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Changing examples to use makefile
- Testing a modified version of the makefile from raylib Instead of multiple project files for examples. - Fixed readme example
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Examples/audio/audio_module_playing.cs
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Examples/audio/audio_module_playing.cs
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Examples/audio/audio_music_stream.cs
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Examples/audio/audio_music_stream.cs
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using Raylib;
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using static Raylib.Raylib;
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public partial class Examples
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{
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/*******************************************************************************************
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*
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Examples/audio/audio_raw_stream.cs
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Examples/audio/audio_raw_stream.cs
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using Raylib;
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using static Raylib.Raylib;
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public partial class Examples
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{
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/*******************************************************************************************
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*
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Examples/audio/audio_raw_stream.png
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Examples/audio/audio_sound_loading.cs
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Examples/audio/audio_sound_loading.cs
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using Raylib;
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using static Raylib.Raylib;
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public partial class Examples
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{
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/*******************************************************************************************
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*
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Examples/audio/audio_sound_loading.png
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Examples/audio/resources/applause.mp3
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Examples/audio/resources/applause.mp3
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Examples/audio/resources/chiptun1.mod
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Examples/audio/resources/chiptun1.mod
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Examples/audio/resources/coin.wav
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Examples/audio/resources/coin.wav
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Examples/audio/resources/guitar_noodling.ogg
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Examples/audio/resources/mini1111.xm
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Examples/audio/resources/sound.wav
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Examples/audio/resources/sound.wav
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Examples/audio/resources/spring.wav
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Examples/audio/resources/spring.wav
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Examples/audio/resources/tanatana.flac
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Examples/audio/resources/tanatana.flac
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Examples/audio/resources/tanatana.ogg
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Examples/audio/resources/tanatana.ogg
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Examples/audio/resources/weird.wav
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Examples/audio/resources/weird.wav
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