mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Fixed trailing whitespace
- Removed trailing whitespace from bindings and examples.
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@@ -15,8 +15,7 @@ public partial class audio_module_playing
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* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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public const int MAX_CIRCLES = 64;
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struct CircleWave
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@@ -27,26 +26,26 @@ public partial class audio_module_playing
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public float speed;
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public Color color;
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
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InitAudioDevice(); // Initialize audio device
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Color[] colors = new Color[14] { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
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YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
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// Creates ome circles for visual effect
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CircleWave[] circles = new CircleWave[MAX_CIRCLES];
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for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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{
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circles[i].alpha = 0.0f;
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@@ -56,51 +55,51 @@ public partial class audio_module_playing
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circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
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circles[i].color = colors[GetRandomValue(0, 13)];
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}
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var xm = LoadMusicStream("resources/mini1111.xm");
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PlayMusicStream(xm);
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float timePlayed = 0.0f;
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bool pause = false;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateMusicStream(xm); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KEY_SPACE))
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if (IsKeyPressed(KEY_SPACE))
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{
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StopMusicStream(xm);
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PlayMusicStream(xm);
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}
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// Pause/Resume music playing
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// Pause/Resume music playing
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if (IsKeyPressed(KEY_P))
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{
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pause = !pause;
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if (pause) PauseMusicStream(xm);
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else ResumeMusicStream(xm);
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}
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// Get timePlayed scaled to bar dimensions
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timePlayed = GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40);
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// Color circles animation
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for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
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{
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circles[i].alpha += circles[i].speed;
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circles[i].radius += circles[i].speed*10.0f;
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if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
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if (circles[i].alpha <= 0.0f)
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{
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circles[i].alpha = 0.0f;
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@@ -112,36 +111,36 @@ public partial class audio_module_playing
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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{
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DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
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}
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// Draw time bar
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DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
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DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
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DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadMusicStream(xm); // Unload music stream buffers from RAM
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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}
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