mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-06-30 19:03:42 -04:00
Changing examples to use makefile
- Testing a modified version of the makefile from raylib Instead of multiple project files for examples. - Fixed readme example
This commit is contained in:
477
Examples/Makefile
Normal file
477
Examples/Makefile
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@ -0,0 +1,477 @@
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#**************************************************************************************************
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#
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# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
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#
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# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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# as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#**************************************************************************************************
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.PHONY: all clean
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# Define required raylib variables
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PROJECT_NAME ?= raylib_examples
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RAYLIB_VERSION ?= 2.0.0
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RAYLIB_API_VERSION ?= 1
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RAYLIB_PATH ?= ..
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# Define default options
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# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
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PLATFORM ?= PLATFORM_DESKTOP
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# Locations of your newly installed library and associated headers. See ../src/Makefile
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# On Linux, if you have installed raylib but cannot compile the examples, check that
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# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
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# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
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# To enable compile-time linking to a special version of libraylib.so, change these variables here.
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# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
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# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
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# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
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# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
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DESTDIR ?= /usr/local
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RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
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# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
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RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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# Build mode for project: DEBUG or RELEASE
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RAYLIB_BUILD_MODE ?= RELEASE
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# Use external GLFW library instead of rglfw module
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# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
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USE_EXTERNAL_GLFW ?= FALSE
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# Use Wayland display server protocol on Linux desktop
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# by default it uses X11 windowing system
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USE_WAYLAND_DISPLAY ?= FALSE
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# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
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# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
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# ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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PLATFORM_OS=WINDOWS
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else
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UNAMEOS=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS=LINUX
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endif
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ifeq ($(UNAMEOS),FreeBSD)
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PLATFORM_OS=BSD
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endif
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ifeq ($(UNAMEOS),OpenBSD)
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PLATFORM_OS=BSD
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endif
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ifeq ($(UNAMEOS),NetBSD)
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PLATFORM_OS=BSD
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endif
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ifeq ($(UNAMEOS),DragonFly)
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PLATFORM_OS=BSD
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endif
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ifeq ($(UNAMEOS),Darwin)
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PLATFORM_OS=OSX
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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UNAMEOS=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS=LINUX
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endif
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endif
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# RAYLIB_PATH adjustment for different platforms.
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# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
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# Required for ldconfig or other tools that do not perform path expansion.
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_PREFIX ?= ..
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RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
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endif
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endif
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# Default path for raylib on Raspberry Pi, if installed in different path, update it!
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# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
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# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Emscripten required variables
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EMSDK_PATH = C:/emsdk
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EMSCRIPTEN_VERSION = 1.38.8
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CLANG_VERSION = e1.38.8_64bit
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PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64
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NODE_VERSION = 8.9.1_64bit
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export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
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EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
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endif
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# Define raylib release directory for compiled library.
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# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version.
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
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endif
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ifeq ($(PLATFORM_OS),OSX)
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RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
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endif
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ifeq ($(PLATFORM_OS),BSD)
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RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
