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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-09-09 03:01:41 -04:00

Fixed trailing whitespace

- Removed trailing whitespace from bindings and examples.
This commit is contained in:
2018-10-24 12:41:55 +01:00
parent 75ad5632c6
commit 6ab272042f
75 changed files with 1671 additions and 1697 deletions

View File

@@ -14,33 +14,33 @@ public partial class core_gestures_detection
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
public const int MAX_GESTURE_STRINGS = 20;
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - gestures detection");
Vector2 touchPosition = new Vector2( 0, 0 );
Rectangle touchArea = new Rectangle( 220, 10, screenWidth - 230, screenHeight - 20 );
int gesturesCount = 0;
string[] gestureStrings = new string[MAX_GESTURE_STRINGS];
int currentGesture = (int)GESTURE_NONE;
int lastGesture = (int)GESTURE_NONE;
//SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -49,7 +49,7 @@ public partial class core_gestures_detection
lastGesture = currentGesture;
currentGesture = GetGestureDetected();
touchPosition = GetTouchPosition(0);
if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != (int)GESTURE_NONE))
{
if (currentGesture != lastGesture)
@@ -69,53 +69,53 @@ public partial class core_gestures_detection
case (int)GESTURE_PINCH_OUT: gestureStrings[gesturesCount] = "GESTURE PINCH OUT"; break;
default: break;
}
gesturesCount++;
// Reset gestures strings
if (gesturesCount >= MAX_GESTURE_STRINGS)
{
for (int i = 0; i < MAX_GESTURE_STRINGS; i++) gestureStrings[i] = " ";
gesturesCount = 0;
}
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangleRec(touchArea, GRAY);
DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE);
DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f));
for (int i = 0; i < gesturesCount; i++)
{
if (i%2 == 0) DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f));
else DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f));
if (i < gesturesCount - 1) DrawText(gestureStrings[i], 35, 36 + 20*i, 10, DARKGRAY);
else DrawText(gestureStrings[i], 35, 36 + 20*i, 10, MAROON);
}
DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY);
DrawText("DETECTED GESTURES", 50, 15, 10, GRAY);
if (currentGesture != (int)GESTURE_NONE) DrawCircleV(touchPosition, 30, MAROON);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}
}