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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-09-09 03:01:41 -04:00

Fixed trailing whitespace

- Removed trailing whitespace from bindings and examples.
This commit is contained in:
2018-10-24 12:41:55 +01:00
parent 75ad5632c6
commit 6ab272042f
75 changed files with 1671 additions and 1697 deletions

View File

@@ -12,44 +12,44 @@ public partial class physics_demo
*
* Use the following line to compile:
*
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib.rc.o -static -lraylib -lpthread
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib.rc.o -static -lraylib -lpthread
* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
*
*
* Copyright (c) 2016-2018 Victor Fisac
*
********************************************************************************************/
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics demo");
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
int logoY = 15;
bool needsReset = false;
// Initialize physics and default physics bodies
InitPhysics();
// Create floor rectangle physics body
var floor = CreatePhysicsBodyRectangle(new Vector2( screenWidth/2, screenHeight ), 500, 100, 10);
floor.enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
// Create obstacle circle physics body
var circle = CreatePhysicsBodyCircle(new Vector2( screenWidth/2, screenHeight/2 ), 45, 10);
circle.enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -60,22 +60,22 @@ public partial class physics_demo
{
floor = CreatePhysicsBodyRectangle(new Vector2( screenWidth/2, screenHeight ), 500, 100, 10);
floor.enabled = false;
circle = CreatePhysicsBodyCircle(new Vector2( screenWidth/2, screenHeight/2 ), 45, 10);
circle.enabled = false;
}
// Reset physics input
if (IsKeyPressed('R'))
{
ResetPhysics();
needsReset = true;
}
// Physics body creation inputs
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10);
// Destroy falling physics bodies
int bodiesCount = GetPhysicsBodiesCount();
for (int i = bodiesCount - 1; i >= 0; i--)
@@ -84,21 +84,21 @@ public partial class physics_demo
if (body.id != 0 && (body.position.y > screenHeight*2)) DestroyPhysicsBody(body);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(BLACK);
DrawFPS(screenWidth - 90, screenHeight - 30);
// Draw created physics bodies
bodiesCount = GetPhysicsBodiesCount();
for (int i = 0; i < bodiesCount; i++)
{
var body = GetPhysicsBody(i);
if (body.id != 0) // can't check struct for null
{
int vertexCount = GetPhysicsShapeVerticesCount(i);
@@ -107,33 +107,33 @@ public partial class physics_demo
// Get physics bodies shape vertices to draw lines
// Note: GetPhysicsShapeVertex() already calculates rotation transformations
Vector2 vertexA = GetPhysicsShapeVertex(body, j);
int jj = (((j + 1) < vertexCount) ? (j + 1) : 0); // Get next vertex or first to close the shape
Vector2 vertexB = GetPhysicsShapeVertex(body, jj);
DrawLineV(vertexA, vertexB, GREEN); // Draw a line between two vertex positions
}
}
}
DrawText("Left mouse button to create a polygon", 10, 10, 10, WHITE);
DrawText("Right mouse button to create a circle", 10, 25, 10, WHITE);
DrawText("Press 'R' to reset example", 10, 40, 10, WHITE);
DrawText("Physac", logoX, logoY, 30, WHITE);
DrawText("Powered by", logoX + 50, logoY - 7, 10, WHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
ClosePhysics(); // Unitialize physics
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}
}