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Changing examples to use makefile

- Testing a modified version of the makefile from raylib Instead of multiple project files for examples.
- Fixed readme example
This commit is contained in:
Rgebee 2018-10-01 09:25:18 +01:00
commit 7008c67dfa
364 changed files with 979 additions and 9077 deletions

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Examples/core/Bindings.dll Normal file

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [core] example - 3d camera first person * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public const #define MAX_COLUMNS 20 public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person"); // Define the camera to look into our 3d world (position, target, up vector) Camera camera = { 0 }; camera.position = new Vector3( 4.0f, 2.0f, 4.0f );; camera.target = new Vector3( 0.0f, 1.8f, 0.0f );; camera.up = new Vector3( 0.0f, 1.0f, 0.0f );; camera.fovy = 60.0f; camera.type = CAMERA_PERSPECTIVE; // Generates some random columns float[] heights = new float[MAX_COLUMNS]; Vector3[] positions = new Vector3[MAX_COLUMNS]; Color[] colors = new Color[MAX_COLUMNS]; for (int i = 0; i < MAX_COLUMNS; i++) { heights[i] = (float)GetRandomValue(1, 12); positions[i] = new Vector3( GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15) );; colors[i] = new Color( GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 );; } SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update camera //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode3D(camera); DrawPlane(new Vector3( 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f );, LIGHTGRAY); // Draw ground DrawCube(new Vector3( -16.0f, 2.5f, 0.0f );, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall DrawCube(new Vector3( 16.0f, 2.5f, 0.0f );, 1.0f, 5.0f, 32.0f, LIME); // Draw a green wall DrawCube(new Vector3( 0.0f, 2.5f, 16.0f );, 32.0f, 5.0f, 1.0f, GOLD); // Draw a yellow wall // Draw some cubes around for (int i = 0; i < MAX_COLUMNS; i++) { DrawCube(positions[i], 2.0f, heights[i], 2.0f, colors[i]); DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON); } EndMode3D(); DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f)); DrawRectangleLines( 10, 10, 220, 70, BLUE); DrawText("First person camera default controls:", 20, 20, 10, BLACK); DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY); DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [core] example - Initialize 3d camera free * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); // Define the camera to look into our 3d world Camera3D camera; camera.position = new Vector3( 10.0f, 10.0f, 10.0f );; // Camera position camera.target = new Vector3( 0.0f, 0.0f, 0.0f );; // Camera looking at point camera.up = new Vector3( 0.0f, 1.0f, 0.0f );; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y camera.type = CAMERA_PERSPECTIVE; // Camera mode type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update camera if (IsKeyDown('Z')) camera.target = new Vector3( 0.0f, 0.0f, 0.0f );; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode3D(camera); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); DrawGrid(10, 1.0f); EndMode3D(); DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f)); DrawRectangleLines( 10, 10, 320, 133, BLUE); DrawText("Free camera default controls:", 20, 20, 10, BLACK); DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY); DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY); DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY); DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY); DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [core] example - Initialize 3d mode * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode"); // Define the camera to look into our 3d world Camera3D camera; camera.position = new Vector3( 0.0f, 10.0f, 10.0f );; // Camera position camera.target = new Vector3( 0.0f, 0.0f, 0.0f );; // Camera looking at point camera.up = new Vector3( 0.0f, 1.0f, 0.0f );; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y camera.type = CAMERA_PERSPECTIVE; // Camera mode type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode3D(camera); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); DrawGrid(10, 1.0f); EndMode3D(); DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [core] example - Picking in 3d mode * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking"); // Define the camera to look into our 3d world Camera camera; camera.position = new Vector3( 10.0f, 10.0f, 10.0f );; // Camera position camera.target = new Vector3( 0.0f, 0.0f, 0.0f );; // Camera looking at point camera.up = new Vector3( 0.0f, 1.0f, 0.0f );; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y camera.type = CAMERA_PERSPECTIVE; // Camera mode type Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; Ray ray = {0.0f, 0.0f, 0.0f}; // Picking line ray bool collision = false; SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update camera if (IsMouseButtonPressed((int)Mouse.LEFT_BUTTON)) { ray = GetMouseRay(GetMousePosition(), camera); // Check collision between ray and box collision = CheckCollisionRayBox(ray, new BoundingBox((Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 );, new Vector3( cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 });); } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode3D(camera); if (collision) { DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED); DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON); DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN); } else { DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY); DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY); } DrawRay(ray, MAROON); DrawGrid(10, 1.0f); EndMode3D(); DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY); if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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using Raylib; using static Raylib.Raylib; public partial class Examples { /******************************************************************************************* * * raylib [core] example - Basic window * * Welcome to raylib! * * To test examples, just press F6 and execute raylib_compile_execute script * Note that compiled executable is placed in the same folder as .c file * * You can find all basic examples on C:\raylib\raylib\examples folder or * raylib official webpage: www.raylib.com * * Enjoy using raylib. :) * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Congrats! You created your first window!", 190, 200, 20, MAROON); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- } }

