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Add .editorconfig and apply formatting

This commit is contained in:
Rgebee 2023-08-27 15:20:26 +01:00
commit 696955463f
32 changed files with 6831 additions and 6808 deletions

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@ -1,46 +1,45 @@
using System;
using Xunit;
namespace Raylib_cs.Tests
{
public class RaylibTests
{
private unsafe void CheckType<T>() where T : unmanaged
{
Assert.True(BlittableHelper.IsBlittable<T>());
}
namespace Raylib_cs.Tests;
[Fact]
public void CheckTypes()
{
CheckType<Color>();
CheckType<Rectangle>();
CheckType<Image>();
CheckType<Texture2D>();
CheckType<RenderTexture2D>();
CheckType<NPatchInfo>();
CheckType<GlyphInfo>();
CheckType<Font>();
CheckType<Camera2D>();
CheckType<Camera3D>();
CheckType<Mesh>();
CheckType<Shader>();
CheckType<MaterialMap>();
CheckType<Material>();
CheckType<Transform>();
CheckType<BoneInfo>();
CheckType<Model>();
CheckType<ModelAnimation>();
CheckType<Ray>();
CheckType<RayCollision>();
CheckType<BoundingBox>();
CheckType<Wave>();
CheckType<AudioStream>();
CheckType<Sound>();
CheckType<Music>();
CheckType<VrDeviceInfo>();
CheckType<VrStereoConfig>();
CheckType<RenderBatch>();
}
public class RaylibTests
{
private unsafe void CheckType<T>() where T : unmanaged
{
Assert.True(BlittableHelper.IsBlittable<T>());
}
[Fact]
public void CheckTypes()
{
CheckType<Color>();
CheckType<Rectangle>();
CheckType<Image>();
CheckType<Texture2D>();
CheckType<RenderTexture2D>();
CheckType<NPatchInfo>();
CheckType<GlyphInfo>();
CheckType<Font>();
CheckType<Camera2D>();
CheckType<Camera3D>();
CheckType<Mesh>();
CheckType<Shader>();
CheckType<MaterialMap>();
CheckType<Material>();
CheckType<Transform>();
CheckType<BoneInfo>();
CheckType<Model>();
CheckType<ModelAnimation>();
CheckType<Ray>();
CheckType<RayCollision>();
CheckType<BoundingBox>();
CheckType<Wave>();
CheckType<AudioStream>();
CheckType<Sound>();
CheckType<Music>();
CheckType<VrDeviceInfo>();
CheckType<VrStereoConfig>();
CheckType<RenderBatch>();
}
}