mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Fixed trailing whitespace
- Removed trailing whitespace from bindings and examples.
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@@ -15,17 +15,17 @@ public partial class models_billboard
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
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// Define the camera to look into our 3d world
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Camera3D camera = new Camera3D();
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camera.position = new Vector3( 5.0f, 4.0f, 5.0f );
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@@ -33,15 +33,15 @@ public partial class models_billboard
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camera.up = new Vector3( 0.0f, 1.0f, 0.0f );
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camera.fovy = 45.0f;
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camera.type = CAMERA_PERSPECTIVE;
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Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard
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Vector3 billPosition = new Vector3( 0.0f, 2.0f, 0.0f ); // Position where draw billboard
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SetCameraMode(camera, (int)CAMERA_ORBITAL); // Set an orbital camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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@@ -49,34 +49,34 @@ public partial class models_billboard
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera); // Update camera
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);
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DrawGrid(10, 1.0f); // Draw a grid
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EndMode3D();
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(bill); // Unload texture
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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}
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