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Fixed trailing whitespace

- Removed trailing whitespace from bindings and examples.
This commit is contained in:
ChrisDill 2018-10-24 12:41:55 +01:00
commit 6ab272042f
75 changed files with 1671 additions and 1697 deletions

View file

@ -13,7 +13,7 @@ public partial class core_mouse_wheel
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
public static int Main()
{
@ -21,15 +21,15 @@ public partial class core_mouse_wheel
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel");
int boxPositionY = screenHeight/2 - 40;
int scrollSpeed = 4; // Scrolling speed in pixels
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@ -37,15 +37,15 @@ public partial class core_mouse_wheel
//----------------------------------------------------------------------------------
boxPositionY -= (GetMouseWheelMove()*scrollSpeed);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON);
DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);
//DrawText(FormatText("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY);
DrawText($"Box position Y: {boxPositionY}", 10, 40, 20, LIGHTGRAY);
@ -53,12 +53,12 @@ public partial class core_mouse_wheel
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}
}