mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Fixed trailing whitespace
- Removed trailing whitespace from bindings and examples.
This commit is contained in:
@@ -1,9 +1,4 @@
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/**********************************************************************************************
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*
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* Raylib easings bindings
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* Original - https://github.com/raysan5/raylib/blob/master/src/easings.h
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*
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**********************************************************************************************/
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// Easings - https://github.com/raysan5/raylib/blob/master/src/easings.h
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using System;
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using System.Runtime.InteropServices;
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@@ -13,94 +8,94 @@ namespace Raylib
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public static partial class Raylib
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{
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#region Raylib-cs Functions
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// Linear Easing functions
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseLinearNone(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseLinearIn(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseLinearOut(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseLinearInOut(float t, float b, float c, float d);
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// Sine Easing functions
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseSineIn(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseSineOut(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseSineInOut(float t, float b, float c, float d);
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// Circular Easing functions
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseCircIn(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseCircOut(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseCircInOut(float t, float b, float c, float d);
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// Cubic Easing functions
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseCubicIn(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseCubicOut(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseCubicInOut(float t, float b, float c, float d);
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// Quadratic Easing functions
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseQuadIn(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseQuadOut(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseQuadInOut(float t, float b, float c, float d);
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// Exponential Easing functions
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseExpoIn(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseExpoOut(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseExpoInOut(float t, float b, float c, float d);
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// Back Easing functions
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseBackIn(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseBackOut(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseBackInOut(float t, float b, float c, float d);
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// Bounce Easing functions
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseBounceOut(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseBounceIn(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseBounceInOut(float t, float b, float c, float d);
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// Elastic Easing functions
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseElasticIn(float t, float b, float c, float d);
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern float EaseElasticOut(float t, float b, float c, float d);
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@@ -108,6 +103,5 @@ namespace Raylib
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public static extern float EaseElasticInOut(float t, float b, float c, float d);
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#endregion
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}
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}
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