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Add .editorconfig and apply formatting

This commit is contained in:
2023-08-27 15:20:26 +01:00
parent d1f0b9fd91
commit 696955463f
32 changed files with 7217 additions and 7194 deletions

View File

@ -1,26 +1,25 @@
using System.Runtime.InteropServices;
namespace Raylib_cs
namespace Raylib_cs;
/// <summary>
/// RenderTexture2D type, for texture rendering
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct RenderTexture2D
{
/// <summary>
/// RenderTexture2D type, for texture rendering
/// OpenGL Framebuffer Object (FBO) id
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct RenderTexture2D
{
/// <summary>
/// OpenGL Framebuffer Object (FBO) id
/// </summary>
public uint Id;
public uint Id;
/// <summary>
/// Color buffer attachment texture
/// </summary>
public Texture2D Texture;
/// <summary>
/// Color buffer attachment texture
/// </summary>
public Texture2D Texture;
/// <summary>
/// Depth buffer attachment texture
/// </summary>
public Texture2D Depth;
}
/// <summary>
/// Depth buffer attachment texture
/// </summary>
public Texture2D Depth;
}