Fixed trailing whitespace
- Removed trailing whitespace from bindings and examples.
This commit is contained in:
parent
75ad5632c6
commit
6ab272042f
75 changed files with 1671 additions and 1697 deletions
|
|
@ -13,24 +13,24 @@ public partial class text_writing_anim
|
|||
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
|
||||
|
||||
public static int Main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
|
||||
|
||||
|
||||
string message = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
|
||||
|
||||
|
||||
int framesCounter = 0;
|
||||
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
|
|
@ -38,30 +38,30 @@ public partial class text_writing_anim
|
|||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyDown(KEY_SPACE)) framesCounter += 8;
|
||||
else framesCounter++;
|
||||
|
||||
|
||||
if (IsKeyPressed(KEY_ENTER)) framesCounter = 0;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
|
||||
DrawText(SubText(message, 0, framesCounter/10), 210, 160, 20, MAROON);
|
||||
|
||||
|
||||
DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY);
|
||||
DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY);
|
||||
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue