mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Fixed line endings
- Line endings were not correct causing files to not display correctly.
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@@ -1,10 +1,122 @@
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using Raylib;
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using System.Text;
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using System.Text;
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using static Raylib.Raylib;
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public partial class text_input_box
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{
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/*******************************************************************************************
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*
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* raylib [text] example - Input Box
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/*******************************************************************************************
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*
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* raylib [text] example - Input Box
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*
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* This example has been created using raylib 1.7 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2017 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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public const int MAX_INPUT_CHARS = 9;
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - input box");
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StringBuilder name = new StringBuilder(' ', MAX_INPUT_CHARS + 1); // NOTE: One extra space required for line ending char '\0'
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int letterCount = 0;
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Rectangle textBox = new Rectangle( screenWidth/2 - 100, 180, 225, 50 );
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bool mouseOnText = false;
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int framesCounter = 0;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true;
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else mouseOnText = false;
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if (mouseOnText)
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{
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int key = GetKeyPressed();
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// NOTE: Only allow keys in range [32..125]
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if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS))
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{
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name[letterCount] = (char)key;
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letterCount++;
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}
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if (IsKeyPressed(KEY_BACKSPACE))
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{
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letterCount--;
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name[letterCount] = '\0';
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if (letterCount < 0) letterCount = 0;
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}
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}
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if (mouseOnText) framesCounter++;
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else framesCounter = 0;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY);
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DrawRectangleRec(textBox, LIGHTGRAY);
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if (mouseOnText) DrawRectangleLines((int)textBox.x, (int)textBox.y, (int)textBox.width, (int)textBox.height, RED);
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else DrawRectangleLines((int)textBox.x, (int)textBox.y, (int)textBox.width, (int)textBox.height, DARKGRAY);
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DrawText(name.ToString(), (int)textBox.x + 5, (int)textBox.y + 8, 40, MAROON);
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DrawText(FormatText("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY);
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if (mouseOnText)
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{
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if (letterCount < MAX_INPUT_CHARS)
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{
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// Draw blinking underscore char
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if (((framesCounter/20)%2) == 0) DrawText("_", (int)textBox.x + 8 + MeasureText(name.ToString(), 40), (int)textBox.y + 12, 40, MAROON);
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}
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else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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// Check if any key is pressed
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// NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126
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bool IsAnyKeyPressed()
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{
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bool keyPressed = false;
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int key = GetKeyPressed();
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if ((key >= 32) && (key <= 126)) keyPressed = true;
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return keyPressed;
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}
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}
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