKeyDown(KeyboardKey.KEY_S))
else if (IsKeyDown(KeyboardKey.S))
{
camera.Rotation++;
}
@ -111,7 +111,7 @@ public class Camera2dDemo
}
// Camera3D reset (zoom and rotation)
if (IsKeyPressed(KeyboardKey.KEY_R))
if (IsKeyPressed(KeyboardKey.R))
{
camera.Zoom = 1.0f;
camera.Rotation = 0.0f;
@ -121,45 +121,45 @@ public class Camera2dDemo
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode2D(camera);
DrawRectangle(-6000, 320, 13000, 8000, Color.DARKGRAY);
DrawRectangle(-6000, 320, 13000, 8000, Color.DarkGray);
for (int i = 0; i < MaxBuildings; i++)
{
DrawRectangleRec(buildings[i], buildColors[i]);
}
DrawRectangleRec(player, Color.RED);
DrawRectangleRec(player, Color.Red);
DrawRectangle((int)camera.Target.X, -500, 1, (int)(screenHeight * 4), Color.GREEN);
DrawRectangle((int)camera.Target.X, -500, 1, (int)(screenHeight * 4), Color.Green);
DrawLine(
(int)(-screenWidth * 10),
(int)camera.Target.Y,
(int)(screenWidth * 10),
(int)camera.Target.Y,
Color.GREEN
Color.Green
);
EndMode2D();
DrawText("SCREEN AREA", 640, 10, 20, Color.RED);
DrawText("SCREEN AREA", 640, 10, 20, Color.Red);
DrawRectangle(0, 0, (int)screenWidth, 5, Color.RED);
DrawRectangle(0, 5, 5, (int)screenHeight - 10, Color.RED);
DrawRectangle((int)screenWidth - 5, 5, 5, (int)screenHeight - 10, Color.RED);
DrawRectangle(0, (int)screenHeight - 5, (int)screenWidth, 5, Color.RED);
DrawRectangle(0, 0, (int)screenWidth, 5, Color.Red);
DrawRectangle(0, 5, 5, (int)screenHeight - 10, Color.Red);
DrawRectangle((int)screenWidth - 5, 5, 5, (int)screenHeight - 10, Color.Red);
DrawRectangle(0, (int)screenHeight - 5, (int)screenWidth, 5, Color.Red);
DrawRectangle(10, 10, 250, 113, ColorAlpha(Color.SKYBLUE, 0.5f));
DrawRectangleLines(10, 10, 250, 113, Color.BLUE);
DrawRectangle(10, 10, 250, 113, ColorAlpha(Color.SkyBlue, 0.5f));
DrawRectangleLines(10, 10, 250, 113, Color.Blue);
DrawText("Free 2d camera controls:", 20, 20, 10, Color.BLACK);
DrawText("- Right/Left to move Offset", 40, 40, 10, Color.DARKGRAY);
DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, Color.DARKGRAY);
DrawText("- A / S to Rotate", 40, 80, 10, Color.DARKGRAY);
DrawText("- R to reset Zoom and Rotation", 40, 100, 10, Color.DARKGRAY);
DrawText("Free 2d camera controls:", 20, 20, 10, Color.Black);
DrawText("- Right/Left to move Offset", 40, 40, 10, Color.DarkGray);
DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, Color.DarkGray);
DrawText("- A / S to Rotate", 40, 80, 10, Color.DarkGray);
DrawText("- R to reset Zoom and Rotation", 40, 100, 10, Color.DarkGray);
EndDrawing();
//----------------------------------------------------------------------------------