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Added severial examples. Corrected towards the correct return type and add utilities to prevent working with pointers

This commit is contained in:
Meatcorps 2026-05-21 06:08:27 +02:00
commit 6c94ffb0cc
21 changed files with 1252 additions and 205 deletions

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@ -820,32 +820,32 @@ public static unsafe partial class Raylib
/// <summary>Rename file (if exists)</summary>
[LibraryImport(NativeLibName)]
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial CBool FileRename(sbyte* fileName, sbyte* fileRename);
public static partial int FileRename(sbyte* fileName, sbyte* fileRename);
/// <summary>Remove file (if exists)</summary>
[LibraryImport(NativeLibName)]
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial CBool FileRemove(sbyte* fileName);
public static partial int FileRemove(sbyte* fileName);
/// <summary>Copy file from one path to another, dstPath created if it doesn't exist</summary>
[LibraryImport(NativeLibName)]
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial CBool FileCopy(sbyte* srcPath, sbyte* dstPath);
public static partial int FileCopy(sbyte* srcPath, sbyte* dstPath);
/// <summary>Move file from one path to another, dstPath created if it doesn't exist</summary>
[LibraryImport(NativeLibName)]
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial CBool FileMove(sbyte* srcPath, sbyte* dstPath);
public static partial int FileMove(sbyte* srcPath, sbyte* dstPath);
/// <summary>Replace text in an existing file</summary>
[LibraryImport(NativeLibName)]
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial CBool FileTextReplace(sbyte* fileName, sbyte* search, sbyte* replacement);
public static partial int FileTextReplace(sbyte* fileName, sbyte* search, sbyte* replacement);
/// <summary>Find text in existing file</summary>
[LibraryImport(NativeLibName)]
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial CBool FileTextFindIndex(sbyte* fileName, sbyte* search);
public static partial int FileTextFindIndex(sbyte* fileName, sbyte* search);
/// <summary>Check if file exists</summary>
[LibraryImport(NativeLibName)]
@ -962,7 +962,7 @@ public static unsafe partial class Raylib
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial FilePathList GetDirectoryFileCount(sbyte* dirPath);
/// <summary>Get the file count in a directory</summary>
/// <summary>Load directory filepaths with extension filtering and subdir scan; some filters available: "*.*", "FILES*", "DIRS*"</summary>
[LibraryImport(NativeLibName)]
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial FilePathList GetDirectoryFileCountEx(sbyte* dirPath, sbyte* filter, CBool scanSubdirs);

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@ -248,4 +248,6 @@ public unsafe struct Mesh
public const int VboIdIndexIndices = 6;
#endregion
}

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@ -19,6 +19,14 @@ public unsafe struct BoneInfo
/// Bone parent
/// </summary>
public int Parent;
public string NameToString()
{
fixed (sbyte* name = Name)
{
return Utf8StringUtils.GetUTF8String(name);
}
}
}
/// <summary>
@ -41,6 +49,16 @@ public unsafe struct ModelSkeleton
/// Bones base transformation (Transform[])
/// </summary>
public Transform* ModelAnimPose;
public Span<Transform> ModelAnimPoseAsSpan()
{
return new Span<Transform>(ModelAnimPose, BoneCount);
}
public Span<BoneInfo> BonesAsSpan()
{
return new Span<BoneInfo>(Bones, BoneCount);
}
}
// Note:
@ -84,29 +102,52 @@ public unsafe struct Model
public int* MeshMaterial;
/// <summary>
/// Number of bones
/// Skeleton for animation
/// </summary>
public int BoneCount;
ModelSkeleton Skeleton;
//TODO: Span
/// <summary>
/// Bones information (skeleton, BoneInfo *)
/// Current animation pose (Transform[])
/// </summary>
public BoneInfo* Bones;
public Transform* CurrentPose;
//TODO: Span
/// <summary>
/// Bones base transformation (pose, Transform *)
/// Bones animated transformation matrices
/// </summary>
public Transform* BindPose;
public Matrix4x4* BoneMatrices;
public Span<Matrix4x4> BoneMatricesAsSpan()
{
return new Span<Matrix4x4>(BoneMatrices, Skeleton.BoneCount);
}
public Span<Transform> CurrentPoseAsSpan()
{
return new Span<Transform>(CurrentPose, Skeleton.BoneCount);
}
public Span<int> MeshMaterialAsSpan()
{
return new Span<int>(MeshMaterial, MeshCount);
}
public Span<Mesh> MeshesAsSpan()
{
return new Span<Mesh>(Meshes, MeshCount);
}
}
/// <summary>
/// Model animation
/// ModelAnimation, contains a full animation sequence
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public unsafe struct ModelAnimation
{
/// <summary>
/// Animation name (char[32])
/// </summary>
public fixed sbyte Name[32];
/// <summary>
/// Number of bones
/// </summary>
@ -115,61 +156,23 @@ public unsafe struct ModelAnimation
/// <summary>
/// Number of animation frames
/// </summary>
public readonly int FrameCount;
public readonly int KeyFrameCount;
/// <summary>
/// Bones information (skeleton, BoneInfo *)
/// Animation sequence keyframe poses [keyframe][pose]
/// </summary>
public readonly BoneInfo* Bones;
public Transform* KeyframePoses;
/// <inheritdoc cref="Bones"/>
public readonly ReadOnlySpan<BoneInfo> BoneInfo => new ReadOnlySpan<BoneInfo>(Bones, BoneCount);
/// <summary>
/// Poses array by frame (Transform **)
/// </summary>
public readonly Transform** FramePoses;
/// <summary>
/// Animation name (char[32])
/// </summary>
public fixed sbyte Name[32];
/// <inheritdoc cref="FramePoses"/>
public readonly FramePosesCollection FramePosesColl => new FramePosesCollection(FramePoses, FrameCount, BoneCount);
public readonly struct FramePosesCollection
public Span<Transform> KeyFramePosesAsSpan()
{
readonly Transform** _framePoses;
return new Span<Transform>(KeyframePoses, KeyFrameCount);
}
readonly int _frameCount;
readonly int _boneCount;
public readonly FramePoses this[int index] => new FramePoses(_framePoses[index], _boneCount);
public readonly Transform this[int index1, int index2] => new FramePoses(_framePoses[index1], _boneCount)[index2];
internal FramePosesCollection(Transform** framePoses, int frameCount, int boneCount)
public string NameToString()
{
fixed (sbyte* name = Name)
{
this._framePoses = framePoses;
this._frameCount = frameCount;
this._boneCount = boneCount;
return Utf8StringUtils.GetUTF8String(name);
}
}
}
public readonly unsafe struct FramePoses
{
readonly Transform* _poses;
readonly int _count;
public readonly ref Transform this[int index] => ref _poses[index];
internal FramePoses(Transform* poses, int count)
{
this._poses = poses;
this._count = count;
}
}