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endif
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# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
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# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
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# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
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# without formal installation from ../src/Makefile. It aids portability and is useful if you have
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# multiple versions of raylib, have raylib installed to a non-standard location, or want to
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# bundle libraylib.so with your game. Change it to your liking.
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# Note: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
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# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
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# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
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# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
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# To see which libraries a built example is linking to, ldd core/core_basic_window;
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# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
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EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
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# Define default C compiler: gcc
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# NOTE: define g++ compiler if using C++
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# CC = gcc
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CC = csc
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# CC = C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Visual Studio 2017\Visual Studio Tools\Developer Command Prompt for VS 2017.bat
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# csc /t:exe /out:core_basic_window.exe /reference:C:\Users\Chris\Documents\projects\Raylib-cs\Bindings\bin\Debug\Bindings.DLL core_basic_window.cs
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# ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# ifeq ($(PLATFORM_OS),OSX)
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# # OSX default compiler
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# CC = clang
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# endif
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# ifeq ($(PLATFORM_OS),BSD)
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# # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
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# CC = clang
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# endif
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# endif
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# ifeq ($(PLATFORM),PLATFORM_RPI)
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# ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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# # Define RPI cross-compiler
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# #CC = armv6j-hardfloat-linux-gnueabi-gcc
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# CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
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# endif
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# endif
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# ifeq ($(PLATFORM),PLATFORM_WEB)
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# # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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# # HTML5 emscripten compiler
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# CC = emcc
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# endif
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# Define default make program: Mingw32-make
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MAKE = mingw32-make
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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MAKE = make
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endif
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endif
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# Define compiler flags:
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# -O1 defines optimization level
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# -g enable debugging
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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# CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
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CFLAGS += /reference:C:\Users\Chris\Documents\projects\Raylib-cs\Bindings\bin\Debug\Bindings.DLL
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# Additional flags for compiler (if desired)
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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# ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# ifeq ($(PLATFORM_OS),WINDOWS)
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# # resource file contains windows executable icon and properties
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# # -Wl,--subsystem,windows hides the console window
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# CFLAGS += $(RAYLIB_PATH)/raylib.rc.o -Wl,--subsystem,windows
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# endif
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# ifeq ($(PLATFORM_OS),LINUX)
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# ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
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# CFLAGS += -g
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# #CC = clang
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# endif
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# ifeq ($(RAYLIB_LIBTYPE),STATIC)
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# CFLAGS += -D_DEFAULT_SOURCE
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# endif
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# ifeq ($(RAYLIB_LIBTYPE),SHARED)
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# # Explicitly enable runtime link to libraylib.so
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# CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
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# endif
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# endif
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# endif
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# ifeq ($(PLATFORM),PLATFORM_RPI)
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# CFLAGS += -std=gnu99
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# endif
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# ifeq ($(PLATFORM),PLATFORM_WEB)
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# # -Os # size optimization
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# # -O2 # optimization level 2, if used, also set --memory-init-file 0
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# # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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# # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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# # -s USE_PTHREADS=1 # multithreading support
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# # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
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# # -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow)
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# # -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter
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# # --profiling # include information for code profiling
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# # --preload-file resources # specify a resources folder for data compilation
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# CFLAGS += -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1
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# # NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way,
