Fixed RayHitInfo
- Fixed issue with RayHitInfo. bool types different so using byte instead.
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4 changed files with 17 additions and 2 deletions
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@ -8,6 +8,7 @@ namespace Raylib
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#region Raylib-cs Types
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// Vector2 type
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
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public struct Vector2
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{
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public float x;
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@ -161,6 +162,7 @@ namespace Raylib
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}
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// Vector3 type
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
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public struct Vector3
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{
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public float x;
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@ -283,6 +285,7 @@ namespace Raylib
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}
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// Vector4 type
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
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public struct Vector4
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{
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public float x;
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