Add .editorconfig and apply formatting
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32 changed files with 6831 additions and 6808 deletions
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@ -1,26 +1,25 @@
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using System.Runtime.InteropServices;
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namespace Raylib_cs
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namespace Raylib_cs;
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/// <summary>
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/// RenderTexture2D type, for texture rendering
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct RenderTexture2D
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{
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/// <summary>
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/// RenderTexture2D type, for texture rendering
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/// OpenGL Framebuffer Object (FBO) id
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct RenderTexture2D
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{
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/// <summary>
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/// OpenGL Framebuffer Object (FBO) id
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/// </summary>
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public uint Id;
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public uint Id;
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/// <summary>
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/// Color buffer attachment texture
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/// </summary>
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public Texture2D Texture;
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/// <summary>
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/// Color buffer attachment texture
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/// </summary>
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public Texture2D Texture;
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/// <summary>
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/// Depth buffer attachment texture
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/// </summary>
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public Texture2D Depth;
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}
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/// <summary>
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/// Depth buffer attachment texture
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/// </summary>
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public Texture2D Depth;
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}
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