mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Changing examples to use makefile
- Testing a modified version of the makefile from raylib Instead of multiple project files for examples. - Fixed readme example
This commit is contained in:
29
Examples/shaders/resources/shaders/glsl100/posterization.fs
Normal file
29
Examples/shaders/resources/shaders/glsl100/posterization.fs
Normal file
@ -0,0 +1,29 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
varying vec2 fragTexCoord;
|
||||
varying vec4 fragColor;
|
||||
|
||||
// Input uniform values
|
||||
uniform sampler2D texture0;
|
||||
uniform vec4 colDiffuse;
|
||||
|
||||
// NOTE: Add here your custom variables
|
||||
|
||||
float gamma = 0.6;
|
||||
float numColors = 8.0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 color = texture2D(texture0, fragTexCoord.xy).rgb;
|
||||
|
||||
color = pow(color, vec3(gamma, gamma, gamma));
|
||||
color = color*numColors;
|
||||
color = floor(color);
|
||||
color = color/numColors;
|
||||
color = pow(color, vec3(1.0/gamma));
|
||||
|
||||
gl_FragColor = vec4(color, 1.0);
|
||||
}
|
Reference in New Issue
Block a user