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https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Fixed trailing whitespace
- Removed trailing whitespace from bindings and examples.
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@@ -7,7 +7,7 @@ public partial class models_orthographic_projection
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{
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/*******************************************************************************************
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*
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* raylib [models] example - Show the difference between perspective and orthographic projection
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* raylib [models] example - Show the difference between perspective and orthographic projection
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*
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* This program is heavily based on the geometric objects example
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*
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@@ -17,88 +17,88 @@ public partial class models_orthographic_projection
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* Copyright (c) 2018 Max Danielsson ref Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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public const float FOVY_PERSPECTIVE = 45.0f;
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public const float WIDTH_ORTHOGRAPHIC = 10.0f;
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
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// Define the camera to look into our 3d world
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Camera3D camera = new Camera3D(new Vector3( 0.0f, 10.0f, 10.0f ), new Vector3( 0.0f, 0.0f, 0.0f ), new Vector3( 0.0f, 1.0f, 0.0f ), FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE );
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_SPACE))
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if (IsKeyPressed(KEY_SPACE))
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{
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if (camera.type == CAMERA_PERSPECTIVE)
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if (camera.type == CAMERA_PERSPECTIVE)
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{
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camera.fovy = WIDTH_ORTHOGRAPHIC;
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camera.type = CAMERA_ORTHOGRAPHIC;
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}
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else
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}
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else
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{
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camera.fovy = FOVY_PERSPECTIVE;
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camera.type = CAMERA_PERSPECTIVE;
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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DrawCube(new Vector3(-4.0f, 0.0f, 2.0f), 2.0f, 5.0f, 2.0f, RED);
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DrawCubeWires(new Vector3(-4.0f, 0.0f, 2.0f), 2.0f, 5.0f, 2.0f, GOLD);
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DrawCubeWires(new Vector3(-4.0f, 0.0f, -2.0f), 3.0f, 6.0f, 2.0f, MAROON);
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DrawSphere(new Vector3(-1.0f, 0.0f, -2.0f), 1.0f, GREEN);
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DrawSphereWires(new Vector3(1.0f, 0.0f, 2.0f), 2.0f, 16, 16, LIME);
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DrawCylinder(new Vector3(4.0f, 0.0f, -2.0f), 1.0f, 2.0f, 3.0f, 4, SKYBLUE);
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DrawCylinderWires(new Vector3(4.0f, 0.0f, -2.0f), 1.0f, 2.0f, 3.0f, 4, DARKBLUE);
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DrawCylinderWires(new Vector3(4.5f, -1.0f, 2.0f), 1.0f, 1.0f, 2.0f, 6, BROWN);
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DrawCylinder(new Vector3(1.0f, 0.0f, -4.0f), 0.0f, 1.5f, 3.0f, 8, GOLD);
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DrawCylinderWires(new Vector3(1.0f, 0.0f, -4.0f), 0.0f, 1.5f, 3.0f, 8, PINK);
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DrawGrid(10, 1.0f); // Draw a grid
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EndMode3D();
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DrawText("Press Spacebar to switch camera type", 10, GetScreenHeight() - 30, 20, DARKGRAY);
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if (camera.type == CAMERA_ORTHOGRAPHIC) DrawText("ORTHOGRAPHIC", 10, 40, 20, BLACK);
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else if (camera.type == CAMERA_PERSPECTIVE) DrawText("PERSPECTIVE", 10, 40, 20, BLACK);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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}
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