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@ -1085,6 +1085,24 @@ public static unsafe partial class Raylib
}
}
/// <summary>Load model animations from file</summary>
public static Span<ModelAnimation> LoadModelAnimations(string fileName)
{
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
int count;
ModelAnimation* result = LoadModelAnimations(str1.AsPointer(), &count);
return new Span<ModelAnimation>(result, count);
}
public static void UnloadModelAnimations(Span<ModelAnimation> animations)
{
fixed (ModelAnimation* ptr = animations)
{
UnloadModelAnimations(ptr, animations.Length);
}
}
/// <summary>Compute mesh tangents</summary>
public static void GenMeshTangents(ref Mesh mesh)
{
@ -1549,6 +1567,155 @@ public static unsafe partial class Raylib
SaveFileText(fileBuffer.AsPointer(), textBuffer.AsPointer());
}
/// <summary>Rename file (if exists)</summary>
public static int FileRename(string filename, string fileRename)
{
using AnsiBuffer fileBuffer = filename.ToAnsiBuffer();
using AnsiBuffer textBuffer = fileRename.ToAnsiBuffer();
return FileRename(fileBuffer.AsPointer(), textBuffer.AsPointer());
}
/// <summary>Remove file (if exists)</summary>
public static int FileRemove(string filename)
{
using AnsiBuffer fileBuffer = filename.ToAnsiBuffer();
return FileRemove(fileBuffer.AsPointer());
}
/// <summary>Copy file from one path to another, dstPath created if it doesn't exist</summary>
public static int FileCopy(string srcPath, string dstPath)
{
using AnsiBuffer srcBuffer = srcPath.ToAnsiBuffer();
using AnsiBuffer dstBuffer = dstPath.ToAnsiBuffer();
return FileCopy(srcBuffer.AsPointer(), dstBuffer.AsPointer());
}
/// <summary>Move file from one path to another, dstPath created if it doesn't exist</summary>
public static int FileMove(string srcPath, string dstPath)
{
using AnsiBuffer srcBuffer = srcPath.ToAnsiBuffer();
using AnsiBuffer dstBuffer = dstPath.ToAnsiBuffer();
return FileMove(srcBuffer.AsPointer(), dstBuffer.AsPointer());
}
/// <summary>Replace text in an existing file</summary>
public static int FileTextReplace(string fileName, string search, string replacement)
{
using AnsiBuffer fileBuffer = fileName.ToAnsiBuffer();
using AnsiBuffer searchBuffer = search.ToAnsiBuffer();
using AnsiBuffer replaceBuffer = replacement.ToAnsiBuffer();
return FileTextReplace(fileBuffer.AsPointer(), searchBuffer.AsPointer(), replaceBuffer.AsPointer());
}
/// <summary>Find text in existing file</summary>
public static int FileTextFindIndex(string fileName, string search)
{
using AnsiBuffer fileBuffer = fileName.ToAnsiBuffer();
using AnsiBuffer searchBuffer = search.ToAnsiBuffer();
return FileTextFindIndex(fileBuffer.AsPointer(), searchBuffer.AsPointer());
}
/// <summary>Check if file exists</summary>
public static CBool FileExists(string fileName)
{
using AnsiBuffer fileBuffer = fileName.ToAnsiBuffer();
return FileExists(fileBuffer.AsPointer());
}
/// <summary>Check if a directory path exists</summary>
public static CBool DirectoryExists(string dirPath)
{
using AnsiBuffer dirBuffer = dirPath.ToAnsiBuffer();
return DirectoryExists(dirBuffer.AsPointer());
}
/// <summary>Get file length in bytes</summary>
public static int GetFileLength(string fileName)
{
using AnsiBuffer fileBuffer = fileName.ToAnsiBuffer();
return GetFileLength(fileBuffer.AsPointer());
}
