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https://github.com/raylib-cs/raylib-cs
synced 2025-07-04 19:23:43 -04:00
Update enum/color names to match C# naming convention (#224)
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@ -78,7 +78,7 @@ public class BasicScreenManager
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// TODO: Update TITLE screen variables here!
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// Press enter to change to GAMEPLAY screen
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if (IsKeyPressed(KeyboardKey.KEY_ENTER) || IsGestureDetected(Gesture.GESTURE_TAP))
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if (IsKeyPressed(KeyboardKey.Enter) || IsGestureDetected(Gesture.Tap))
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{
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currentScreen = GameScreen.Gameplay;
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}
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@ -89,7 +89,7 @@ public class BasicScreenManager
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// TODO: Update GAMEPLAY screen variables here!
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// Press enter to change to ENDING screen
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if (IsKeyPressed(KeyboardKey.KEY_ENTER) || IsGestureDetected(Gesture.GESTURE_TAP))
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if (IsKeyPressed(KeyboardKey.Enter) || IsGestureDetected(Gesture.Tap))
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{
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currentScreen = GameScreen.Ending;
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}
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@ -100,7 +100,7 @@ public class BasicScreenManager
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// TODO: Update ENDING screen variables here!
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// Press enter to return to TITLE screen
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if (IsKeyPressed(KeyboardKey.KEY_ENTER) || IsGestureDetected(Gesture.GESTURE_TAP))
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if (IsKeyPressed(KeyboardKey.Enter) || IsGestureDetected(Gesture.Tap))
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{
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currentScreen = GameScreen.Title;
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}
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@ -115,42 +115,42 @@ public class BasicScreenManager
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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switch (currentScreen)
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{
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case GameScreen.Logo:
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{
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// TODO: Draw LOGO screen here!
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DrawText("LOGO SCREEN", 20, 20, 40, Color.LIGHTGRAY);
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DrawText("WAIT for 2 SECONDS...", 290, 220, 20, Color.GRAY);
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DrawText("LOGO SCREEN", 20, 20, 40, Color.LightGray);
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DrawText("WAIT for 2 SECONDS...", 290, 220, 20, Color.Gray);
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}
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break;
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case GameScreen.Title:
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{
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// TODO: Draw TITLE screen here!
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DrawRectangle(0, 0, screenWidth, screenHeight, Color.GREEN);
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DrawText("TITLE SCREEN", 20, 20, 40, Color.DARKGREEN);
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DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, Color.DARKGREEN);
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DrawRectangle(0, 0, screenWidth, screenHeight, Color.Green);
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DrawText("TITLE SCREEN", 20, 20, 40, Color.DarkGreen);
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DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, Color.DarkGreen);
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}
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break;
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case GameScreen.Gameplay:
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{
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// TODO: Draw GAMEPLAY screen here!
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DrawRectangle(0, 0, screenWidth, screenHeight, Color.PURPLE);
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DrawText("GAMEPLAY SCREEN", 20, 20, 40, Color.MAROON);
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DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, Color.MAROON);
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DrawRectangle(0, 0, screenWidth, screenHeight, Color.Purple);
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DrawText("GAMEPLAY SCREEN", 20, 20, 40, Color.Maroon);
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DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, Color.Maroon);
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}
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break;
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case GameScreen.Ending:
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{
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// TODO: Draw ENDING screen here!
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DrawRectangle(0, 0, screenWidth, screenHeight, Color.BLUE);
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DrawText("ENDING SCREEN", 20, 20, 40, Color.DARKBLUE);
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DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, Color.DARKBLUE);
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DrawRectangle(0, 0, screenWidth, screenHeight, Color.Blue);
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DrawText("ENDING SCREEN", 20, 20, 40, Color.DarkBlue);
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DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, Color.DarkBlue);
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}
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break;
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