mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Fixed trailing whitespace
- Removed trailing whitespace from bindings and examples.
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@@ -13,19 +13,19 @@ public partial class Examples
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* Copyright (c) 2018 Ramon Santamaria (@raysan5) and Pablo Marcos Oltra (@pamarcos)
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*
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********************************************************************************************/
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// Custom logging funtion
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void LogCustom(int msgType, const char *text, va_list args)
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{
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char timeStr[64];
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time_t now = time(NULL);
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struct tm *tm_info = localtime(&now);
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strftime(timeStr, sizeof(timeStr), "%Y-%m-%d %H:%M:%S", tm_info);
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printf("[%s] ", timeStr);
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switch (msgType)
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{
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case LOG_INFO: printf("[INFO] : "); break;
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@@ -34,27 +34,27 @@ public partial class Examples
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case LOG_DEBUG: printf("[DEBUG]: "); break;
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default: break;
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}
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vprintf(text, args);
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printf("\n");
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}
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public static int core_custom_logging()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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// First thing we do is setting our custom logger to ensure everything raylib logs
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// will use our own logger instead of its internal one
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SetTraceLogCallback(LogCustom);
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InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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@@ -62,25 +62,25 @@ public partial class Examples
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Check out the console output to see the custom logger in action!", 60, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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