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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-09-09 03:01:41 -04:00

Added Raymath binding + Initial examples

- Added Raymath.cs binding. Raylib.cs depends on this since they both share some types.
- Bindings moved into source directly.
- Inital examples port alot of syntax still needs to be fixed.
- Couldn't get cppsharp to work correctly so using a custom generator(WIP).
This commit is contained in:
2018-08-17 09:34:50 +01:00
parent b3838e3d8a
commit 6b6b345551
154 changed files with 3170 additions and 9265 deletions

View File

@@ -1,76 +1,8 @@
/*******************************************************************************************
*
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using Raylib;
using static Raylib.rl;
public partial class Examples
{
public static int shapes_basic_shapes()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
DrawLine(18, 42, screenWidth - 18, 42, BLACK);
DrawCircle(screenWidth / 4, 120, 35, DARKBLUE);
DrawCircleGradient(screenWidth / 4, 220, 60, GREEN, SKYBLUE);
DrawCircleLines(screenWidth / 4, 340, 80, DARKBLUE);
DrawRectangle(screenWidth / 4 * 2 - 60, 100, 120, 60, RED);
DrawRectangleGradientH(screenWidth / 4 * 2 - 90, 170, 180, 130, MAROON, GOLD);
DrawRectangleLines(screenWidth / 4 * 2 - 40, 320, 80, 60, ORANGE);
DrawTriangle(new Vector2(screenWidth, 80),
new Vector2(screenWidth / 4 * 3 - 60, 150),
new Vector2(screenWidth / 4 * 3 + 60, 150), VIOLET);
DrawTriangleLines(new Vector2(screenWidth / 4 * 3, 160),
new Vector2(screenWidth / 4 * 3 - 20, 230),
new Vector2(screenWidth / 4 * 3 + 20, 230), DARKBLUE);
DrawPoly(new Vector2(screenWidth / 4 * 3, 320), 6, 80, 0, BROWN);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
using Raylib;
using static Raylib.rl;
public partial class Examples
{
/*******************************************************************************************
*