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [core] example - Basic window (adapted for HTML5 platform) * * This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI * As you will notice, code structure is slightly diferent to the other examples... * To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ //#define PLATFORM_WEB #include <emscripten/emscripten.h> //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- // Main Enry Point //---------------------------------------------------------------------------------- public static void Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); emscripten_set_main_loop(UpdateDrawFrame, 0, 1); #else SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { UpdateDrawFrame(); } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } //---------------------------------------------------------------------------------- // Module Functions Definition //---------------------------------------------------------------------------------- void UpdateDrawFrame(void) { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- }
}

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [core] example - Color selection by mouse (collision detection) * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - color selection (collision detection)"); Color colors[21] = { DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN, GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE }; Rectangle[] colorsRecs = new Rectangle[21]; // Rectangles array // Fills colorsRecs data (for every rectangle) for (int i = 0; i < 21; i++) { colorsRecs[i].x = 20 + 100*(i%7) + 10*(i%7); colorsRecs[i].y = 60 + 100*(i/7) + 10*(i/7); colorsRecs[i].width = 100; colorsRecs[i].height = 100; } bool selected[21] = { false }; // Selected rectangles indicator Vector2 mousePoint; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- mousePoint = GetMousePosition(); for (int i = 0; i < 21; i++) // Iterate along all the rectangles { if (CheckCollisionPointRec(mousePoint, colorsRecs[i])) { colors[i].a = 120; if (IsMouseButtonPressed((int)Mouse.LEFT_BUTTON)) selected[i] = !selected[i]; } else colors[i].a = 255; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); for (int i = 0; i < 21; i++) // Draw all rectangles { DrawRectangleRec(colorsRecs[i], colors[i]); // Draw four rectangles around selected rectangle if (selected[i]) { DrawRectangle(colorsRecs[i].x, colorsRecs[i].y, 100, 10, RAYWHITE); // Square top rectangle DrawRectangle(colorsRecs[i].x, colorsRecs[i].y, 10, 100, RAYWHITE); // Square left rectangle DrawRectangle(colorsRecs[i].x + 90, colorsRecs[i].y, 10, 100, RAYWHITE); // Square right rectangle DrawRectangle(colorsRecs[i].x, colorsRecs[i].y + 90, 100, 10, RAYWHITE); // Square bottom rectangle } } EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [core] example - Custom logging * * This example has been created using raylib 2.1 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2018 Ramon Santamaria (@raysan5) and Pablo Marcos Oltra (@pamarcos) * ********************************************************************************************/ // Custom logging funtion void LogCustom(int msgType, const char *text, va_list args) { char timeStr[64]; time_t now = time(NULL); struct tm *tm_info = localtime(&now); strftime(timeStr, sizeof(timeStr), "%Y-%m-%d %H:%M:%S", tm_info); printf("[%s] ", timeStr); switch (msgType) { case LOG_INFO: printf("[INFO] : "); break; case LOG_ERROR: printf("[ERROR]: "); break; case LOG_WARNING: printf("[WARN] : "); break; case LOG_DEBUG: printf("[DEBUG]: "); break; default: break; } vprintf(text, args); printf("\n"); } public static int core_custom_logging() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; // First thing we do is setting our custom logger to ensure everything raylib logs // will use our own logger instead of its internal one SetTraceLogCallback(LogCustom); InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Check out the console output to see the custom logger in action!", 60, 200, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [core] example - Windows drop files * * This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?) * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files"); int count = 0; char **droppedFiles = { 0 }; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsFileDropped()) { droppedFiles = GetDroppedFiles(&count); } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); if (count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY); else { DrawText("Dropped files:", 100, 40, 20, DARKGRAY); for (int i = 0; i < count; i++) { if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f)); else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f)); DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY); } DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY); } EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- ClearDroppedFiles(); // Clear internal buffers CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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using Raylib; using static Raylib.Raylib; public partial class Examples { /******************************************************************************************* * * raylib [core] example - Keyboard input * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input"); Vector2 ballPosition = new Vector2( (float)screenWidth/2, (float)screenHeight/2 ); SetTargetFPS(60); // Set target frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyDown((int)Key.RIGHT)) ballPosition.x += 2.0f; if (IsKeyDown((int)Key.LEFT)) ballPosition.x -= 2.0f; if (IsKeyDown((int)Key.UP)) ballPosition.y -= 2.0f; if (IsKeyDown((int)Key.DOWN)) ballPosition.y += 2.0f; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY); DrawCircleV(ballPosition, 50, MAROON); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- } }