/// <summary>Get string to extension for a filename string (includes dot: '.png')</summary>
public static string GetFileExtension(string fileName)
{
using AnsiBuffer fileBuffer = fileName.ToAnsiBuffer();
return new string(GetFileExtension(fileBuffer.AsPointer()));
}
/// <summary>Get string to filename for a path string</summary>
public static string GetFileName(string fileName)
{
using AnsiBuffer fileBuffer = fileName.ToAnsiBuffer();
return new string(GetFileName(fileBuffer.AsPointer()));
}
/// <summary>Get filename string without extension </summary>
public static string GetFileNameWithoutExt(string fileName)
{
using AnsiBuffer fileBuffer = fileName.ToAnsiBuffer();
return new string(GetFileNameWithoutExt(fileBuffer.AsPointer()));
}
/// <summary>Get full path for a given fileName with path</summary>
public static string GetDirectoryPath(string filePath)
{
using AnsiBuffer fileBuffer = filePath.ToAnsiBuffer();
return new string(GetDirectoryPath(fileBuffer.AsPointer()));
}
/// <summary>Get previous directory path for a given path</summary>
public static string GetPrevDirectoryPath(string dirPath)
{
using AnsiBuffer dirBuffer = dirPath.ToAnsiBuffer();
return new string(GetPrevDirectoryPath(dirBuffer.AsPointer()));
}
/// <summary>Get current working directory</summary>
public static string GetWorkingDirectoryAsString()
{
return new string(GetWorkingDirectory());
}
/// <summary>Get the directory of the running application</summary>
public static string GetApplicationDirectoryAsString()
{
return new string(GetApplicationDirectory());
}
/// <summary>Change working directory, return true on success</summary>
public static CBool ChangeDirectory(string dirPath)
{
using AnsiBuffer dirBuffer = dirPath.ToAnsiBuffer();
return ChangeDirectory(dirBuffer.AsPointer());
}
/// <summary>Check if a given path is a file or a directory</summary>
public static CBool IsPathFile(string path)
{
using AnsiBuffer pathBuffer = path.ToAnsiBuffer();
return IsPathFile(pathBuffer.AsPointer());
}
/// <summary>Load directory filepaths</summary>
public static FilePathList LoadDirectoryFiles(string dirPath, out int count)
{
using AnsiBuffer dirBuffer = dirPath.ToAnsiBuffer();
int c = 0;
var result = LoadDirectoryFiles(dirBuffer.AsPointer(), &c);
count = c;
return result;
}
/// <summary>Load directory filepaths with extension filtering and subdir scan; some filters available: "*.*", "FILES*", "DIRS*"</summary>
public static FilePathList LoadDirectoryFilesEx(string basePath, string filter, CBool scanSubDirs)
{
using AnsiBuffer baseBuffer = basePath.ToAnsiBuffer();
using AnsiBuffer filterBuffer = filter.ToAnsiBuffer();
return LoadDirectoryFilesEx(baseBuffer.AsPointer(), filterBuffer.AsPointer(), scanSubDirs);
}
/// <summary>
/// Loads text from a file, reads it, saves it, unloads the file, and returns the loaded text.
/// </summary>
@ -1569,4 +1736,5 @@ public static unsafe partial class Raylib
center.Y = GetScreenHeight() / 2.0f;
return center;
}
}

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@ -1,3 +1,4 @@
using System;
using System.Runtime.InteropServices;
namespace Raylib_cs;

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@ -21,6 +21,11 @@ public readonly ref struct Utf8Buffer
return (sbyte*)_data.ToPointer();
}
public unsafe byte* AsBytePointer()
{
return (byte*)_data.ToPointer();
}
public void Dispose()
{
Marshal.ZeroFreeCoTaskMemUTF8(_data);