mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Fixed trailing whitespace
- Removed trailing whitespace from bindings and examples.
This commit is contained in:
@@ -13,114 +13,114 @@ public partial class models_box_collisions
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
|
||||
|
||||
public static int Main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions");
|
||||
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera3D camera = new Camera3D(new Vector3( 0.0f, 10.0f, 10.0f ), new Vector3( 0.0f, 0.0f, 0.0f ), new Vector3( 0.0f, 1.0f, 0.0f ), 45.0f, 0 );
|
||||
|
||||
|
||||
Vector3 playerPosition = new Vector3( 0.0f, 1.0f, 2.0f );
|
||||
Vector3 playerSize = new Vector3( 1.0f, 2.0f, 1.0f );
|
||||
Color playerColor = GREEN;
|
||||
|
||||
|
||||
Vector3 enemyBoxPos = new Vector3( -4.0f, 1.0f, 0.0f );
|
||||
Vector3 enemyBoxSize = new Vector3( 2.0f, 2.0f, 2.0f );
|
||||
|
||||
|
||||
Vector3 enemySpherePos = new Vector3( 4.0f, 0.0f, 0.0f );
|
||||
float enemySphereSize = 1.5f;
|
||||
|
||||
|
||||
bool collision = false;
|
||||
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
|
||||
// Move player
|
||||
if (IsKeyDown(KEY_RIGHT)) playerPosition.x += 0.2f;
|
||||
else if (IsKeyDown(KEY_LEFT)) playerPosition.x -= 0.2f;
|
||||
else if (IsKeyDown(KEY_DOWN)) playerPosition.z += 0.2f;
|
||||
else if (IsKeyDown(KEY_UP)) playerPosition.z -= 0.2f;
|
||||
|
||||
|
||||
collision = false;
|
||||
|
||||
|
||||
// Check collisions player vs enemy-box
|
||||
if (CheckCollisionBoxes(
|
||||
new BoundingBox(new Vector3( playerPosition.x - playerSize.x/2,
|
||||
playerPosition.y - playerSize.y/2,
|
||||
playerPosition.z - playerSize.z/2 ),
|
||||
new BoundingBox(new Vector3( playerPosition.x - playerSize.x/2,
|
||||
playerPosition.y - playerSize.y/2,
|
||||
playerPosition.z - playerSize.z/2 ),
|
||||
new Vector3( playerPosition.x + playerSize.x/2,
|
||||
playerPosition.y + playerSize.y/2,
|
||||
playerPosition.y + playerSize.y/2,
|
||||
playerPosition.z + playerSize.z/2 )),
|
||||
new BoundingBox(new Vector3( enemyBoxPos.x - enemyBoxSize.x/2,
|
||||
enemyBoxPos.y - enemyBoxSize.y/2,
|
||||
enemyBoxPos.z - enemyBoxSize.z/2 ),
|
||||
new BoundingBox(new Vector3( enemyBoxPos.x - enemyBoxSize.x/2,
|
||||
enemyBoxPos.y - enemyBoxSize.y/2,
|
||||
enemyBoxPos.z - enemyBoxSize.z/2 ),
|
||||
new Vector3( enemyBoxPos.x + enemyBoxSize.x/2,
|
||||
enemyBoxPos.y + enemyBoxSize.y/2,
|
||||
enemyBoxPos.y + enemyBoxSize.y/2,
|
||||
enemyBoxPos.z + enemyBoxSize.z/2 )))) collision = true;
|
||||
|
||||
|
||||
// Check collisions player vs enemy-sphere
|
||||
if (CheckCollisionBoxSphere(
|
||||
new BoundingBox(new Vector3( playerPosition.x - playerSize.x/2,
|
||||
playerPosition.y - playerSize.y/2,
|
||||
playerPosition.z - playerSize.z/2 ),
|
||||
new BoundingBox(new Vector3( playerPosition.x - playerSize.x/2,
|
||||
playerPosition.y - playerSize.y/2,
|
||||
playerPosition.z - playerSize.z/2 ),
|
||||
new Vector3( playerPosition.x + playerSize.x/2,
|
||||
playerPosition.y + playerSize.y/2,
|
||||
playerPosition.z + playerSize.z/2 )),
|
||||
playerPosition.y + playerSize.y/2,
|
||||
playerPosition.z + playerSize.z/2 )),
|
||||
enemySpherePos, enemySphereSize)) collision = true;
|
||||
|
||||
|
||||
if (collision) playerColor = RED;
|
||||
else playerColor = GREEN;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
|
||||
// Draw enemy-box
|
||||
DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY);
|
||||
DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY);
|
||||
|
||||
|
||||
// Draw enemy-sphere
|
||||
DrawSphere(enemySpherePos, enemySphereSize, GRAY);
|
||||
DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY);
|
||||
|
||||
|
||||
// Draw player
|
||||
DrawCubeV(playerPosition, playerSize, playerColor);
|
||||
|
||||
|
||||
DrawGrid(10, 1.0f); // Draw a grid
|
||||
|
||||
|
||||
EndMode3D();
|
||||
|
||||
|
||||
DrawText("Move player with cursors to collide", 220, 40, 20, GRAY);
|
||||
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user