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https://github.com/raylib-cs/raylib-cs
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Add .editorconfig and apply formatting
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@ -1,46 +1,45 @@
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using System;
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using Xunit;
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namespace Raylib_cs.Tests
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{
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public class RaylibTests
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{
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private unsafe void CheckType<T>() where T : unmanaged
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{
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Assert.True(BlittableHelper.IsBlittable<T>());
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}
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namespace Raylib_cs.Tests;
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[Fact]
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public void CheckTypes()
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{
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CheckType<Color>();
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CheckType<Rectangle>();
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CheckType<Image>();
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CheckType<Texture2D>();
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CheckType<RenderTexture2D>();
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CheckType<NPatchInfo>();
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CheckType<GlyphInfo>();
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CheckType<Font>();
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CheckType<Camera2D>();
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CheckType<Camera3D>();
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CheckType<Mesh>();
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CheckType<Shader>();
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CheckType<MaterialMap>();
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CheckType<Material>();
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CheckType<Transform>();
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CheckType<BoneInfo>();
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CheckType<Model>();
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CheckType<ModelAnimation>();
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CheckType<Ray>();
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CheckType<RayCollision>();
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CheckType<BoundingBox>();
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CheckType<Wave>();
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CheckType<AudioStream>();
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CheckType<Sound>();
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CheckType<Music>();
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CheckType<VrDeviceInfo>();
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CheckType<VrStereoConfig>();
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CheckType<RenderBatch>();
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}
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public class RaylibTests
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{
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private unsafe void CheckType<T>() where T : unmanaged
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{
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Assert.True(BlittableHelper.IsBlittable<T>());
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}
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[Fact]
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public void CheckTypes()
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{
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CheckType<Color>();
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CheckType<Rectangle>();
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CheckType<Image>();
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CheckType<Texture2D>();
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CheckType<RenderTexture2D>();
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CheckType<NPatchInfo>();
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CheckType<GlyphInfo>();
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CheckType<Font>();
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CheckType<Camera2D>();
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CheckType<Camera3D>();
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CheckType<Mesh>();
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CheckType<Shader>();
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CheckType<MaterialMap>();
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CheckType<Material>();
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CheckType<Transform>();
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CheckType<BoneInfo>();
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CheckType<Model>();
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CheckType<ModelAnimation>();
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CheckType<Ray>();
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CheckType<RayCollision>();
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CheckType<BoundingBox>();
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CheckType<Wave>();
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CheckType<AudioStream>();
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CheckType<Sound>();
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CheckType<Music>();
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CheckType<VrDeviceInfo>();
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CheckType<VrStereoConfig>();
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CheckType<RenderBatch>();
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}
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}
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