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Add .editorconfig and apply formatting
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@ -1,40 +1,39 @@
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using System.Numerics;
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using System.Runtime.InteropServices;
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namespace Raylib_cs
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namespace Raylib_cs;
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/// <summary>
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/// Camera2D, defines position/orientation in 2d space
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct Camera2D
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{
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/// <summary>
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/// Camera2D, defines position/orientation in 2d space
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/// Camera offset (displacement from target)
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct Camera2D
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public Vector2 Offset;
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/// <summary>
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/// Camera target (rotation and zoom origin)
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/// </summary>
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public Vector2 Target;
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/// <summary>
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/// Camera rotation in degrees
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/// </summary>
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public float Rotation;
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/// <summary>
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/// Camera zoom (scaling), should be 1.0f by default
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/// </summary>
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public float Zoom;
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public Camera2D(Vector2 offset, Vector2 target, float rotation, float zoom)
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{
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/// <summary>
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/// Camera offset (displacement from target)
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/// </summary>
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public Vector2 Offset;
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/// <summary>
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/// Camera target (rotation and zoom origin)
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/// </summary>
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public Vector2 Target;
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/// <summary>
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/// Camera rotation in degrees
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/// </summary>
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public float Rotation;
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/// <summary>
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/// Camera zoom (scaling), should be 1.0f by default
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/// </summary>
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public float Zoom;
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public Camera2D(Vector2 offset, Vector2 target, float rotation, float zoom)
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{
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this.Offset = offset;
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this.Target = target;
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this.Rotation = rotation;
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this.Zoom = zoom;
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}
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this.Offset = offset;
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this.Target = target;
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this.Rotation = rotation;
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this.Zoom = zoom;
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}
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}
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