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using Raylib; using static Raylib.Raylib; public partial class Examples { /******************************************************************************************* * * raylib [core] example - Mouse input * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input"); Vector2 ballPosition = new Vector2( -100.0f, -100.0f ); Color ballColor = DARKBLUE; SetTargetFPS(60); //--------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- ballPosition = GetMousePosition(); if (IsMouseButtonPressed((int)Mouse.LEFT_BUTTON)) ballColor = MAROON; else if (IsMouseButtonPressed((int)Mouse.MIDDLE_BUTTON)) ballColor = LIME; else if (IsMouseButtonPressed((int)Mouse.RIGHT_BUTTON)) ballColor = DARKBLUE; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawCircleV(ballPosition, 40, ballColor); DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- } }

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using Raylib; using static Raylib.Raylib; public partial class Examples { /******************************************************************************************* * * raylib [core] examples - Mouse wheel * * This test has been created using raylib 1.1 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel"); int boxPositionY = screenHeight/2 - 40; int scrollSpeed = 4; // Scrolling speed in pixels SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- boxPositionY -= (GetMouseWheelMove()*scrollSpeed); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON); DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY); DrawText(FormatText("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- } }

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [core] example - Generate random values * * This example has been created using raylib 1.1 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values"); int framesCounter = 0; // Variable used to count frames int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included) SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- framesCounter++; // Every two seconds (120 frames) a new random value is generated if (((framesCounter/120)%2) == 1) { randValue = GetRandomValue(-8, 5); framesCounter = 0; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON); DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [core] example - Storage save/load values * * This example has been created using raylib 1.4 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ // NOTE: Storage positions must start with 0, directly related to file memory layout typedef enum { STORAGE_SCORE = 0, STORAGE_HISCORE } StorageData; public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values"); int score = 0; int hiscore = 0; int framesCounter = 0; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyPressed((int)Key.R)) { score = GetRandomValue(1000, 2000); hiscore = GetRandomValue(2000, 4000); } if (IsKeyPressed((int)Key.ENTER)) { StorageSaveValue(STORAGE_SCORE, score); StorageSaveValue(STORAGE_HISCORE, hiscore); } else if (IsKeyPressed((int)Key.SPACE)) { // NOTE: If requested position could not be found, value 0 is returned score = StorageLoadValue(STORAGE_SCORE); hiscore = StorageLoadValue(STORAGE_HISCORE); } framesCounter++; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText(FormatText("SCORE: %i", score), 280, 130, 40, MAROON); DrawText(FormatText("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK); DrawText(FormatText("frames: %i", framesCounter), 10, 10, 20, LIME); DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY); DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY); DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [core] example - VR Simulator (Oculus Rift CV1 parameters) * * This example has been created using raylib 1.7 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2017 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 1080; int screenHeight = 600; // NOTE: screenWidth/screenHeight should match VR device aspect ratio InitWindow(screenWidth, screenHeight, "raylib [core] example - vr simulator"); // Init VR simulator (Oculus Rift CV1 parameters) InitVrSimulator(GetVrDeviceInfo(HMD_OCULUS_RIFT_CV1)); // Define the camera to look into our 3d world Camera camera; camera.position = new Vector3( 5.0f, 2.0f, 5.0f );; // Camera position camera.target = new Vector3( 0.0f, 2.0f, 0.0f );; // Camera looking at point camera.up = new Vector3( 0.0f, 1.0f, 0.0f );; // Camera up vector (rotation towards target) camera.fovy = 60.0f; // Camera field-of-view Y camera.type = CAMERA_PERSPECTIVE; // Camera type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode SetTargetFPS(90); // Set our game to run at 90 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update camera (simulator mode) if (IsKeyPressed((int)Key.SPACE)) ToggleVrMode(); // Toggle VR mode //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginVrDrawing(); BeginMode3D(camera); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); DrawGrid(40, 1.0f); EndMode3D(); EndVrDrawing(); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseVrSimulator(); // Close VR simulator CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/******************************************************************************************* * * raylib [core] example - World to screen * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); // Define the camera to look into our 3d world Camera camera = { 0 }; camera.position = new Vector3( 10.0f, 10.0f, 10.0f );; camera.target = new Vector3( 0.0f, 0.0f, 0.0f );; camera.up = new Vector3( 0.0f, 1.0f, 0.0f );; camera.fovy = 45.0f; camera.type = CAMERA_PERSPECTIVE; Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; Vector2 cubeScreenPosition; SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update camera // Calculate cube screen space position (with a little offset to be in top) cubeScreenPosition = GetWorldToScreen(new Vector3(cubePosition.x, cubePosition.y + 2.5f, cubePosition.z);, camera); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode3D(camera); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); DrawGrid(10, 1.0f); EndMode3D(); DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK); DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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