Added severial examples. Corrected towards the correct return type and add utilities to prevent working with pointers
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/*******************************************************************************************
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*
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* raylib [models] example - Load 3d model with animations and play them
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2019 Culacant (@culacant) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************
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*
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* To export a model from blender, make sure it is not posed, the vertices need to be in the
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* same position as they would be in edit mode.
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* and that the scale of your models is set to 0. Scaling can be done from the export menu.
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Models;
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public class AnimationDemo
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{
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public unsafe static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
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// Define the camera to look into our 3d world
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Camera3D camera = new();
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camera.Position = new Vector3(10.0f, 10.0f, 10.0f);
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camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.Perspective;
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Model model = LoadModel("resources/models/iqm/guy.iqm");
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Texture2D texture = LoadTexture("resources/models/iqm/guytex.png");
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
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Vector3 position = new(0.0f, 0.0f, 0.0f);
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// Load animation data
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int animsCount = 0;
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var anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", ref animsCount);
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int animFrameCounter = 0;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.Free);
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// Play animation when spacebar is held down
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if (IsKeyDown(KeyboardKey.Space))
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{
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animFrameCounter++;
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UpdateModelAnimation(model, anims[0], animFrameCounter);
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if (animFrameCounter >= anims[0].FrameCount)
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{
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animFrameCounter = 0;
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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DrawModelEx(
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model,
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position,
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new Vector3(1.0f, 0.0f, 0.0f),
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-90.0f,
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new Vector3(1.0f, 1.0f, 1.0f),
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Color.White
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);
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for (int i = 0; i < model.BoneCount; i++)
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{
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var framePoses = anims[0].FramePoses;
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DrawCube(framePoses[animFrameCounter][i].Translation, 0.2f, 0.2f, 0.2f, Color.Red);
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}
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DrawGrid(10, 1.0f);
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EndMode3D();
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DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, Color.Maroon);
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DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture);
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UnloadModelAnimations(anims, animsCount);
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UnloadModel(model);
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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