mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-06-30 19:03:42 -04:00
added new runtimes
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@ -12,6 +12,7 @@
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<PackageReleaseNotes>Made for raylib 2.0</PackageReleaseNotes>
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<PackageTags>raylib csharp binding opengl gamedev</PackageTags>
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<RepositoryUrl>https://github.com/ChrisDill/Raylib-cs</RepositoryUrl>
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<Platforms>AnyCPU;x64;x86</Platforms>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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@ -20,6 +21,22 @@
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<OutputPath>bin\Debug</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<OutputPath>bin\Debug</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="System.Memory" Version="4.5.1" />
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</ItemGroup>
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