mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Changing examples to use makefile
- Testing a modified version of the makefile from raylib Instead of multiple project files for examples. - Fixed readme example
This commit is contained in:
25
Examples/models/resources/shaders/brdf.vs
Normal file
25
Examples/models/resources/shaders/brdf.vs
Normal file
@ -0,0 +1,25 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* rPBR [shader] - Bidirectional reflectance distribution function vertex shader
|
||||
*
|
||||
* Copyright (c) 2017 Victor Fisac
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#version 330
|
||||
|
||||
// Input vertex attributes
|
||||
in vec3 vertexPosition;
|
||||
in vec2 vertexTexCoord;
|
||||
|
||||
// Output vertex attributes (to fragment shader)
|
||||
out vec2 fragTexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Calculate fragment position based on model transformations
|
||||
fragTexCoord = vertexTexCoord;
|
||||
|
||||
// Calculate final vertex position
|
||||
gl_Position = vec4(vertexPosition, 1.0);
|
||||
}
|
Reference in New Issue
Block a user