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# # we can compile same code for ALL platforms with no change required, but, working on bigger
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# # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
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# # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
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# # Define a custom shell .html and output extension
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# CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
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# EXT = .html
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# endif
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||||
# Define include paths for required headers.
|
||||
# Precedence: immediately local, raysan5 provided sources
|
||||
# NOTE: Several external required libraries (stb and others)
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# INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
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|
||||
# Define additional directories containing required header files
|
||||
# ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# # RPI required libraries
|
||||
# INCLUDE_PATHS += -I/opt/vc/include
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# INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
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# INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
|
||||
# endif
|
||||
# ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# ifeq ($(PLATFORM_OS),BSD)
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||||
# # Consider -L$(RAYLIB_H_INSTALL_PATH)
|
||||
# INCLUDE_PATHS += -I/usr/local/include
|
||||
# endif
|
||||
# ifeq ($(PLATFORM_OS),LINUX)
|
||||
# # Reset everything.
|
||||
# # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
|
||||
# INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
|
||||
# endif
|
||||
# endif
|
||||
|
||||
# Define library paths containing required libs.
|
||||
# Precedence: immediately local, then raysan5 provided libs
|
||||
# LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
|
||||
|
||||
# ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# ifeq ($(PLATFORM_OS),BSD)
|
||||
# # Consider -L$(RAYLIB_INSTALL_PATH)
|
||||
# LDFLAGS += -L. -Lsrc -L/usr/local/lib
|
||||
# endif
|
||||
# ifeq ($(PLATFORM_OS),LINUX)
|
||||
# # Reset everything.
|
||||
# # Precedence: immediately local, installed version, raysan5 provided libs
|
||||
# LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
|
||||
# endif
|
||||
# endif
|
||||
|
||||
# ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# LDFLAGS += -L/opt/vc/lib
|
||||
# endif
|
||||
|
||||
# Define any libraries required on linking
|
||||
# if you want to link libraries (libname.so or libname.a), use the -lname
|
||||
# ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# # Libraries for Windows desktop compilation
|
||||
# LDLIBS = -lraylib -lopengl32 -lgdi32
|
||||
# # Required for physac examples
|
||||
# LDLIBS += -static -lpthread
|
||||
# endif
|
||||
# ifeq ($(PLATFORM_OS),LINUX)
|
||||
# # Libraries for Debian GNU/Linux desktop compiling
|
||||
# # NOTE: Required packages: libegl1-mesa-dev
|
||||
# LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
|
||||
# # On X11 requires also below libraries
|
||||
# LDLIBS += -lX11
|
||||
# # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
|
||||
# #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
# # On Wayland windowing system, additional libraries requires
|
||||
# ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
|
||||
# LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
|
||||
# endif
|
||||
# # Explicit link to libc
|
||||
# ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
# LDLIBS += -lc
|
||||
# endif
|
||||
# endif
|
||||
# ifeq ($(PLATFORM_OS),OSX)
|
||||
# # Libraries for OSX 10.9 desktop compiling
|
||||
# # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
|
||||
# LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
|
||||
# endif
|
||||
# ifeq ($(PLATFORM_OS),BSD)
|
||||
# # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
|
||||
# # NOTE: Required packages: mesa-libs
|
||||
# LDLIBS = -lraylib -lGL -lpthread -lm
|
||||
# # On XWindow requires also below libraries
|
||||
# LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
# endif
|
||||
# ifeq ($(USE_EXTERNAL_GLFW),TRUE)
|
||||
# # NOTE: It could require additional packages installed: libglfw3-dev
|
||||
# LDLIBS += -lglfw
|
||||
# endif
|
||||
# endif
|
||||
# ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# # Libraries for Raspberry Pi compiling
|
||||
# # NOTE: Required packages: libasound2-dev (ALSA)
|
||||
# LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
|
||||
# endif
|
||||
# ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# # Libraries for web (HTML5) compiling
|
||||
# LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
|
||||
# endif
|
||||
|
||||
# Define all object files required
|
||||
EXAMPLES = \
|
||||
core/core_basic_window \
|
||||
core/core_input_keys \
|
||||
core/core_input_mouse \
|
||||
core/core_mouse_wheel \
|
||||
core/core_input_gamepad \
|
||||
core/core_random_values \
|
||||
core/core_color_select \
|
||||
core/core_drop_files \
|
||||
core/core_storage_values \
|
||||
core/core_gestures_detection \
|
||||
core/core_3d_mode \
|
||||
core/core_3d_picking \
|
||||
core/core_3d_camera_free \
|
||||
core/core_3d_camera_first_person \
|
||||
core/core_2d_camera \
|
||||
core/core_world_screen \
|
||||
core/core_vr_simulator \
|
||||
shapes/shapes_logo_raylib \
|
||||
shapes/shapes_basic_shapes \
|
||||
shapes/shapes_colors_palette \
|
||||
shapes/shapes_logo_raylib_anim \
|
||||
shapes/shapes_lines_bezier \
|
||||
textures/textures_logo_raylib \
|
||||
textures/textures_image_loading \
|
||||
textures/textures_rectangle \
|
||||
textures/textures_srcrec_dstrec \
|
||||
textures/textures_to_image \
|
||||
textures/textures_raw_data \
|
||||
textures/textures_particles_blending \
|
||||
textures/textures_image_processing \
|
||||
textures/textures_image_drawing \
|
||||
textures/textures_image_generation \
|
||||
textures/textures_image_text \
|
||||
text/text_sprite_fonts \
|
||||
text/text_bmfont_ttf \
|
||||
text/text_raylib_fonts \
|
||||
text/text_format_text \
|
||||
text/text_writing_anim \
|
||||
text/text_ttf_loading \
|
||||
text/text_bmfont_unordered \
|
||||
text/text_input_box \
|
||||
text/text_font_sdf \
|
||||
models/models_geometric_shapes \
|
||||
models/models_box_collisions \
|
||||
models/models_billboard \
|
||||
models/models_obj_loading \
|
||||
models/models_heightmap \
|
||||
models/models_cubicmap \
|
||||
models/models_mesh_picking \
|
||||
models/models_mesh_generation \
|
||||
models/models_material_pbr \
|
||||
models/models_skybox \
|
||||
models/models_yaw_pitch_roll \
|
||||
shaders/shaders_model_shader \
|
||||
shaders/shaders_shapes_textures \
|
||||
shaders/shaders_custom_uniform \
|
||||
shaders/shaders_postprocessing \
|
||||
audio/audio_sound_loading \
|
||||
audio/audio_music_stream \
|
||||
audio/audio_module_playing \
|
||||
audio/audio_raw_stream \
|
||||
physac/physics_demo \
|
||||
physac/physics_friction \
|
||||
physac/physics_movement \
|
||||
physac/physics_restitution \
|
||||
physac/physics_shatter \
|
||||
|
||||
|
||||
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
||||
|
||||
# Default target entry
|
||||
all: $(EXAMPLES)
|
||||
|
||||
# Generic compilation pattern
|
||||
# NOTE: Examples must be ready for Android compilation!
|
||||
%: %.cs
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
$(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
|
||||
else
|
||||
$(CC) /t:exe /out:$@$(EXT).exe $(CFLAGS) $<
|
||||
# $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
# $(CC) /t:exe /out:$@$(EXT).exe $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
endif
|
||||
|
||||
# fix dylib install path name for each executable (MAC)
|
||||
fix_dylib:
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
|
||||
endif
|
||||
|
||||
# Clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
del *.o *.exe /s
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -delete
|
||||
rm -f *.o
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
del *.o *.html *.js
|
||||
endif
|
||||
@echo Cleaning done
|
Reference in New Issue
Block a user